Skyrim and WoW

Post » Sat Jun 09, 2012 2:35 am

I can see now that you lurk these forms because you're confrontational by nature. Ok, I'll take one more bite.

Show me where I can get the CoD specific "Scout" or "Quick Hands" perk in Skyrim, and I'll concede defeat to you.

But I digress. You're going on about mechanics.... I'm talking about title-specific content. The two are more different than they are the same. Like I said, the OP is asking for WoW-specific content to be imported (hence the tag on this thread) into Skyrim... not the mechanics. Can we leave it at that and call it a day?

I wasn't aware that "content" didn't include mechanics. You seem to be under the impression that he's asking for like... the Night Elves to be specifically brought over, or the Blood Elves.

Yeah he is, and he is also the one that wants the game to be so difficult that anyone who attempts to play it will have an aneurism. He wants everyone to be forced to play how he wants, and any other way is wrong.

I didn't know people could be this wrong, but here you are...
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Gavin Roberts
 
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Post » Sat Jun 09, 2012 5:37 am

Comparing Skyrim to a horrendous game..
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Rob Davidson
 
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Post » Sat Jun 09, 2012 5:14 am

Given the huge popularity of WoW one can safely assume there are many WoW players on every gaming forums, even moreso in an RPG official forums. So, dare I ask fellow wow-ers, is there any component of WoW that you love and wish it was imported in Skyrim?

i quit WoW as my beloved PVP has turned into a complete and utter joke. and generally the game is not fun anymore, in all honesty i only used to play WoW out of force of habbit and to talk to the people i've gamed with over the years through skype and such, hell i still talk to them while i play skyrim most of the time but im now actually not AFK'ing in a town for 4hours im actually playing a fun tittle again ; skyrim.



The thing WoW has over skyrim is that the dungeon bosses have each a unique way to fight them. Kind of like Zelda. You need to successfully dodge their attacks and exploit their gimmicks to defeat them.

WoW and Skyrim in all honesty cannot be compared although it says its a MMORPG the RPG part is pretty absent, less and less people over the years now RP in any form other than reading the quests and hell..you dont even need to do that now as you again have quest markers built in.

Zelda....argh Ocarina of time i still play it to this day thats my favourte game of all time and then FF7/8 are very close to it.

again though WoW and the TES series cannot be compared the only simularity is the RPG tag and even thats debatable.

online game: yes i love wow for the social and PVP (will play it again in MoP when PvP looks on paper abit better) atm legendaries etc are a complete joke in the competitive enviroment thats why for competitive PVP i play Starcraft now, thats awesome.

Zelda again cant be compared its Linear not open-world.

A Rogue is not a thief or assassin but a combination of the two plus spy.

- spec daggers
- invisibility spell only from illusion in place of Vanish
- Paralysise enchants for to take over from kidney shot and various stuns
- use your arrows the decoy the AI in place of distract or hell use telekanisis to throw stuff or just....throw it....
- the magic shield(s) in place of cloak of shadows / Evasion
- calm insted of blind

call your character lolrogue.

thats pretty much a rogue? you really can make ANY class in skyrim your imaginations your limit.
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Taylah Illies
 
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Post » Sat Jun 09, 2012 4:49 am

I pvp'd mostly, but the pve took much more skill than this game.
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Facebook me
 
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Post » Sat Jun 09, 2012 12:56 am

I pvp'd mostly, but the pve took much more skill than this game.

how do you work that one out?

WoW is tank and spank and unless you have an idiot that cant dodge the bad flashy lights or doesnt know where his heal/taunt button is thats there fault.
WoW PvE is not anymore challenging in any sort of way at all. WoW lost its great PvE and progession after they sold out after TBC and then sold to activision....Activison? i mean...common...they ruin stuff.
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matt oneil
 
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Post » Sat Jun 09, 2012 12:45 pm


how do you work that one out?

