Say no to ghost towns.

Post » Sun Nov 18, 2012 2:35 pm

Hahaha nice use of logical fallacies. Taking one thing and extending it to multiple things we can all agree are unreasonable in an attempt to make us think it's the same thing.
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Nick Pryce
 
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Post » Sun Nov 18, 2012 4:36 pm

i like it, puts a pep in your step when you know that everyone is going to die without your help.
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Tammie Flint
 
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Post » Sun Nov 18, 2012 9:31 pm

What about every bandit attack on the road? Every Hired Thug Group? That DB assassin encounter or Thief? While we are at it let's remove wolves and bears from the game so that nothing ever attacks anything and the game is a sit around and do nothing sim ok?
And by the way, I was posing a question, not making a statement, albeit it was a question that, by its nature, exposes the flaw in your post. I'm saying there comes a point where a line is crossed between fun, difficult challenge (which is good) and annoying, repetitive hinderance (which is bad).

Edit: Oh and someone congratulate me on my 1,000th post!
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Zoe Ratcliffe
 
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Post » Sun Nov 18, 2012 8:37 am

I have completed DG with 5 Characters (3 Vamp, 2 DG) and i cannot find any vamps in cities anymore, so i dont see how this is still a problem. II fast travel constantly and nothing appears to pillage the towns. I even blot out the sun every chance i get just because i can and yet...No Nightwalkers devouring the Non-Essentials. This over exaggeration is lunacy at best...then again what else is new with the haters on the forum?
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Benji
 
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Post » Sun Nov 18, 2012 1:42 pm

What about every bandit attack on the road? Every Hired Thug Group? That DB assassin encounter or Thief? While we are at it let's remove wolves and bears from the game so that nothing ever attacks anything and the game is a sit around and do nothing sim ok?

Nice straw man argument there.
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Kelly John
 
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Post » Sun Nov 18, 2012 2:43 pm

Ok at first this was horrifying me but I see no evidence for this purported npc genocide in my own game.
I have decided this is alarmist bwaaing until such time as I actually see otherwise with my own eyes.
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LuBiE LoU
 
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Post » Sun Nov 18, 2012 10:17 am

Nice straw man argument there.
Tis no strawmen there at all, if you are "annoyed" by a small attack by Vamps then why would you bother to lift a finger against the common bandit, much less a dragon
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sunny lovett
 
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Post » Sun Nov 18, 2012 10:06 pm

I have completed DG with 5 Characters (3 Vamp, 2 DG) and i cannot find any vamps in cities anymore, so i dont see how this is still a problem. II fast travel constantly and nothing appears to pillage the towns. I even blot out the sun every chance i get just because i can and yet...No Nightwalkers devouring the Non-Essentials. This over exaggeration is lunacy at best...then again what else is new with the haters on the forum?
I assume it stops once you complete the main quest, but that doesn't help people who are trying to focus on another questline. We're not exaggerating. Some of the towns and cities have literally become ghost towns. Maybe it's like Uriel said: it's not as bad for everyone. I'm assuming you just didnt experience as many attacks (they are random after all), but some of us have. I dont think it's fair to write us all off as haters either. That's just dismissing the issue. Many of us love Skyrim and dont just come on here to hate all day. But we still see this as an issue that needs addressing.
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Laura Elizabeth
 
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Post » Sun Nov 18, 2012 2:00 pm

Tis no strawmen there at all, if you are "annoyed" by a small attack by Vamps then why would you bother to lift a finger against the common bandit, much less a dragon
This is getting sort of funny. Because bandits dont constantly kill npcs in towns. Dragon attacks can be prevented. Dragons are huge and normally single or in groups of two, so they are easier to track and see if they're killing people. Often times you wont notice a vampire killed someone until you've already saved over. There's your answer.
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Claire Lynham
 
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Post » Sun Nov 18, 2012 6:29 pm

I assume it stops once you complete the main quest, but that doesn't help people who are trying to focus on another questline. We're not exaggerating. Some of the towns and cities have literally become ghost towns. Maybe it's like Uriel said: it's not as bad for everyone. I'm assuming you just didnt experience as many attacks (they are random after all), but some of us have. I dont think it's fair to write us all off as haters either. That's just dismissing the issue. Many of us love Skyrim and dont just come on here to hate all day. But we still see this as an issue that needs addressing.
But the issue is counter-able by fighting the Vamps, they spawn at the entrance to cities (usually following you) so unless you ignore them they are not a problem. Any instance where they "Spawn randomly throughout the town" is an exaggeration or a bug
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Etta Hargrave
 
