My thoughts exactly. If it had been presented as anything other than opinionated polemic which was under the assumption that it represented everyone elses views, then it wouldn't have read half so badly 
Exactly.
As for the topic goes - I mean, ideally, yes, I preferred Morrowind's system of having so many individual pieces... chest, pants, each hand, each shoulder, clothes underneath armor, robes above armor, etc...
There is a minor problem it presents though... If I wear clothes underneath my heavy armor, then as I do combat, my Unarmored skill goes up, and that may be something I don't want if the clothes are purely for aesthetics.
That said, yes, my overall preference is still Morrowind's extra slots. But I don't feel that those extra slots are worthy of being
that upset about. I mean, I am rather shocked that an RPG - TES of all games - has so few armor slots, but what's most important to me is still the fact that I can wear
any armor I want - heavy, light, clothing, etc... and that all of it shows up and looks unique. Even with only 6 slots (well 7 altogether, but I don't use shields) I still feel Skyrim offers more versatility than any other RPG out there, which ultimately always boil down to "You're a mage? Well you better throw on robes and just forget about wearing plate armor" or "You're a warrior? Well forget about wearing light weight armor that allows for agility, because you're meant to wear the SUPER WARRIOR ARMOR RAWR!!!" or "You're a cleric? Well forget about that badass two handed claymore you just picked up, because you can only use TEH MACEZ HAHAH!!"
When compared to past games like Morrowind, yes, I definitely see some of this minor stuff that has been decreased from previous games, but in my opinion, it was all minor stuff that yes, added up to make Morrowind great, but minor that it's loss isn't really a significant detriment to Skyrim.
I do believe that what we lost was minor compared to what we gained, and even if all you do is look at what was lost, I still look at what is there, compared to other RPG's on the market, and I still see a game that offers way more depth and complexity than other RPG's out there that simply say "pick a class, but don't even think of being able to make a character of your own design, because we're telling you what you can and can't play as".