Skyrim is NOT an RPG.

Post » Fri Jun 01, 2012 2:31 pm

I don't know if this has been said but I don't bother reading all the posts I'm sure not all of you guys are idiots... RPG= role playing game... Are you playing a role in a game? I think so!
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Ron
 
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Post » Fri Jun 01, 2012 4:03 pm

:huh: The Fallout series, most Bioware games, most Obsidian games, Deus Ex, Vampire: The Masquerade - Bloodlines, etc, etc. A significant majority of quests in these games offer multiple solutions. In TES, only a handful offer multiple solutions. That's generally considered a great deal of choice, but I can amend things to, "TES ought out offer a great deal more choice than it currently does," if it'd make you feel better. No reason to be all pedantic when it's perfectly clear what was meant.

I actually love the open world approach Bethesda takes with their games. I can lose myself in the world that they create and make up my own story. The quests themselves might be linear, but the world they create is anything but linear. Quests are only one reason I play TES, and not even the biggest one.
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Tinkerbells
 
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Post » Fri Jun 01, 2012 4:27 pm

Great, thanks for those 2 hours of guild related questing.Second, you don't hear what I am saying. I can play a pure mage, but I am very limited as to playing a pure mage character After being promoted to arch mage, where am I supposed to go? Or better yet, where do I belong? What is left in Skyrim for me to do as a mage after the college? Becoming Skyrim's first arch mage errand boy?
As a long time player of CRPGs starting with Pools of Radiance Gold Box series one does appreciate how far along in graphics power the games have come. But not much else.

But as said by others; Once one becomes a level 50 what is left to do but become the most famous errand boy in Skyrim? This has been the fall back of CRPGs since the 8-bit days. The A.I. simply is not yet available that will adequately compensate for a character that can 2-shot a dragon. Think of it - Dragon lands. Character rides up. Fireworks. Dragon dies. Character looks miffed that his gloves were soiled. Townspeople aren't sure whether to throw him a party or throw him out of town ask him nicely to leave... if you'd be so kind, sir.

The local bards should sing praises of your exploits after you've killed a dragon within sight of the town. When enough bards are crooning away one should be sought out to be wined and dined by royalty.

What do we get? "Could I ask you to fetch a family heirloom?"... again.

Once a new way to program more human-like A.I. is found we'll get games that deal with characters of immense power and skills showing up at the city gates and being treated as such. Not this game. But have fun with it as it is, not what you wish it was.

Open world action game. Kinda like that. but would add "Light RP" to that. LRPOWAG. Quite a mouthful. :P
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maria Dwyer
 
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Post » Sat Jun 02, 2012 5:11 am

Seriously??

It's a computer game. Computer game worlds never change. They're scripted worlds. What computer game did you ever play where you changed the world?

This game reacts just like I expect any other CRPG to react.

Pretend. Make believe. That's what RPGs... PnP and CRPG are all about. If you can't do that, then you will never find the RP in anything.

Choices in Gothic 1 & 2, and Chrono Trigger certainly had impacts on the game world.
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Mr. Allen
 
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Post » Fri Jun 01, 2012 8:56 pm

I'm going to stop using the toilet and start using this "RPG".
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Ebou Suso
 
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Post » Fri Jun 01, 2012 1:37 pm

I actually love the open world approach Bethesda takes with their games. I can lose myself in the world that they create and make up my own story. The quests themselves might be linear, but the world they create is anything but linear. Quests are only one reason I play TES, and not even the biggest one.
Which is fine, but I'd like to see them improve all areas of the game rather than phoning in the quest design simply because you have the option to skip every single one.
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Claire Vaux
 
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Post » Sat Jun 02, 2012 2:33 am

This thread is way past it's limit and flaming has occurred, we don't need another one especially since we've had hundreds of threads about what an RPG is over the years and through all that time nobody every seems to agree. Give it a rest.
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Racheal Robertson
 
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