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Post » Sun Nov 18, 2012 2:11 pm

This is getting sort of funny. Because bandits dont constantly kill npcs in towns. Dragon attacks can be prevented. Dragons are huge and normally single or in groups of two, so they are easier to track and see if they're killing people. Often times you wont notice a vampire killed someone until you've already saved over. There's your answer.
That is a personal problem and not at all the DLC's fault. If you dont bother to check behind you KNOWING that the dlc has Vamp Attacks then yu have only yourself to blame
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Travis
 
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Post » Sun Nov 18, 2012 5:19 pm

I hope they keep it. It would totally kill the nature of the DLC if they remove them all together. Perhaps lower the frequency? Or buff the guards (that wouldn't sit well for the evil players, though).

I like that the whole danger factor is added into the game, though. That was surely missed in Oblivion. Skyrim sorta had it with the Dragons. Vampires make it even more exciting!
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Kat Ives
 
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Post » Sun Nov 18, 2012 9:03 am

Tis no strawmen there at all, if you are "annoyed" by a small attack by Vamps then why would you bother to lift a finger against the common bandit, much less a dragon
The issue is that the attacks occur with great frequency and npcs are often found dead before the pc can even reach the foray. I can slaughter the vamps easily, but I have to use slow time to reach the battle before the weaker townspeople fall.
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Flash
 
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Post » Sun Nov 18, 2012 7:34 pm

But the issue is counter-able by fighting the Vamps, they spawn at the entrance to cities (usually following you) so unless you ignore them they are not a problem. Any instance where they "Spawn randomly throughout the town" is an exaggeration or a bug
You're seriously missing the point here: you can prevent dragon attacks altogether by not starting the main quest. Sometimes you dont feel like starting the mq yet on a chracter, so dragons aren't a problem. I'm pretty sure you can't prevent this from happening in Dawnguard. And in your next post you missed the point. Vampires can kill an npc without you even realizing it. You want us to do a huge scan every corner of every town every time they attack to make sure no one is dead? Once again, that crosses the line from engaging challenge to an annoyance.

I can tell we're never going to come to an agreement. If this isn't bothering you, that's good. I'm glad, but it's bothering other people, and it's not just because "it's too hard!" it's because it's a genuine annoyance.
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Pawel Platek
 
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Post » Sun Nov 18, 2012 7:40 pm

The issue is that the attacks occur with great frequency and npcs are often found dead before the pc can even reach the foray. I can slaughter the vamps easily, but I have to use slow time to reach the battle before the weaker townspeople fall.
This
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matt oneil
 
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Post » Sun Nov 18, 2012 8:13 pm

This is terrible news, but as some people have said before, there are so many complaints about it that I doubt that Bethesda will ignore it.

And if they do actually somehow manage to ignore it and not fix it, when the PC version of Dawnguard releases PC users like me will be able to fix it with mods. Not so with console users though, unfortunately.

So yes, this is quite an issue.
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Blackdrak
 
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Post » Sun Nov 18, 2012 9:58 am

The issue is that the attacks occur with great frequency and npcs are often found dead before the pc can even reach the foray. I can slaughter the vamps easily, but I have to use slow time to reach the battle before the weaker townspeople fall.
See now I had no problem dealing with the regular Vamps at level 10, it was just that the pack was led by a Master Vampire, whom the guards would struggle with and I'd be trying to keep everything under control with flames (The best spell I have at that level). Also I see what you mean about the distance, I've walked out of Dragonsreach a few times and decided to go sell some gear when the vampires are about 50% of the way through Whiterun.

Tis no strawmen there at all, if you are "annoyed" by a small attack by Vamps then why would you bother to lift a finger against the common bandit, much less a dragon

I'd suggest for you to look it up,it's certaintly a straw man fallacy.
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Epul Kedah
 
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Post » Sun Nov 18, 2012 2:49 pm



Disregard that dragons only spawn after you beat the one outside of Whiterun. And not in groups. And not nearly as frequently. And one actually has the potential to stop them from killing everyone if they're skilled enough.
I can one shot those [censored]s so mabye you should grow some balls and fight them like me?
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Nims
 
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Post » Sun Nov 18, 2012 6:22 am

See now I had no problem dealing with the regular Vamps at level 10, it was just that the pack was led by a Master Vampire, whom the guards would struggle with and I'd be trying to keep everything under control with flames (The best spell I have at that level). Also I see what you mean about the distance, I've walked out of Dragonsreach a few times and decided to go sell some gear when the vampires are about 50% of the way through Whiterun.



