Plus the assorted industry professionals such as journalists and reviewers who play with or around games for a living and who haven't felt the need to say "but it isn't an RPG" - but usually will question when a game claims to be something it isn't (games that claim to be Sandbox, or RPG FPS, or atmospheric horror). So either Bethesda has bribed them keep up an act or...
Reviewers HAVE to say what publishers want to hear them say. They are NOT bribed, but if you don't work the way we'd like, no invitation to a special event to play the game. No review code or whatnot you NEED in order to review the game day one. Hell, why do you think there is a review embargo? They control who release their reviews first, and it's those who are most favorable to them. If Bethesda says the dragons are awesome and very well implemented, if they use that particular mechanic to market the game, the reviewer HAS to say the same thing. Otherwise they loose privileges and readers along the way. Why do you think gamespot fired a writer after he didn't gave Kane and Lynch a sufficient score? Because he got on the publisher's blacklist, they have no use of such a reviewer. Why do you think Teamxbox reviewed FFXIII TWICE, and after giving the same score again, stopped doing reviews for MONTHS? Why do you think IGN or Kotaku can contradict themselves so much? Why do you think Famitsu (a weekly Japanese zine) waited THREE weeks before releasing their FFVII: Dirge of Cerberus review, with the obligatory 7/10 even if that was a pile of [censored]? Why do you think that just before major games are out, they flood us with thousands of articles, videos and such about the game, and even after? Reviewers are not there to inform the player, they are there to make games sell. Afterwards you'll see Bioware's websites plastered with game of the year award, 9.5/10 or "game of the show" symbols. If Bethesda say their game is an RPG reviewers will tell their game is an RPG.
Now, sure Skyrim still has RPG elements, but it's much more of an action/adventure game. RPG is a much more marketable term than action/RPG, action/adventure/RPG or action with RPG elements. And I mean, you don't want mainstream gamers to understand clearly what you're talking about. Plus, that way Bethesda can still claim they're making the same type of games. We just "don't get it". And I call [censored] on Tod's statement that they ALWAYS made each TES game differently. Daggerfall wasn't that different to Arena, and Morrowind was meant to be much more similar to Daggerfall. There's this Morrowind map on UESP of the entire province, featuring all the Great Houses and which region they hold, how each little square is big (several miles square) with generated areas and other not. It was meant to be like Daggerfall 2. And the studio clashed. By the end of the project, most of the important guys left. All those who wrote the lore and books left, as well as the major game designers. Todd took the reigns at the end of Morrowind. So out of 5 Morrowind games, he was the head for 2 of them, claiming they always worked the same way and all. And no, they don't look at how they can make things different. That's PR stunt. Skyrim feels like a technically improved and streamlined version of Oblivion. And Oblivion felt like a technically improved and streamlined version of Morrowind. Most of the changes are them streamlining the game or adding fluff. Perks was THE major addition in Skyrim. While throwing out a lot of skills and classes which was unnecessary.
I think it is a classic self defense mechanism. Certain "strong fans" are unhappy with the finished product. They can't stop being strong fans of something, but having something from a series they are a strong fan of that they don't like creates an uncomfortable conflict. The simple solution is to try and redefine the thing they aren't feeling to exclude it from the thing they are a strong fan of.
Or maybe certain strong fans like the series in the first place mostly because of the RPG elements, that now they are much more shallower and numerous than before.
Indeed. In those games I am playing a role that is given to me. I am leading a predetermined character through a mostly linear story without the potential to really influence to choose to do much beyond what the plot needs me to do to move it forward (maybe I get to choose how to make my way through a level - you can sneak past or snipe him - yeah, big RPG moment there). Heck playing as Master Chief I only really choose what weapons to use.
What is funny, is that many western gamers make up their definition of RPG with the latest big popular game. They take a bunch of features which are unique to their game, and say they are integral parts of the game. JRPGs wouldn't even fit in your definition. Or you just take important aspects of western RPGs while forgetting other pivotal characteristics.
"mostly linear story" says you after playing Skyrim. Oblivion's MQ is 100% linear, as Morrowind's or KOTOR (wait, you can change the order in which you do the planets, only the ending can change). Hell, Far Cry 2's story is less linear than any of these games. In Splinter Cell Double Agent, you play out missions differently changing the outcome of the game.
In an RPG I am creating a character myself, role playing them as I see the character acting and interacting etc. People who say "well then you are RPing in COD just like you are with your mage or warrior or thieve or arcane assasin or spell sword or paladin or arcane thieve etc of 1 of ten races of either gender etc in Skyrim" are just creating straw men.
And why the you put the emphasis on the number of roles? There's only 6 classes (some which are quite similar) in KOTOR, and you only choose to be a male or female.
The role in RPG is taken way out of context anyway. You don't take the literal meaning, as you don't take the literal meaning of shooter or driving. You shoot in Fallout but it's not a shooter. You drive quite a bit in GTA but it's not a driving game. RPG video games COME from tabletops, in order to experience the game in a different way. Stats is an integral part like it or not.