Love this thread... time to react..
Oh, crap. I rolled my eyes too far back and now they're stuck this way. AAAgghhhh Nooooooo my eyeeeees!!!!

Best reaction in this thread... by miles!!!
With Skyrim, Bethesda have excelled at artistic design, improved their combat system, created an amazing world and made a really fun game. But their writing svcks big time and seems to be getting progessively worse as time goes on. I really am dreading F4 - I reckon it's going to look amazing, sound amazing and be great fun to play - but have atrociously bad writing. Bethesda are making action games now - the narrative that underpins the game is secondary to running round fighting stuff - as long as it's big and epic that's all that will matter.
What surprises me in the current war on nay sayers is this..^
Merv gives a very fair assessment of Skyrim as is.. but points out one of its major flaws.. Story, consequence and choice..
What do people do and I transcribe:
-Go play Oblivion.. ??
-You don't have to follow the main quest
-To me it works all your examples are untrue because I experienced them differently...
-And my favourite you don't roleplay properly..
Why can't you people follow that if the story was given a little more depth, a little more choice.... a little difference in the way NPC's are acting and reacting... This game would be so much better..
@Merv Without being on the PC and using cheats there is no way to get around the invisible walls in NV. I'm talking about the walls like you would find around the main Deathclaw area. Those force you around to the main entrance instead of allowing you to approach the pit from multiple angles perhaps using sniping to take out the Deathclaws from a ridge. There are walls like that all over NV that totally prevent you from playing the game the way you want. Instead they channel you through a pre-determined route. That is not open world to me.
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Only noticiable if you play it like an exploration game.... which it isn't...
I never ever hit an invissible wall in NV.... To me it's sacrificing a bit (both sides are exagerating their pov) of the freedom to make the game more challenging...
Eagle15 made some good points about accepting new changes and moving on, or not.
Most of the people are arguing that the linearity is actually a step backwards.. in choices.., world consequences.. etc.
As Merv shows the world etc.. is a technological feat.. but quest design leaves a lot to be desired..
People complaining about those views.. Really tell me why can't we complain about it? If it was more like people as Longknife and Merv described.. wouldn't you agree it was an even better game ..??
More then one person has posted this same thought already. They should at least use the search function.
Bravo mister... so have many people praising and thanking Bethesda, using entitlement won't win you any votes...(nor is it it a legit argument... you think a thread is a repeat.. report it)