I'd suggest for you to look it up,it's certaintly a straw man fallacy.
If it were Strawman related at all then it would hold no grounds but since Dragons have been murdering entire cities since 11/11/11 and this is ALL exaggeration it holds many grounds. Get off your lazy @ss and fight them. Whenever you fast travel instead of speeding towards the nearest shop take 2 seconds of your precious time to turn around and look at the door for vamps...no more dead civillians
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Adam Baumgartner
 
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Post » Sun Nov 18, 2012 10:12 am

I imagine that Beth will fix it if enough people complain about it. They've done this before... they listened to the feedback for the most infamous bugs in Skyrim... like the 'dragon flying backwards' bug in 1.2, fixed promptly in 1.3...
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Devils Cheek
 
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Post » Sun Nov 18, 2012 8:17 am

Yeah it saddens me to lose NPCs. Just last night I was chopping wood in Riverwood when a legendary dragon pops out of nowhere. By the time I got over to it Alvor is already dead in the street, so basically it was the guards, Faendal and me attacking the dragon. It got down to about its last bit of health when it picked up Faendal with its mouth and killed him as I dealt the death blow. RIP Faendal, my favorite follower - I hardly knew yee.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Nov 18, 2012 8:10 am

Well. People wanted danger, and a way to have their world seriously altered. There you go.

I can't help but think this is split into 2, possibly three groups.

1) Old school games love this (Dating back to Arena-Morrowind)
2) Newer TES players who started with Oblivion who hate this. Take it out!
3) The tweeners. These guys like it, but would like it to be fixed a little bit.

There could be a possible 4th

4) Old school TES player who hates it.... I'd assume these are rare, though.

People been asking for ways to break the MQ. Break Quests. Kill NPC's, even through non-direct means...Just for revenge (even since Oblivion came out). It also adds a bit of realism to the game that the last TES was missing (no one could die...pretty much all towns were super guarded).

They really need to keep this is. Maybe work out the kinks? But removing it would totally kill the feel/nature of this DLC. Basically a lifeless addition to Skyrim. IMO, it needs to stay.
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TWITTER.COM
 
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Post » Sun Nov 18, 2012 1:03 pm

I'm not ready to panic yet. I had one event so far where I didn't even know they attacked but now I've been paying attention. Some have mentionned they spawn near the entrance so I'll be watching everytime I come in a city (the dead bodies I found were near the entrance).

To be honnest I like the feeling of keeping my guard up when inside a city. I just hope it doesn't cross the point where it happens all the time and where I just don't care anymore about the people. Obviously some NPCs I care about more (blacksmiths come to mind).

Question though: do they attack only at night or is daytime a possibility also?
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Etta Hargrave
 
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Post » Sun Nov 18, 2012 7:16 am

Both owners of Warmaiden's disappeared on me. No bodies to be found either, and no evidence of a vampire attack.
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Taylah Haines
 
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Post » Sun Nov 18, 2012 9:41 pm

Well. People wanted danger, and a way to have their world seriously altered. There you go.

I can't help but think this is split into 2, possibly three groups.

1) Old school games love this (Dating back to Arena-Morrowind)
2) Newer TES players who started with Oblivion who hate this. Take it out!
3) The tweeners. These guys like it, but would like it to be fixed a little bit.

There could be a possible 4th

4) Old school TES player who hates it.... I'd assume these are rare, though.

People been asking for ways to break the MQ. Break Quests. Kill NPC's, even through non-direct means...Just for revenge (even since Oblivion came out). It also adds a bit of realism to the game that the last TES was missing (no one could die...pretty much all towns were super guarded).

They really need to keep this is. Maybe work out the kinks? But removing it would totally kill the feel/nature of this DLC. Basically a lifeless addition to Skyrim. IMO, it needs to stay.
I started with Oblivion, but I've played all the TES games except battlespire and redguard (Morrowind is my fav). I like challenges and danger and yes we wanted to be able to change the world, but this is just annoying and obnoxious to me. This is coming from someone who hates essential npcs too, so don't think that I'm just being whiney. If they wanted to make us feel like we actually could change the world, they should actually give us choices (actually fullfilling the prophecy and blotting out the sun for real?) or they should at least have given us an incentive to accept these attacks (if you're on vampire side, you actually participate in conquering cities with the vampires?) npcs would still die, but at least it would be slightly less annoying, random, and obnoxious and more fun. For me it's the annoyance factor really. You can only keep fighting these guys for so long until people start dying off.
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Kevan Olson
 
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