WoW is tank and spank and unless you have an idiot that cant dodge the bad flashy lights or doesnt know where his heal/taunt button is thats there fault.
WoW PvE is not anymore challenging in any sort of way at all. WoW lost its great PvE and progession after they sold out after TBC and then sold to activision....Activison? i mean...common...they ruin stuff.

not quite. EA Games ruins stuff.
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Invasion's
 
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Post » Sat Jun 09, 2012 2:47 pm

iWoW and Skyrim in all honesty cannot be compared although it says its a MMORPG the RPG part is pretty absent, less and less people over the years now RP in any form other than reading the quests and hell..you dont even need to do that now as you again have quest markers built in.

again though WoW and the TES series cannot be compared the only simularity is the RPG tag and even thats debatable.

WoW uses stats far more than Skyrim... so you're kind of wrong. Also, correct me if I'm wrong... but doesn't Skyrim now have Quest Markers where if you turn it on you never even really have to read what you have to do?

The only similarity is the RPG tag... interesting...

So how come both WoW and TES have Elves, Dragons, Werewolves, Orcs, etc?
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Genocidal Cry
 
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Post » Sat Jun 09, 2012 11:55 am

It's not going to happen so all of this arguing is pointless.
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CHANONE
 
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Post » Sat Jun 09, 2012 12:46 pm

It's not going to happen so all of this arguing is pointless.

Except WoW and TES already share mechanics anyway...
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D LOpez
 
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Post » Sat Jun 09, 2012 5:47 am

WoW uses stats far more than Skyrim... so you're kind of wrong. Also, correct me if I'm wrong... but doesn't Skyrim now have Quest Markers where if you turn it on you never even really have to read what you have to do?

when did i say anything about Stats of any sort?

thats what i meant...quest markers ruin the immersion you dont have to read anything, i suppose in this way atleast WoW tells you where you have to go unlike Skyrim where that is now absent. i dont like quest markers if you havnt guessed ^^

the ''role playing'' aspect in WoW is basically non existent thats what i was getting at.

in any case comparing WoW to Skyrim is futile as it is a completley unfair comparrision, if Skyrim was online then that would be a different story, you dont for example compare a love story to a murder thriller.


The only similarity is the RPG tag... interesting...

So how come both WoW and TES have Elves, Dragons, Werewolves, Orcs, etc

I was talking game-play wise not synthetic things like races and skills, crossovers of these happens in any game, i can in that case compare the combat system in COD to Skyrim....but...that wouldnt be a fair or right comparrision.
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Jynx Anthropic
 
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Post » Sat Jun 09, 2012 12:22 am

Considering that "world of gearscore" has had to resort to adding F2P up to level 20 (Yeah, riiiight....you can play for free, so long as you remain a low level gimp) to try to bring in more players, I fail to see why anyone would want to copy things from there.

the MMO I play is City of Heroes/Villains.

Now if they wanted to make an MMO out of the Skyrim engine, with all of Tamriel active...

Or implement an interface sandbox, or at least add more hotkey options...
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Kim Kay
 
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Post » Sat Jun 09, 2012 1:16 pm

when did i say anything about Stats of any sort?

thats what i meant...quest markers ruin the immersion you dont have to read anything, i suppose in this way atleast WoW tells you where you have to go unlike Skyrim where that is now absent. i dont like quest markers if you havnt guessed ^^

the ''role playing'' aspect in WoW is basically non existent thats what i was getting at.




I was talking game-play wise not synthetic things like races and skills, crossovers of these happens in any game, i can in that case compare the combat system in COD to Skyrim....but...that wouldnt be a fair or right comparrision.

So... you don't want to focus on things like stats in the first section, instead you want to focus on the "role-playing" part. (By the way, two of your favorite games... the Final Fantasies you mentioned, are very low on the "role-playing" part.)

But in the second section you want to focus on gameplay... which is where stats fall in to.

Interesting.

WoW and TES share similarities in gameplay already.

I think you people aren't being logical. Instead it's rather a case of "we don't want to be like WoW because it's WoW!"

