Skyrim and WoW

Post » Sat Jun 09, 2012 12:13 am


No thanks, that's exactly what I don't want in TES.
I took an idea that was already in the game, for better or worse, and expanded upon it, making it a more varied and interesting new addition, as opposed to the repetative, and incomplete one it currently is.

I do all the math and check all the angles, and the things I ask for are simply good ideas. They may not be your ideal way of doing things, but if you don't like it, don't just say, "No thanks, that's exactly what I don't want in TES". Not only is it insulting to me, it provides no new ideas for improving and further refining the game.

Is it that you want the next TES to be just like Skryim, or maybe you'd like to take the new "chain attack" I described, completely out of the game? Or, have an alternate idea that is incompatible? Please share.

Todd and I apparently went to the same old skool together, because every single idea I had been asking for, found its way into Skyrim.

Reconsider your knee-jerking naysaying a moment. If your or someone else comes up with a better idea, I would change my mind and agree with it.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sat Jun 09, 2012 10:45 am

I took an idea that was already in the game, for better or worse, and expanded upon it, making it a more varied and interesting new addition, as opposed to the repetative, and incomplete one it currently is.

I do all the math and check all the angles, and the things I ask for are simply good ideas. They may not be your ideal way of doing things, but if you don't like it, don't just say, "No thanks, that's exactly what I don't want in TES". Not only is it insulting to me, it provides no new ideas for improving and further refining the game.

Is it that you want the next TES to be just like Skryim, or maybe you'd like to take the new "chain attack" I described, completely out of the game? Or, have an alternate idea that is incompatible? Please share.

Todd and I apparently went to the same old skool together, because every single idea I had been asking for, found its way into Skyrim.

Reconsider your knee-jerking naysaying a moment. If your or someone else comes up with a better idea, I would change my mind and agree with it.

Skyrim 2.0 is wanted, apparently.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Sat Jun 09, 2012 4:52 am

There is a boatload of stuff in WOW that has no place in ES.

That said, WOW has elements that ES could use. People have mentioned taming animals and expanding on the Skyrim 'professions' using WOW as a guide as two of them, and I can see room in Skyrim for an implementation of both.

Excluding the people who play WOW as power-levelers, the characters in WOW have more of a long term feel to them than the main character in Skyrim. A character in WOW just feels more epic. In Skyrim we get just a glimpse into a few weeks or months of the life of the main character. We are there just for the main scene, that one time in history where the main character is the hero of the day. Skyrim is more of a "get in and get 'er done" game.

In part, this is because WOW is more like a series of Skyrim quests stacked end to end, and in part this is because there are a lot of things to do outside of the quests. Things that have nothing to do with multiple players or PVP. (I play WOW and most of the time I never see another live player unless I go into a big city. I never do PVP and rarely do dungeons. I play it as a single player game, as far as questing and leveling is concerned.)

Skyrim is a smaller game than WOW, so I would not expect a true epic feel.

The WOW world has monsters across the entire spectrum that are in no way dependent upon the character level. There are places in WOW that a first level character should never go. In Skyrim, there are no places where the character cannot go, unless they have some locked door that only opens for a quest. I will admit that the troll living on the trail up to High Hrothgar bested my character in 3 hits, and I was excited by that, but I quickly became more powerful than any single monster. Skyrim needs more places where the initial monsters are deadly like that so that I have to flee and come back when I am more experienced.

Classes in WOW have one advantage over Skyrim. At least in WOW, you can start with a handful of different characters for a given race. In Skyrim, everyone starts with basically the same character for a given race. It takes a few levels in Skyrim to significantly differentiate one main character from another. I prefer skill based rules over level based rules, but I only like starting out as an infant when I am, in fact, starting as an infant. I should be able to say "before this day, my advlt character was skilled in X, Y, and Z" and have the game take that forward as part of my character.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Fri Jun 08, 2012 11:15 pm

I took an idea that was already in the game, for better or worse, and expanded upon it, making it a more varied and interesting new addition, as opposed to the repetative, and incomplete one it currently is.

I do all the math and check all the angles, and the things I ask for are simply good ideas. They may not be your ideal way of doing things, but if you don't like it, don't just say, "No thanks, that's exactly what I don't want in TES". Not only is it insulting to me, it provides no new ideas for improving and further refining the game.

Is it that you want the next TES to be just like Skryim, or maybe you'd like to take the new "chain attack" I described, completely out of the game? Or, have an alternate idea that is incompatible? Please share.

Todd and I apparently went to the same old skool together, because every single idea I had been asking for, found its way into Skyrim.

Reconsider your knee-jerking naysaying a moment. If your or someone else comes up with a better idea, I would change my mind and agree with it.

Chain attacks are the bane gaming. It takes combat that is supposed to be dynamic and makes it all about fulfilling a chain attack as it yields the best results every time. This becomes very boring and very arcade-like. There is a reason why this was more or less scrapped in Everquest 2 after the beta.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Sat Jun 09, 2012 8:11 am

I'd like to ask a question. For someone like me who has always played single player RPGs like Oblivion or Skyrim or Might and Magic or Wizardry etc., what is it like to find yourself in one of these massively multiplayer online RPGs like WoW? Do you adventure by yourself? Do you always adventure with other players? How do you find them? When you start out do you feel helpless? What's it like?

