I don't think it should be quests in general but instead group different types of quests together in groups and make each group give a certain amount of exp. Like simple fetch quests would give the least while quests that involve killing some sort of boss giving the most. Have main line quests give more exp than a non main quest of the same quest type, not alot but a little bonus over side quests. I also don't think it should have a set amount of quests to level and keep it strictly exp based, so for example say level 1 to level 2 would need say 3 quests worth of exp while level 10 to level 11 would need like 20 quests worth of exp, the amount of quests depending on quest group completed quests were in.
I look forward to this mod and can't wait to be able to use it.
I was just looking for a baseline. You will get more XP for quests as you level. So at level 1, you might get 50 points for a particular quest, but at level 20, you'd get 70 points. Since the amount of XP you need to gain a level will also increase, you'll be able to do more quests per level as you increase in level.
I do plan to offer more XP on top of the baseline for harder quests, but I need to figure out the best way to do that without hard-coding all the quests like SirFrederik did for Oblivion XP. I could do it on a group basis like you suggest, but I'd still have to hard-code the quests to put them in those groups.
Thats`s good then, ah, one more, how much lvls there will be? Or you gonna make it customizible? And mb, you could add a bonus perk point for each 10 lvls?
There won't be a set number of levels. You can go as high as you like. You'll need to run something like Elys Uncapper to advance your skills beyond 100, which is also how it worked in Oblivion. I will offer the option to take multiple perks per level. I haven't decided if that will be every level or just bonuses every few levels, like you suggest.