Say no to ghost towns.

Post » Sun Nov 18, 2012 4:13 pm

So, I fast traveled to Riverwood to pick up Meeko... Everyone died. Not. Funny.

Even Meeko?! :(
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amhain
 
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Post » Sun Nov 18, 2012 2:53 pm

Even Meeko?! :(
Meeko was the first to go, apparently he thought it was a good idea to protect the townspeople of Riverwood... Noope.
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Jordan Moreno
 
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Post » Sun Nov 18, 2012 11:48 am

:facepalm: That's Meeko for you.
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sarah
 
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Post » Sun Nov 18, 2012 5:35 am

Just be glad that none of you play on PC with the deadly dragons mod. Until you have reached level 50+ and had one of deadly dragons new dragons loose in a city you don't know what a ghost town is.
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gary lee
 
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Post » Sun Nov 18, 2012 9:40 pm

They should make Eah city have a radiant quest to raid a vampire lair in each hold. Once you kill all the vampires in the lair the attacks on that hold's city stop. Thy way if you don't like re feature u can do all the quests so they stop. But if u like the feature u can ignore the quests completely. Or only do some and leave others.

I say just make the townsfolk and guards a lot stronger than the attackers. I don't like your idea alone because those who don't like the random attacks have to rush to do these quests just so they can play the game normally. But both of these ideas together would work.
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Michelle Smith
 
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Post » Sun Nov 18, 2012 9:30 am

I've only had this once so far (I don't fast travel though, I use carts and foot). It was in Whiterun, night time and right in front of the main entrance. With a combined effort from the town guards and myself, we put the blood svckers down relatively quickly. I dragged their twisted bodies below the bridge.

However, if you find yourself at the wrong level against master vamps and poorly prepared I can imagine things going south. The game needs all the NPC's it can get.
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Jason King
 
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Post » Sun Nov 18, 2012 6:11 am

Complete over-exaggeration. Just like Dragons, as long as you get yur lazy-@ss in gear and fight them then nobody will die
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Maeva
 
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Post » Sun Nov 18, 2012 12:44 pm

Complete over-exaggeration. Just like Dragons, as long as you get yur lazy-@ss in gear and fight them then nobody will die


I was in dragon bridge. Courier came.

Five letters of inheritance from riften.
At same time.

I think it's safe to say vampire attacks happen even when you aren't around.
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Tom
 
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Post » Sun Nov 18, 2012 5:10 pm

I was in dragon bridge. Courier came.

Five letters of inheritance from riften.
At same time.

I think it's safe to say vampire attacks happen even when you aren't around.
The rest of the Map doesnt exist so long as you are not in that cell, you had a glitch/bug/etc and that does not reflect how it actually works
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Cameron Garrod
 
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Post » Sun Nov 18, 2012 12:58 pm

The rest of the Map doesnt exist so long as you are not in that cell, you had a glitch/bug/etc and that does not reflect how it actually works

Well luckily I can pwn them if I'm there.
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aisha jamil
 
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Post » Sun Nov 18, 2012 8:12 pm

What???? They continue after the MQ is completed??
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Emmanuel Morales
 
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Post » Sun Nov 18, 2012 1:56 pm

Here's a good idea: Why not have them only spawn at night when they do the least damage?
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Elena Alina
 
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Post » Sun Nov 18, 2012 3:36 pm

I welcome the change, at least they are starting to provide some depth into what npc's say..

Guards say that vampires are a bigger problem than ever, this is backed up by regular vampire attacks. It would be just another boring bland thing guards say if vampires were doing nothing.

I think the best way to change it, is to spawn a few dawnguard members with the vampires. So they can help the guards take down the vamps.
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victoria gillis
 
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Post » Sun Nov 18, 2012 10:57 am

It was cool at first because I actually felt like I was fighting a war. Now its chaos and theres nothing I can do about but fight every time I travel to a town. Not. Cool. :dry:
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elliot mudd
 
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Post » Sun Nov 18, 2012 4:45 pm

haha i love the new feature. makes you feel like the vampires are actualy fighting a war. also makes things interesting "riften was attacked last night 2 of the city guards, and one of the towns folk were slain by vampires" . obviously npcs wont say that but atleast the vamps are doing something...

the vampire attacks arnt as bad as what people are making out i dont fast travel, ive had several attacks on different citys/towns and so far the worst one was at night and a npc got killed in riverwood. i personaly found the dragon attacks more deadly...
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Hussnein Amin
 
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Post » Sun Nov 18, 2012 12:31 pm

This is an overstatement. The attacks on the cities are no more different than the attacks by dragons, and no more devastating. The vampire attacks are only different in that they have a slightly higher chance to occur. They only trigger upon opening the city's "cell", and the guards and other NPCs (along with you if you are paying attention) make short work of the invaders. It is not something that should prove any more dangerous than a normal dragon attack. The Vampires also don't continue to attack NPCs that have taken the kneeling animation when other opponents are present, so the only reason that one would die is because either the player was careless or left the cell while it was under attack. This is very similar to how people were complaining about NPCs dying from dragon attacks at launch.