All of the above? In WoW, you could adventure alone when you wanted to. But when you wanted to hit a dungeon, you grouped up with other players. They could be random groups, which could be annoying and often failed, or could be a very good group with people you find yourself clicking with. But what really kept me around was the people I hung out with.

I played it for a few years, starting a few months after it's release up until a few months before Cataclysm was released. I spent pretty much the entire time on a roleplaying server, in roleplayng guilds. I enjoy roleplaying and I find that roleplaying as a group activity is much more enjoyable than roleplaying in a single player game. I did change guilds a few times and even swapped sides at one point, but the last guild I found myself in before quitting was great. It had great people and guild chat was always in character. It was fun and made t he game enjoyable.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Sat Jun 09, 2012 12:09 am

Well, I've actually never been a fan of chain attacks myself. I loved Street Fighter, Tekken wasn't nearly as good. (maybe you can relate)

I loved them in Everquest, though. Because there was only 1 attack button. And the chain attacks were on a cooldown, so you could only do them once in a while. They are good in games when you have limited buttons.

Skyrim has the advantage to overcome that problem because it has left and right attack, normal and power attack, and you can press in different directions for different power attacks.

But I'm finding the standard attacks slow and incredibly boring, for some reason. Anyone else? Not sure how many dual wielders we have here. It simply feels slow and uninteresting... L,R,L,R,L,R. The chain attack is more fun to me. The problem I saw, is that it is repetitive. So that's why I proposed more and improved looking chain attacks, which you can hotkey.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Jun 09, 2012 8:03 am

Never played WoW. I heard its some kind of MMO for people who fail at MMO's, its so easy so people dont get frustrated.

Actually it used to be much harder, I played it for about 6 months before they upped the level cap past 50. The game today is watered down, streamlined crap like they have done to so many other games. My wife and I are waiting for GW2 actually. If anyone else has seen the stuff they are doing, it is going to be great. Almost a single player and MMO experience. They are trying to make it more sandbox for soloers and still keep the multiplayer elements.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sat Jun 09, 2012 4:58 am

I played WoW for years (quit last summer - hopefully for good) but there's nothing in that game I would want in a Bethesda game. When I needed a change from WoW it was fun to come over to Oblivion or Fallout 3 to get away from the mindless chatting and obnoxious fellow players. I had the world in a Bethesda game all to myself and it was nice. Well, I shouldn't be so hasty and say there's nothing in WoW I would want in Skyrim - the WoW UI is much more informative and intuitive than anything in a Bethesda game. Also, mounts are much better and easier to control.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Sat Jun 09, 2012 5:18 am

When you're playing a MMRPG with a group of other players, how do you handle things like bathroom breaks, someone at the door, meal breaks, etc.? Do some of the players just become zombies or something? Do they disappear? How do they get back to the group if they do? What do you do if you die? Are you just dead permanently?
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Sat Jun 09, 2012 6:13 am

I like in wow it's so easy to compare two armor items or weapons stats when you have the mouse cursor on the new one it shows in parallel the current equipped similar item.

And I agree with everyone else who wants hunter pets, barber, attributes, customizable UI, more weapons and creatures variety, etc.

And this is not wow related but I sooooo wish it was possible again: clothes and armor, robes over armor, I wish there would be every possible combination for example having just the right rare pauldron until you find the left.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Sat Jun 09, 2012 9:46 am

When you're playing a MMRPG with a group of other players, how do you handle things like bathroom breaks, someone at the door, meal breaks, etc.? Do some of the players just become zombies or something? Do they disappear? How do they get back to the group if they do? What do you do if you die? Are you just dead permanently?

never dead permanently. if you're with a group, just type/say you'll brb (be right back) or afk (away from keyboard). 99% of people will be fine with it.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Sat Jun 09, 2012 1:13 pm

Wow, the elitism in this thread is so thick you can cut it with a knife...

Anyways, there are a few things from WoW I'd love to see incorporated into Skyrim or a future TES game.

The first of them is the map size. Oblivion and Skyrim are roughtly 16 square miles. Vanillia WoW, before any of the expansions, was roughly 80 square miles. And that's only gone up with the expansions. I'd absolutely love to have a TES game that large. We might finally see decent sized cities and towns if it was. It also wouldn't feel cramped.

A greater variety in dungeon bosses would be nice. As was said earlier, you can only fight Draugr Deathlords so many times. Especially when they all fight the same way. It's very rare in Skyrim to find a unique dungeon boss, like, say, Potema.

I'd also like to see WoW's spell variety. It has a lot more spells than Skyrim and they come in a much greater variety. Not just the spells themselves, but also the spell effects.

