Skyrim's game world is linear

Post » Thu Jun 14, 2012 12:21 am

@thorgal i think i failed to make my point in the right way with that statement. And dont ask me what it was because ive had a [censored] day at work between then and now, and the post was rushed because i was called in for work as i was getting ready to post. No ones fault but my own, im just explaining myself. Now then im not denying anyone the right to complain about skyrim. I just hope its noticed by the devs. I agree that its lacking in many ways. And yes if the game was more like what people like merv and longknife have mentioned; it would be a much greater game.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Wed Jun 13, 2012 9:11 pm

Anyone ever get the Ghostblade? No one ever tells you about that, yu have to find it yourself
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Wed Jun 13, 2012 6:10 pm

Oh and i agree that skyrim is a step backwards in many ways.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Wed Jun 13, 2012 3:48 pm

I know people might not want this thread but I just felt like throwing it out here for discussion purposes anyway. I'll keep it short.

Basically, Skyrim's game world feels like it's 50% mountains and 50% roads. Whereas in Oblivion you could cut through the landscape in any direction you wanted, in Skyrim you have to take the same roads all the time and the result is the world feels tiny and like it's funneling you from place to place.

In addition, the game is constantly funneling you towards quests and storylines. You can't walk into Whiterun without engaging in main-quest related dialogue. You can't walk into Riften without being offered Thieve's Guild membership. Solitude and Windhelm both have scripted civil-war related scenes that play when you walk into the cities. Markarth has two scripted scenes that play when you walk in.

Oblivion never had scripted scenes and really never prompted you towards any questlines. In Skyrim the process of joining the Dark Brotherhood is linear and pointed out to you endlessly until you do it. In Oblivion it was literally just kill an innocent person, there was no quest for it.

The irony of this too is that Skyrim's questlines are undeniably far shorter than Oblivion's. The guild's pacing is awful. 2 quests into the Companions and you're part of the Inner Circle. 3 quests into the Dark Brotherhood and there's already a conspiracy. Same goes for the Thieve's Guild.

This sums up the broad reason why Skyrim is a step backwards to be honest. Feel free to disagree and discuss. Please don't lock the thread though because these are valid points and I'm just looking for a legit conversation, no blind hate.

The points made are valid for an invalid argument. The game world is not linear, you can go anywhere you want right after the intro. What is painfully linear and railroaded, is the quest structure. Basically, retitle your argument and you're correct, because as it stands, your OP is simply an obvious lie to generate hits and flames for people not willing to go through the actual post and restructure their position based on what (I hope) you actually mean.

I've said it since Oblivion, World-driven games need to take what seems like an inappropriate design choice, in making the player engage the world, instead of the world constantly assaulting the player with stuff. Morrowind did it, Fallout 3 did it, both Oblivion and Skyrim do it in small parts. It generally makes the world more believable, instead of everything seemingly only existing for the player's benefit. That approach works for an RPG like Mass Effect, which is Narrative-driven, but I feel Elder Scrolls games need to feel more like an HD Minecraft experience. Now, I'm not suggesting we should go mine and place higher res blocks all over the world, but I definitely feel that something could be said about how, without any real content to speak of, Minecraft can knock hours away before you realize you're late for work. Very reminicient of Morrowind's days of just walking through the mists waiting for you to stumble on that new surprise, instead of 20 "Surprises" yelling at you from the highest point in the game.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Wed Jun 13, 2012 10:37 pm

Anyone ever get the Ghostblade? No one ever tells you about that, yu have to find it yourself

Actually yes, I was given a quest for that cave.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Wed Jun 13, 2012 11:17 pm

Actually yes, I was given a quest for that cave.
But it isnt a cave, it is a tomb. Where there are no connections to the outside world. There is literally nobody outside that says "Hey you should go stop that crazy necromancer chick before she takes over skyrim"
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Wed Jun 13, 2012 2:26 pm

Edit-

No but someone in a town mearby gives a rafiant quest to go into tjat dungeon to grab a heirloom back.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed Jun 13, 2012 1:48 pm

Bravo mister... so have many people praising and thanking Bethesda, using entitlement won't win you any votes...(nor is it it a legit argument... you think a thread is a repeat.. report it)
Except every praise thread has been trolled until it's locked. And it wouldn't really matter if i reported it if it's already 5 pages in. The mods would have seen it by now. Therefore the report would be useless.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Wed Jun 13, 2012 5:27 pm

@thorgal i think i failed to make my point in the right way with that statement.
I just amplified a point you made...
Paraphrased part of your post so to speak.. So no worries.. I got the point.. :cool:
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Wed Jun 13, 2012 7:29 pm

Except every praise thread has been trolled until it's locked. And it wouldn't really matter if i reported it if it's already 5 pages in. The mods would have seen it by now. Therefore the report would be useless.
???? What did you expect from a thread with this name...?
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Wed Jun 13, 2012 6:12 pm

You follow the road..? There are so many shortcuts that can be made, and sometimes have to be made. I run through the forest all the time (mainly because I can't find the bloody road...)
I agree with you on the quest thingy though. You almost feel forced to join at least something.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Wed Jun 13, 2012 10:37 pm

Except every praise thread has been trolled until it's locked. And it wouldn't really matter if i reported it if it's already 5 pages in. The mods would have seen it by now. Therefore the report would be useless.
Every praise thread generally die because you decided to bump this thread instead of them. At seventh page, this thread is successful, thanks to you for bumping it many times.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Wed Jun 13, 2012 11:15 pm

I agree but bethesda cant nor can we state that the game wouldnt have done well it its had more depth and consequencea or hell less streamlined. Look at how well fonv did, the first mass effect, dragon age origins, deux ex all were considered commercial successes that spawned cult followings.