Is anyone even listening to this? This situation is comparable to an influenza outbreak in which, despite assurances from the World Health Organisation and epidemiologists worldwide, people would rather heed anecdotal evidence and scaremongering, and start burning dozens of incense sticks because they've heard influenza hates the smell of incense.

The attacks contribute to the impact of the DLC storyline, and aid in creating the impression there is a substantial conflict between vampires and mortals.
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Claire
 
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Post » Sun Nov 18, 2012 9:50 pm



Is anyone even listening to this? This situation is comparable to an influenza outbreak in which, despite assurances from the World Health Organisation and epidemiologists worldwide, people would rather heed anecdotal evidence and scaremongering, and start burning dozens of incense sticks because they've heard influenza hates the smell of incense.

The attacks contribute to the impact of the DLC storyline, and aid in creating the impression there is a substantial conflict between vampires and mortals.

+1.

this happens alot on these forums unfortunately...
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Assumptah George
 
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Post » Sun Nov 18, 2012 6:13 pm

So many posts about this and not just on this forum, but on several others. This feature should be a one time deal and afterwards, happen only on the roads. Like, you get into town - vampires attack and you slay them - you talk to the guard and he directs you to Dawnguard. Though I understand that Vamp attacks on the city are supposed to immerse you in the story, it actually isn't fun afterwards. Even that bloody thief is annoying later. I am used to getting into a city and collect 30000 misc. quests by every single npc. This kind of a thing is killing those NPCs 'by various comments'. I play on the PC so comments are all I can read to project how the DLC really is.

Maybe this is just a silly thing that people may overexagerate or maybe it's a serious problem. From what I'm reading, it appears to make a huge impact on the game. From my point of view, the city should be a safe place where attacks should not happen (Don't tell me the invasion is a part of every war or that it is realistic...) it's a game. And this kind of thing, is currently breaking the feel of a game plus a member posted that the vampire attacks don't stop even after you finish the Dawnguard MQ, which then gives me the feeling like vampires give more threat than the dragons.

Like I said, I like my NPCs alive and well and as I stated in another post - I am the only true "God of Death" in Skyrim. I decide who lives and who dies which is the truth actually. All you players out there decide if you wanna kill someone or not. Even in Markath I didn't help the forsworn break out, I simply do not like my cities being torn apart. The vampire attacks should be a one time event in a city and afterwards only on the roads.
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JUDY FIGHTS
 
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Post » Sun Nov 18, 2012 1:28 pm

So many posts about this and not just on this forum, but on several others. This feature should be a one time deal and afterwards, happen only on the roads. Like, you get into town - vampires attack and you slay them - you talk to the guard and he directs you to Dawnguard. Though I understand that Vamp attacks on the city are supposed to immerse you in the story, it actually isn't fun afterwards. Even that bloody thief is annoying later. I am used to getting into a city and collect 30000 misc. quests by every single npc. This kind of a thing is killing those NPCs 'by various comments'. I play on the PC so comments are all I can read to project how the DLC really is.

Maybe this is just a silly thing that people may overexagerate or maybe it's a serious problem. From what I'm reading, it appears to make a huge impact on the game. From my point of view, the city should be a safe place where attacks should not happen (Don't tell me the invasion is a part of every war or that it is realistic...) it's a game. And this kind of thing, is currently breaking the feel of a game plus a member posted that the vampire attacks don't stop even after you finish the Dawnguard MQ, which then gives me the feeling like vampires give more threat than the dragons.

Like I said, I like my NPCs alive and well and as I stated in another post - I am the only true "God of Death" in Skyrim. I decide who lives and who dies which is the truth actually. All you players out there decide if you wanna kill someone or not. Even in Markath I didn't help the forsworn break out, I simply do not like my cities being torn apart. The vampire attacks should be a one time event in a city and afterwards only on the roads.