It's kind of like the Halo players who are so against Call of Duty gametypes, like Search and Destroy, being introduced into Halo. It's not the fact that you hate the gametype, it's the fact that it originated from CoD.
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teeny
 
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Post » Sat Jun 09, 2012 4:41 am

Now if they wanted to make an MMO out of the Skyrim engine, with all of Tamriel active...



we'd see the game-world crash in an instant on launch day!

i have no doubt if Beth really wanted to enter the MMO market they would an they would hold nothing back.

for me my next online tittle will be Guild Wars 2



WoW and TES share similarities in gameplay already.


the point is there completley different Genre's of games. Single player and Multiplayer - they are not comparable.

stat wise - wheather you know it or not every single game uses stats even if you cant see them, in COD for example its bullet/armor/perks ratings.


So... you don't want to focus on things like stats in the first section, instead you want to focus on the "role-playing" part.

But in the second section you want to focus on gameplay... which is where stats fall in to.

Interesting.

i just dont even....im sorry but your the one that brought up stats my post was just saying that you cannot and should-not compare the two tittles.
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Anne marie
 
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Post » Sat Jun 09, 2012 10:19 am

Considering that "world of gearscore" has had to resort to adding F2P up to level 20 (Yeah, riiiight....you can play for free, so long as you remain a low level gimp) to try to bring in more players, I fail to see why anyone would want to copy things from there.

the MMO I play is City of Heroes/Villains.

Now if they wanted to make an MMO out of the Skyrim engine, with all of Tamriel active...

see, I disagree within reason. I still thoroughly enjoy WoW, and i find that, in a developing market where the other mmo's DO have "free" and "premium" versions, I feel it makes alot more sense for WoW to have a "neverending" free style available.

of course it's had to adjust, and yes, in several cases devolve, which is why it's completely revamping its systems for the new expac. But its membership continues to climb, and people gripe and gripe and gripe, but they still play. Same with many, many games.
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George PUluse
 
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Post » Sat Jun 09, 2012 8:03 am

which is why it's completely revamping its systems for the new expac.


i applaud Blizzard for having the balls to keep revamping the system in every expansion pack not alot of companies would do that


But its membership continues to climb, and people gripe and gripe and gripe, but they still play. Same with many, many games.

last Quarter before the DW patch they where 2million subs down in WoW from 12m to 10m thats the biggest decrease they have had in the 7(8?) years its been going, be interesting to see if MoP brings people backm, like me or if they run it into the ground even more.

i say before the DW patch as normally players leave in the gap between last major patch and new xpansion release this time its been different :P
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Multi Multi
 
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Post » Sat Jun 09, 2012 11:21 am

the point is there completley different Genre's of games. Single player and Multiplayer - they are not comparable.

You can still compare and contrast principles and mechanics. Just because one game is multiplayer and the other is single player doesn't mean you can't recognize similarities.

For example; both games have summonable companions despite the fact that one game is multiplayer and one game is single player. And thus you can then compare how the companion mechanic works in both games.

stat wise - wheather you know it or not every single game uses stats even if you cant see them, in COD for example its bullet/armor/perks ratings.

I know that better than you think considering I'm a game designer.
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IsAiah AkA figgy
 
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Post » Sat Jun 09, 2012 6:23 am

I know that better than you think considering I'm a game designer.

congratualtions, im genuinley interested...can i ask what game studio you work for? i wont ask for tittles as im sure thats prohibited from discussion.
i used to want to do game design...now i do general design instead and a tad bit of editing footage. (and print) exhipitions / logo's / brochures etc etc.


in any case im going to agree to disagree here as my opinion is different to yours however i do agree that disecting the games mechanics yes....you can compare them but i was generally talking about the game as a whole not a picked apart corpse :smile:

anyway i see your point and i dont disagree i just have aslightly different opinion thats all :smile:
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Jessica Raven
 
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Post » Fri Jun 08, 2012 11:08 pm

i applaud Blizzard for having the balls to keep revamping the system in every expansion pack not alot of companies would do that



last Quarter before the DW patch they where 2million subs down in WoW from 12m to 10m thats the biggest decrease they have had in the 7(8?) years its been going, be interesting to see if MoP brings people backm, like me or if they run it into the ground even more.