Im of the opionion that two things sold the game to people, the commercials and equally or more how well the past games were.
Their marketing did a great job reaching the masses and with the graphics, I believe if they spentore time on the journal, the length and actual substance of the quests and consequences while leaving in map markers and golden arrows how they have it now but with the option to turn them off, id dare say that they woulda pleased more people, even sold more copies, and people like myself would still be playing it today instead of putting it down already. Not saying everyones put it down but quite a hood bit of us have and that I see as a failure on nethesdas fault for setting a timeline and one of the rarest times actually meeting it without delaying it but at a huge cost. Even the ck shows up there was mode bulk to quests and quite a bit of the stuff that we are complaining about not being in the game and ATM I think the reason for being cut is due to the meeting of the timeline tney are so proud of meeting.

I agree with you,but this way they would have probably pleased more only you,me and a bunch of people on this forum,not the masses that wants linearity and simplicity and don't play a game for hundreds/thousands of hours like someone here.

The games that you've cited above are all less successful than Skyrim from what i know; question: what is the game with the largest sales ? that one that begins with C and that repeat ad infinitum the same old linear plot :wink:

A "forced" streamlining isn't a good thing,but more complicated quests etc. would have been a risk too great from the developers point of view i suppose,so they've chosen the easiest way at the end - and they were right it seems. And hundreds of complaints here were even predictable i dare to say.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Thu Jun 14, 2012 3:04 am

Two things - Moderator comment: call people a troll and you can end up with a warning. Either report the person you suspect is trolling and ignore them thereafter, or simply ignore them. Don't accuse people of trolling in the thread, it ends up derailed and it's annoying.

Second - member comment:

...

Basically, Skyrim's game world feels like it's 50% mountains and 50% roads. Whereas in Oblivion you could cut through the landscape in any direction you wanted, in Skyrim you have to take the same roads all the time and the result is the world feels tiny and like it's funneling you from place to place.

In addition, the game is constantly funneling you towards quests and storylines. You can't walk into Whiterun without engaging in main-quest related dialogue. You can't walk into Riften without being offered Thieve's Guild membership. Solitude and Windhelm both have scripted civil-war related scenes that play when you walk into the cities. Markarth has two scripted scenes that play when you walk in.
That's your opinion, I suppose and may be related to your style of game play. I just picked Skyrim back up after taking a several month hiatus and am again astonished at this world and how much fun I have been roaming about. That would be roaming about - not following quest lines, not sticking to roads. For example, yesterday evening, I decided to look at the random miscellaneous quests and do one of them, though prior to that I had been roaming at night and running into: Thalmor and Stormcloaks in a pitched battle in the middle of nowhere (certainly not near a road), two vampires in fighting each other, a random encounter with a thief. I found two shrines and an odd landmark I had not found in the prior 250+ hours i had played. And abandoned shack. I got attacked by a dragon and not one but three sabrecats as I wandered over the span of a day and night in Skyrim - and that is not counting the bandit lair I went into on the suspicion that it had a quest target I got days ago and forgot about. I found two random chests and some ore deposits and an odd vignette with a skeleton who apparently met a tragic end. Between the music and my random wanderings I enjoyed myself so much.

And that was before I headed to Autumnwatch to do the bounty quest I had picked up (probably 5 levels earlier... I never rush to do any quests.) I wandered in that general direction, found a partial exterior dwemer ruin, made my way to the dragon's lair, handled that problem then turned toward the small shack icon I saw on my map. It was Froki's shack - I had not bothered with this in prior game playing, so I found a really off beat quest that would send me into three random directions to fight giant ghost versions of a skeever, a mudcrab and something else. From there, I noticed a gap in the rocks. That looked inviting, I started up there, going from grassy area to snow covered hills. It led to one of those cool Talos shrines that can be found in the world, usually huge, overlooking a cliff or something. Looking down from there (after stealing the offerings of course) I saw a Nordic Ruin I had not encountered yet. Arcwind Point, as it turns out. I hopped down the rocks and started to make my way there. Hilarity ensued... turns out I didn't even notice a dragon hanging out (or maybe he just flew in...), because i was too busy running around trying not to die from the deathlord who popped out of his crypt. This was not an interior ruin... I ran through a small building, CRAP - another high ranking draugr... only this time, he and the dragon totally got into it. I took a screenshot, where I was just standing there, occasionally lobbing an arrow as the draugr and the dragon went at each other. Saved my life and Lydia's, I can tell you that. Once those two had been dispatched, I climbed the remains of a high tower - got a spectacular view and a boss chest and at the highest point, a skill book. It was gorgeous. ... and then on my way down, apparently I annoyed some skeletons and we had two waves of them to deal with, which is fun. Blasting skeletons on a high point so they shatter and their bones go flying off the edge. Heh. Arcwind Point was very cool too, with a little graveyard, etc.

Anyway... all that was over a few hours of play, with me wandering. I do quests sort of organically... I do a few things when I need gold, but my character likes to explore... so we do. :) I return to cities to offload the stuff I have found, or head to a new city as a quest might dictate. Thus far I am level 16 - I have only been to Whiterun, Rorikstead, Ivarstead, Riften (to turn in the bounty for the Autumnwatch dragon and because I wanted to train smithing) and last night I finally hit Dawnstar. I have a quest where someone asked me to deliver a purchase order to a guy in Markath, I believe... and I love the natural way that flows. I might hop a wagon and head straight to Markarth, or just mark it on my map and make my way there across country with my current side kick, Kharjo. :)
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Jun 13, 2012 9:38 pm

I couldnt disagree more. The roads are not linear.
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Previous

Return to V - Skyrim