Really disappointed with Light Armor Perks

Post » Mon May 14, 2012 12:34 am

>not wearing a helmet in battle
Did any of you; even one think to put a helmet in the favorites hotkey so you can equip it when battle starts and take it off when you want to be pretty?
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Ricky Rayner
 
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Post » Mon May 14, 2012 2:00 pm

I understand that they want to stop players from mixing armor types and take advantage of both the Heavy and Light perks, but this won't be an issue for me as I would never focus on both armor schools to begin with.

I've no idea how they have balanced these perks compared to enchanted clothing/armor of the other armor type, but right now I think I'll jump aboard the mod-train some time in the future and mod the restriction away. I just dislike it. :confused:

>not wearing a helmet in battle
Did any of you; even one think to put a helmet in the favorites hotkey so you can equip it when battle starts and take it off when you want to be pretty?
Changing gear when entering battle... Nope, I just don't play like that. Changing gear in different situations is OK, but changing it every battle would get tedious.
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Ronald
 
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Post » Mon May 14, 2012 9:41 am

I like it.
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Alisha Clarke
 
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Post » Mon May 14, 2012 1:39 pm

Why don't you just mod the whole entire game...no wait, why don't you make your own game?
Answer to the first question: Whatever it takes.
Answer to the second question: Because modding this one is easier.
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BEl J
 
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Post » Mon May 14, 2012 3:06 am

I understand that they want to stop players from mixing armor types and take advantage of both the Heavy and Light perks, but this won't be an issue for me as I would never focus on both armor schools to begin with.

I've no idea how they have balanced these perks compared to enchanted clothing/armor of the other armor type, but right now I think I'll jump aboard the mod-train some time in the future and mod the restriction away. I just dislike it. :confused:


Changing gear when entering battle... Nope, I just don't play like that. Changing gear in different situations is OK, but changing it every battle would get tedious.
You can do it in two presses of the D-Pad
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xxLindsAffec
 
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Post » Mon May 14, 2012 9:14 am

10% chance to completely dodge a blow, stamina regen is so unappealing for an agile character...
Well interesting how does thats work?
Its automatic dodge animation thats applies to character or old classical chance based roll like in Morrowind and Daggerfall?
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Greg Cavaliere
 
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Post » Sun May 13, 2012 11:39 pm

The perks would be a lot more bearable if everything that wasn't heavy armor was considered Light Armor... but, since experience is gained based on how much damage the armor negates, then Clothes or Bare Skin/fur/Scales offer no experience gain, but don't interfere with the perks.
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Courtney Foren
 
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Post » Mon May 14, 2012 11:15 am

I know this has been asked before, but does anybody know definitively whether or not you have to wear a helmet in order to get the bonuses provided by the light armor perks?
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Petr Jordy Zugar
 
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Post » Mon May 14, 2012 1:30 am

I know this has been asked before, but does anybody know definitely whether or not you have to wear a helmet in order to get the bonuses provided by the light armor perks?
If it's the one requiring all light armor, yes.
If it's the one requiring a matching set, most likely.
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Peetay
 
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Post » Mon May 14, 2012 8:59 am

If it's the one requiring all light armor, yes.
If it's the one requiring a matching set, most likely.
Alright. I only have to put seven points into it, then. Five to increase overall armor, one that I won't even use but need because it's part of the tree, and then the one that negates weight. Now I just need to decide whether to go two-daggers, two-swords or archery.
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Shirley BEltran
 
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Post » Mon May 14, 2012 4:37 am

That is the legacy of perk sistem....
Stupid stuff undertought and limitation.
Thats why i prefer skills rightly implemented.
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Zualett
 
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Post » Mon May 14, 2012 12:55 am

Before perks, the only thing we could do was level attributes. Every level we were given points to distribute. After distributing them, we received an intangible increase to something- speed, strength(damage), sneak, etc. They were only numbers, but necessary to increase your skill and utilize restricted items in the game (spells, weapons, etc).

Perks don't just add extra damage. They add additional ABILITIES. Skills never did that. Some of those abilities add additional gameplay animations. Skills never did that either. Perks are also limited, meaning you can only take so many so you have to strategize and choose a path for your character. Skills never did that either- you could max them all by paying a trainer.

You want to try and argue that again?


Skill never did that because developers where lazy.
And the lazyest thing to do anything RPG is PERKS.
As we are starting to see, many perks will reveal themselves as being lame. And it won t stop there.
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xemmybx
 
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Post » Mon May 14, 2012 8:19 am

Skill never did that because developers where lazy.
And the lazyest thing to do anything RPG is PERKS.
As we are starting to see, many perks will reveal themselves as being lame. And it won t stop there.

Perks take more time to develop then just skillnumber+1
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Kieren Thomson
 
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Post » Sun May 13, 2012 11:55 pm

Skill never did that because developers where lazy.
And the lazyest thing to do anything RPG is PERKS.
As we are starting to see, many perks will reveal themselves as being lame. And it won t stop there.

you should just not even buy Skyrim, since it will be so lame. - (Sarcasm)
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Crystal Clear
 
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Post » Mon May 14, 2012 7:18 am

you should just not even buy skyrim, since it will be so lame.