I agree. As I said in the previous thread I like to keep playing my characters for a very long time and do not want the world to become progressively emptier the more I play. Someone else already said the population of Skyrim is too low as it is in terms of named NPCs in towns and cities, having some of them killed off will make it even worse.
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Heather Kush
 
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Post » Sun Nov 18, 2012 3:02 pm

Yanno, if the relative-taking-over thing hadn't been a one off, this would be okay. If all non-essential quest NPCs could be replaced then that would help quite a bit.
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JR Cash
 
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Post » Sun Nov 18, 2012 12:45 pm

So many posts about this and not just on this forum, but on several others. This feature should be a one time deal and afterwards, happen only on the roads. Like, you get into town - vampires attack and you slay them - you talk to the guard and he directs you to Dawnguard. Though I understand that Vamp attacks on the city are supposed to immerse you in the story, it actually isn't fun afterwards. Even that bloody thief is annoying later. I am used to getting into a city and collect 30000 misc. quests by every single npc. This kind of a thing is killing those NPCs 'by various comments'. I play on the PC so comments are all I can read to project how the DLC really is.

Maybe this is just a silly thing that people may overexagerate or maybe it's a serious problem. From what I'm reading, it appears to make a huge impact on the game. From my point of view, the city should be a safe place where attacks should not happen (Don't tell me the invasion is a part of every war or that it is realistic...) it's a game. And this kind of thing, is currently breaking the feel of a game plus a member posted that the vampire attacks don't stop even after you finish the Dawnguard MQ, which then gives me the feeling like vampires give more threat than the dragons.

Like I said, I like my NPCs alive and well and as I stated in another post - I am the only true "God of Death" in Skyrim. I decide who lives and who dies which is the truth actually. All you players out there decide if you wanna kill someone or not. Even in Markath I didn't help the forsworn break out, I simply do not like my cities being torn apart. The vampire attacks should be a one time event in a city and afterwards only on the roads.

I disagree completely.

Where would the sense that there is an actual war between Vampires and Mortals if the Vampires weren't attacking the cities? If they only did it on the roads, then Vampires become relegated to glorified Bandits. There's no intensity in that. there's no thrill. there's no felling that there is something to fight for.

The [u]random[/i] city attacks are as fine as they are. People need to quit over-exaggerating something that is actually no worse and not much more frequent than the random Dragon attacks in the cities and the wild.
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Madison Poo
 
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Post » Sun Nov 18, 2012 5:36 am

I disagree completely.

Where would the sense that there is an actual war between Vampires and Mortals if the Vampires weren't attacking the cities? If they only did it on the roads, then Vampires become relegated to glorified Bandits. There's no intensity in that. there's no thrill. there's no felling that there is something to fight for.

The [u]random[/i] city attacks are as fine as they are. People need to quit over-exaggerating something that is actually no worse and not much more frequent than the random Dragon attacks in the cities and the wild.
My only wanted addition is Vamp Dust to be more useful...maybe then my 20 metric tons of it would be more useful and people would stop complaining
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steve brewin
 
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Post » Sun Nov 18, 2012 12:51 pm

My only wanted addition is Vamp Dust to be more useful...maybe then my 20 metric tons of it would be more useful and people would stop complaining

Make Potions of Invisibility and sell them for bank. You could have more money than Bill Gates in no time. :P
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louise hamilton
 
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Post » Sun Nov 18, 2012 6:33 am

I'd say if the attacks stopped after you finished the DG main quest, that wouldn't be too bad
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Tarka
 
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Post » Sun Nov 18, 2012 7:31 pm

The last thread on this topic was locked for post count, but it's a serious issue that needs to be addressed with a patch.

Currently, as is, a squad of high level vampires randomly spawns when you travel to/enter cities and towns. These characters proceed to wreak havoc and slaughter the idiot merchants and misc quest givers of the town that rush them with iron daggers or less. Given enough (Not very much) time, this will leave the wide open world of Skyrim a lifeless ghost town, leaving many side quests broken.

The most simple solution to this problem is to make the attack a one time event, worst case is you lose one city worth of non respawning NPCs. Other fixes include making the spawns stop once the quest line is done (Can we get this for dragons too?), or making the townspeople smarter and guards stronger.

Sadly I can't say no to ghost towns since I turned just about every city/town into one in the vanilla game without the help of dragons.

That is what I get for being an assassin thief
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Lilit Ager
 
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