More like someone is thinking this thread would only be a page or two long if we removed all the ridiculously stupid comments like the one I was replying to at that particular point. It's called thinking before you post. You might want to try that advice out too. I'm fine with opinions. But that comment you're labeling "an opinion" is actually just a knee-jerk and ill-thought out response full of logic holes. It would be like somepone posting "Co-op would svck. What happens if someone taps into your connection and deletes your hard drive! You're [censored].".. Why waste everyone's time with such nonsense?
Opinions are fine. Stupidity isn't. And there's a lot of it taking up space in this thread.
Dude, don't take this stuff so personally, there's no need for personal attacks. It's a forum about a video game. I just don't see how it would work, or the point to it. The rules and regulations to make it work so others wouldn't break peoples games would be tremendous and IMO not worth it. Assuming you played in someone elses world like Saints Row or Fable without a tether to the host character, there's all kinds of shenanigans your friend could get into without you knowing. They could kill people, piss characters off, and once they leave, if you had gotten a lot of progress done and saved more than once you WOULD be screwed. Would you get blamed? How would the radiant AI system react to it? Also, wouldn't having two independently leveled characters break the balance and the leveling of the game? You both would be completely God mode. There's too many variables in that regard to make it work. The way the game levels you up, the way the dungeons and quests are designed, it's not even remotely meant for multilayer, I don't see how that reviewer was under the impression the game was "screaming" for it.
And then going into the scenario of there being a universal multiplayer map that people can join like an MMO, how would that work? In that case, you would have absolutely no control over who is allowed in, and would of course run into trolls and griefers. And on top of that, again, the game isn't designed for that kind of play, to make it work they would need to make a completely different game to make it level and fair. How can you imagine Skyrim would work with people who are level 45 playing with people who are level 1? What level would the enemies be? Would they be on par with the level 1 character? Then it would be easy for a level 45 to exploit the system for his low level friends like in many MMO's. Would the monsters and dungeons then be scaled for a level 45 player? Then it would be impossible and not fun for a level 1 character. Would there be instances for different levels? Perhaps, but then that's way more work, way more time for animating custom dungeons for every level instance. Would there be PVP or not?
Do you see what I'm getting at here at least? You aren't asking yourself important questions, the kind of questions developers spend weeks having meetings about before they even start building the actual game. It's not fair to say Bethesda somehow dropped the ball by not including multiplayer. Not only is this classically a singleplayer franchise, but including multiplayer, in this particular instance, I think would completely ruin the singleplayer experience of the game. Development teams don't have infinite funds and they definitely don't have an infinite amount of time on their hands two build two games for the price of one. Be realistic.