i say before the DW patch as normally players leave in the gap between last major patch and new xpansion release this time its been different :tongue:

fair enough. Which is actually quite interesting, because i find there's a general appreciation for the Cataclysm expac. Many, myself included, feel it really helped the franchise from the semi-disaster that was WOTLK (gameplay/system-wise; when it comes to story, I found the LK story to be ALOT more enjoyable). It was WOTLK that I heard countless complaints. So the fact that they had a drop in membership during Cata surprises me, BUT, we also have to keep in mind TOR came out just around the same time the latest patch was released.
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TRIsha FEnnesse
 
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Post » Sat Jun 09, 2012 12:41 pm

congratualtions, im genuinley interested...can i ask what game studio you work for? i wont ask for tittles as im sure thats prohibited from discussion.


in any case im going to agree to disagree here as my opinion is different to yours however i do agree that disecting the games mechanics yes....you can compare them but i was generally talking about the game as a whole not a picked apart corpse :smile:

anyway i see your point and i dont disagree i just have aslightly different opinion thats all :smile:

Currently in school to finish out my degree, but work for an indie company and in the middle of our first title.
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Suzy Santana
 
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Post » Sat Jun 09, 2012 12:00 am

So the fact that they had a drop in membership during Cata surprises me, BUT, we also have to keep in mind TOR came out just around the same time the latest patch was released.

yup i agree i enjoyed cata more than Wrath however disliked PvP immensley in both...but hey its a PvE game first and foremost so i dont really judge wow on PvP merit :P

TOR though was released a good 3-6months after those figures where posted by blizzard, i reckong it will climb again with MoP though.

Currently in school to finish out my degree, but work for an indie company and in the middle of our first title.

i wish you good luck! and if you do ever get into Bethasoft....get rid of the quest markers for me? :D please :P
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Monika Krzyzak
 
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Post » Sat Jun 09, 2012 4:52 am

yup i agree i enjoyed cata more than Wrath however disliked PvP immensley in both...but hey its a PvE game first and foremost so i dont really judge wow on PvP merit :tongue:

TOR though was released a good 3-6months after those figures where posted by blizzard, i reckong it will climb again with MoP though.



i wish you good luck! and if you do ever get into Bethasoft....get rid of the quest markers for me? :biggrin: please :tongue:

ah ok. Yeah, I too am not a huge fan of the PVP (I feel Arena was utterly the worst idea ever, turning part of the game literally into a mathematic science, far more than it may have been prior).

I've been playing since pre-TBC, so I've seen many of the changes, though I admit I'm an on/off player (several month interludes, largely due to university classes).
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Alex Vincent
 
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Post » Sat Jun 09, 2012 1:24 pm

Lots of things actually... I miss boss fights. Character stats and stacking. The auctionhouse (remedied by more interesting merchants and economic changes some how).
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LittleMiss
 
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Post » Fri Jun 08, 2012 10:37 pm

good idea OP I would love to be able to tame beasts

also things I would love to see from wow, is the massive underwater enviroments, the massive maps and cities of course, and moving ships and fishing of course :P
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GabiiE Liiziiouz
 
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Post » Sat Jun 09, 2012 12:50 pm



not quite. EA Games ruins stuff.

Just look at what Warhammer could have been. Good work EA!
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Trey Johnson
 
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Post » Sat Jun 09, 2012 12:23 am

What I like about WoW is something that's much harder to find in modern RPGs. I like exploring a giant mass of land through changing environments.

I love Skyrim, but you're pretty much going to find the same monsters and bad guys through out the land, and you'll be seeing the same general climate. There's just no room for a real forest or valley or a dramatic shift in the landscape. Skyrim is a very dense sandbox, and what's in a sandbox? Sand. That's it. You bring the fun. They bring the sand.

I like the feeling of an epic journey. And that's a feeling you just don't get in a TES game.
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Philip Lyon
 
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