Skyrim beat me up and stole my lunch money. I just don't see anything inherently lazy about Perks. All perks are, are a version of exclusive customization and many many rpgs over the decades have had such options. If perks are lazy then rpgs have been lazy for a long time.
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Umpyre Records
 
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Post » Mon May 14, 2012 5:33 am

Perks take more time to develop then just skillnumber+1


Perks are just that +1 or +5....
there s no need to have perks , you just have to integrate them into skills or atribute bonuses to create a smooth and integrated development, and not this hiccuped evolution.
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jennie xhx
 
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Post » Mon May 14, 2012 2:26 pm

Um if you want light armour perks it's natural that you would have to be wearing a full set of light armour is it not? The only thing I can see as being slightly unappealing is the helmet- but even if you play third person what's so great about staring at the back of your characters head? :turtle:
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carrie roche
 
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Post » Mon May 14, 2012 9:48 am

Um if you want light armour perks it's natural that you would have to be wearing a full set of light armour is it not? The only thing I can see as being slightly unappealing is the helmet- but even if you play third person what's so great about staring at the back of your characters head? :turtle:

I can see some people eschewing head items but still dipping into Light Armor for maybe just the minor armor % boost. Too many variables there. Got to really look at how ease of leveling, the enticement of perks in different trees, how builds come together before we get any real hard data on how often it'll happen.
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Kill Bill
 
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Post » Mon May 14, 2012 5:43 am

Perks are just that +1 or +5....
there s no need to have perks , you just have to integrate them into skills or atribute bonuses to create a smooth and integrated development, and not this hiccuped evolution.
Someones scared of change
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Karen anwyn Green
 
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Post » Mon May 14, 2012 8:09 am

Perks are just that +1 or +5....
there s no need to have perks , you just have to integrate them into skills or atribute bonuses to create a smooth and integrated development, and not this hiccuped evolution.
I disagree. Even the "Skill Redundant" perks have two advantages over just the skill system:
Directed advancement: You can directly influence your character's development over the long run, without having to change your playstyle. Attributes from Daggerfall, and to a (much) lesser extend in Morrowind and Oblivion ([censored] "Attribute Multipliers") previously filled this role. Being able to directly guide character development without having to grind skills is essential for an RPG.

Exclusive Development: The perks indicate not just a level of dedication to a skill (Allowing notable, unprecedented mastery of a skill instead of glorified Jack of All Tradesmanship in previous TES games), but they also indicate areas of specialization: Most of the perks follow branching trees. Some form circles instead. But, it allows a much more variety in how you interpret your skills: Does Light Armor mastery mean you are faster, more mobile, and more tireless than others? Or does it mean that your mastery of light armor now allows you to take blows that would fell a steel-clad warrior?

EDIT: Honestly, I like the Agile Defender perk being the Light Armor "Starter Perk". It does a great job of representing notable advancement in effectively blocking and mitigating blows in Light armor, compensating for the apparent drawback of armor.

Conversly, I wish Heavy Armor reversed the "Juggernaut" and "Conditioning" perks, so the first perk a Heavy Armor user started to learn was adjusting to the great weight and bulk of the armor. Having armor encumbrance gradually decrease through five perks over the course of the character's Heavy Armor training is a lot more organic, believable, and interesting than going from Full Encumbrance to No Encumbrance in one level.
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Chrissie Pillinger
 
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Post » Mon May 14, 2012 7:49 am

I just had a crazy thought.

What if "all light armor" actually means "only light armor"? As in, if you are wearing light boots, light gauntlets, light chest, and light helmet it counts? And if you have no helmet and no gloves it still counts? But if you put on a heavy helmet or something it doesn't count anymore?

Grasping at straws and perhaps already posted but, hey, it's a thought.
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Shirley BEltran
 
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Post » Mon May 14, 2012 8:48 am

Do we actually know that you have to clad yourself in full armor? It could be perhaps that "Wearing All" Simply means not wearing heavy, allowing you to still have no Helmet and still retain the bonuses.


Even if that was the case though, I have to agree, I don't really like the Armor Perks. The "Evade" and "Reflect" ones for Light and Heavy Armor respectively are nice, and the "Increases Armor Rating" is serviceable, but overall, nothing really interesting.

Edit: I really gotta actually read the last page before posting, Gregasaurus beat me five minutes ago.
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Queen
 
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Post » Mon May 14, 2012 4:41 am

Do we actually know that you have to clad yourself in full armor? It could be perhaps that "Wearing All" Simply means not wearing heavy, allowing you to still have no Helmet and still retain the bonuses.


Even if that was the case though, I have to agree, I don't really like the Armor Perks. The "Evade" and "Reflect" ones for Light and Heavy Armor respectively are nice, and the "Increases Armor Rating" is serviceable, but overall, nothing really interesting.

It seems to me like it would be the case though. I mean, it makes sense.

As for the other perks, as I've said, what the hell were you expecting? It's a bit boring, but I don't see that as a huge problem, personally.
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Floor Punch
 
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Post » Mon May 14, 2012 7:37 am

I don't know why anyone is complaining. They make it so easy to swap gear on and off. Two d-pad presses and the helmet is on or off. I plan on wearing one of those Whiterun Guard helmets for a while.
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Nicole Kraus
 
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Post » Mon May 14, 2012 6:06 am

It seems to me like it would be the case though. I mean, it makes sense.

As for the other perks, as I've said, what the hell were you expecting? It's a bit boring, but I don't see that as a huge problem, personally.


Yeah, I wasn't really expecting much more. I learned to temper my expectations after Oblivion.

Still, I would have liked to be surprised. I think I'm more Disappointed (however slightly) that the perk trees for the armors are mostly the same, rather than the perks on their individual merits, if that makes sense. The bad ones just contrast so starkly with the good ones, like Enhanced Stamina regeneration, Evading Blows, and Reflecting the damage back.
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Mandy Muir
 
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