» Mon May 28, 2012 6:47 am
A few thoughts:
Failing to lockpick shouldn't grant much EXP, and should have a limit to how many times you may gain EXP. It shouldn't be unlimited, to prevent you from sitting and intentionally breaking hundreds of lockpicks to gain EXP. Let's say a maximum of 5~10 broken lockpicks grants minimal EXP. This includes pickpocketing, alchemy, blacksmithing, mining and so forth. There could be a timer to control it, possibly how many times a day you can gain EXP from it.
By leveling up by experience points you gain Perk Points & Stat increase points. But in order to spend those perk points you need to level up your skills as well. Leveling skills shouldn't grant any progress to your level. I thought this might be a good thing to still keep that "I am my own character" feel to it, so you can't become a fully fledged wizard by using purely Melee-skills. Leveling up, let's say One Handed, does NOT grant you EXP of any sort, but simply increases your Skill-level which means you may spend perk points gained from Experience-levels.
Also, one thing I'd find quite satisfying. It shouldn't just be a number popping up saying "You gained X experience points." etc. Make it satisfying, much like Fallout 3 and NV did it. When you kill something you get the satisfying CASHING! noise. Possibly make it a bit more subtle though. Something that feels as if you just earned something, otherwise it'll just be another counter of some sort. Same goes for when you actually level up, but then again. There's already a level-up sound, perhaps change it though, or add optional sounds to it. I don't know.