That's a few, anyways. I could probably think of others.
this will be great ..
then Skyrim will be the game of the century
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sat Jun 09, 2012 3:22 am

Dungeons like Blackrock Depths. Lots of more unique bosses. Less streamlined gear slots. Also having lore-based holidays would be nice.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sat Jun 09, 2012 7:58 am

The real time transport: I'm not saying we need flying griphons in Skyrim, but carriages and boats in real time would be better as long as the player can skip to destination by pressing a button. I also wish there was more variation in spells.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Jun 09, 2012 3:42 am

btw Skyrim is indeed a dumbed down version of MMO. Only with simplified mechanics, smaller world, and easier enemies. Which is not a bad thing at all. MMOs are a huge timesink.
skyrim isn't WoW dumbed down, thats an ignorant statement, i don't want a lot idiots running around my gameworld, WoW not only looks cheesy and like a cartoon, it really doesn't share anything with skyrim at all, its for people who like being in a clan and having everyone in their online game, its more of a social game and not only that, the game mechanics are cheesy, combat is a joke , and its really not good for exploration, interacting with stuff in that game is lame. if anything its dumbed down because in order to make the large gameworld work a lot of stuff has to simplified, so the game may be big but all the mechanics are really outdated and not very interesting or fun.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sat Jun 09, 2012 1:53 pm

This is a strange thread, I haven't read it all but I am noticing this odd trend. You have a some folks here that are having an open discussion about wow and few other mmo mechanics and game play that they like or dislike and then you have a handful of folks that chime in on every suggestion/topic and act like they are the skyrim authorities and slam each post. Are you guys developers or something? Are you involved in the game's production in any manner?
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Sat Jun 09, 2012 8:27 am

This is a strange thread, I haven't read it all but I am noticing this odd trend. You have a some folks here that are having an open discussion about wow and few other mmo mechanics and game play that they like or dislike and then you have a handful of folks that chime in on every suggestion/topic and act like they are the skyrim authorities and slam each post. Are you guys developers or something? Are you involved in the game's production in any manner?
Exactly, 20% of the posters actually answered the op, the others are gang banging or just bashing Wow.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sat Jun 09, 2012 1:27 am

The sheer variety of WoW in Skyrim would be great, meaning the massive amount of spells & spell effects, poisons, weapons, armors, etc.. And even things like attributes and stats which WoW has much more of. It's not realistic at all though because the wide variety of content is due to the game's subscription model and popularity, but Skyrim doesn't offer a lot of choice as it currently stands.

Inventory and UI management from WoW would be a god's blessing as well. Those two things have always been one of WoW's strongest points alongside its fluidity of combat: it just feels right when you're configuring the UI and interacting with your inventory, it's really clean and and easy to organize.

As someone has earlier said, PvE combat that goes beyond hack 'n slash would be great as well. The people who have commented that "WoW is just tank and spank and sometimes having to move out of the fire" have obviously never experienced true end-game content, I still have fond memories of epic encounters like C'Thun, Kael'Thas, Four Horseman, Gluth, Algalon, etc..
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Sat Jun 09, 2012 2:52 pm

Any time you have a topic about WoW on a general gaming forum, you'll get a flood of people frothing over how terrible they think it is, without adding much to the actual discussion.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Sat Jun 09, 2012 5:39 am

As someone has earlier said, PvE combat that goes beyond hack 'n slash would be great as well. The people who have commented that "WoW is just tank and spank and sometimes having to move out of the fire" have obviously never experienced true end-game content, I still have fond memories of epic encounters like C'Thun, Kael'Thas, Four Horseman, Gluth, Algalon, etc..

I actually find that comment rather ironic. Combat in Skyrim isn't even that. In Skyrim it's little more than all spank.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Jun 09, 2012 7:02 am

I would be fine with anything that adds competition between people, some form of pvp would be preferable. The interface could use some work too, but other than that Skyrim serves it's purpose....4 or 5 hours of gameplay per week is working just fine for me.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Sat Jun 09, 2012 10:24 am

As someone has earlier said, PvE combat that goes beyond hack 'n slash would be great as well. The people who have commented that "WoW is just tank and spank and sometimes having to move out of the fire" have obviously never experienced true end-game content, I still have fond memories of epic encounters like C'Thun, Kael'Thas, Four Horseman, Gluth, Algalon, etc..

agreed. Hell, the Lich King fight was pretty damn tough, especiall on heroic.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Fri Jun 08, 2012 10:59 pm

I actually find that comment rather ironic. Combat in Skyrim isn't even that. In Skyrim it's little more than all spank.

I see what you are saying. I haven't seen the end game content but from my experience it is kill or be killed in a shot or two.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Jun 09, 2012 12:47 pm

Never played it and never will.
It is too toony looking.

Thats what gives it character, it doesn't have to be graphically intensive to be an entertaining game. I've always liked the art style blizzard took with WoW, it matches a lot of the other products like warcraft 3 and the art work on their novels. If it looked realistic i don't think it would be as enjoyable. Toony graphics can be really bad for a lot of games but for WoW it works.


Edit: I find it funny that most people who say it's terrible probably never got past level 10.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat Jun 09, 2012 3:13 am

I tried EQ back in the day but couldn't get a handle on it.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

PreviousNext

Return to V - Skyrim