[WIPz] Skyrim XP

Post » Mon May 28, 2012 4:28 am

Are you planning on making the xp gains customizable like before, then there is no issue with how much xp for this or that because the user can change it to there taste. More xp for reading a book or less, more xp for picking a lock or less,etc.
Plus will there be a way(console for example) to add xp or subtract it as the player feels?

And do you feel that a rising rate of xp is better than a static rate of xp needed to gain a level is better? So instead of 1000,1500,2000,etc it might just be 3000 every time. I ask about this because XFO did a version of SR system were it was same about of time to level each level, no rising curve. For an open world game were you can go anywere it might be hard to guess what the players is going to do having a flat rate of gain might work better and be easier to implement.
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jennie xhx
 
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Post » Sun May 27, 2012 4:30 pm

The entire system has to be designed for balance. Yes, various things will be customizable, but that doesn't remove the onus on me to develop a complete system. I don't want players having to open the console to make adjustments. I want the mod as I design it to work for as many players as possible. If players choose to circumvent the levelling progression, that's up to them. I don't know yet if you'll be able to tweak your current progress. You could in Oblivion XP. You might be able to again - we'll see. The scripting language is Papyrus now - there is no set function anymore. Having the player alter the levelling progression via console is not a priority.

Yes, it will be a rising rate. It is intended to mimic the increased difficulty of continuing to gain levels as you get higher in level. Skill costs will rise too.
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christelle047
 
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Post » Mon May 28, 2012 12:01 am

It not a matter of it being a complete system or not, In Fallout 3/NV I often alter my xp, I gave myself xp for any number of random reasons and I took xp away when I though the game gave me too much. The customization with Oblivion xp was great, I change the majority of xp gains(esp for monsters). But with a simple ability to add xp yourself you could get a basic version of the mod out for testing purposes and get feedback on how much xp to give for x,y or z quests,etc. And for those picky players like myself we can just change it to whatever we what. I take it its a technical issue being able to add/subtract xp but please if possible look into it.
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Phillip Brunyee
 
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Post » Sun May 27, 2012 5:12 pm

The xp system I always thought would go well with ES type games is similar to the one used in Asherons Call and not too far off what you're planning to do.

Basically, doing quests and killing things would grant you XP. Doing repetitive actions like successfully using skills gave xp.

skill use xp would be applied directly to skills used, and would be capped at 25% of the required xp for your level.

Quest xp and killing things xp would not be capped per level.

XP earned from quests and killing could then be spent on skill xp to level up skills when you received the xp and not when you levelled.

Perk points would then be given for each level.

In AC you also spent xp on base attributes, and if, with the ck, anyone re-introduced the attributes into Skyrim, then it would be great to see this work with them.

The vanilla skill system already works on an xp levelling system for each skill keeping track of skill's xp individually. Rebalancing mods such as Elys' uncapper also change the xp required per skill level.

As such it would be beneficial for your mod to take these into account.
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Laura Cartwright
 
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Post » Sun May 27, 2012 8:10 pm

Although I'm doing my best not to seem overanxious, I just have to ask: do you have a deadline in mind for the mod?

Because I stopped playing Skyrim until I get this mod :D
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NIloufar Emporio
 
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Post » Sun May 27, 2012 5:43 pm

Although I'm doing my best not to seem overanxious, I just have to ask: do you have a deadline in mind for the mod?

Because I stopped playing Skyrim until I get this mod :biggrin:

Okay, you asked the question I was thinking of ... I am interested in an answer too, but i will start playing again if it takes too long. There is always a chance for a second run with more features. And do not forget: there is a Real Life outside. ..
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Dalley hussain
 
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Post » Mon May 28, 2012 6:05 am

Keep playing your games, guys, it's going to be a while. These things take time. Also, like Oblivion XP, I'll set it up so that Skyrim XP can be added to existing games. I can't even give any time estimates yet.
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ILy- Forver
 
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Post » Sun May 27, 2012 8:22 pm

Keep playing your games, guys, it's going to be a while. These things take time. Also, like Oblivion XP, I'll set it up so that Skyrim XP can be added to existing games. I can't even give any time estimates yet.
That's alright, there was more than one reason for me to stop playing Skyrim. And I did that a while ago.

Perhaps I should've said it like this: I will start playing Skyrim again once I get your mod! :D
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Claudia Cook
 
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Post » Sun May 27, 2012 5:09 pm

Keep playing your games, guys, it's going to be a while. These things take time. Also, like Oblivion XP, I'll set it up so that Skyrim XP can be added to existing games. I can't even give any time estimates yet.

Okay i will keep on playing, but you can say "girl" to me (very old girl, older than the most members of this forum...) :biggrin:
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Crystal Birch
 
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Post » Sun May 27, 2012 11:40 pm

Well no matter how long it takes op i would love to use and endorse this mod. Looks awesome! One question, when you gain xp will you be notified on screen? if so could you include that as a option we can turn off so it doesnt break immersion please? :)
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lexy
 
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Post » Mon May 28, 2012 12:29 am

I've always thought the 3/3.5 exp curve was a little too tight. It rewarded smashing lower level guys more than equal/higher challenges because of how close levels were and how similar exp rewards were based on CR. Pathfinder kind of opened it up a bit with a new exp formula and CR reward formula, might be something to look into for a more easily balanced curve.
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Alexandra Ryan
 
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Post » Sun May 27, 2012 5:32 pm

Okay i will keep on playing, but you can say "girl" to me (very old girl, older than the most members of this forum...) :biggrin:

*High fives!* We should form an old gals club ;)

I've always thought the 3/3.5 exp curve was a little too tight. It rewarded smashing lower level guys more than equal/higher challenges because of how close levels were and how similar exp rewards were based on CR. Pathfinder kind of opened it up a bit with a new exp formula and CR reward formula, might be something to look into for a more easily balanced curve.

I'd be interested in looking into that. Do you have a link to the levelling formula or more info?
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Cheville Thompson
 
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Post » Mon May 28, 2012 6:25 am

Okay i will keep on playing, but you can say "girl" to me (very old girl, older than the most members of this forum...) :biggrin:
*High fives!* We should form an old gals club :wink:


I'm in my 50's. So that is three of us who qualify.
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Richus Dude
 
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Post » Sun May 27, 2012 6:08 pm

I'm in my 50's. So that is three of us who qualify.

Simply perfect - never to old to have fun :wink: I am on my way to the big 40...

Edit: @AndalayBay: We should ask for a smiley with a walking stick. :biggrin:
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Sakura Haruno
 
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Post » Mon May 28, 2012 12:55 am

http://www.d20pfsrd.com/classes/character-advancement

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Emily Shackleton
 
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Post » Mon May 28, 2012 1:24 am

http://www.d20pfsrd.com/classes/character-advancement

Great! Thanks, I'll check it out.
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Benji
 
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Post » Sun May 27, 2012 4:44 pm

Well, in the meantime, there is the "Skyrim Uncapper" mod at Nexus that allows for something somewhat similar. You can set each skill level to ramp up as fast or slow as you please to earn XPs. In that way, you force yourself to stick with a class type system. I really do not like the fact that in Skyrim, class has been removed and you earn XPs to nearly use as you please. In the meantime, this sounds great because I loved Oblivion XP.
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Alan Cutler
 
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Post » Sun May 27, 2012 10:06 pm

Well, in the meantime, there is the "Skyrim Uncapper" mod at Nexus that allows for something somewhat similar. You can set each skill level to ramp up as fast or slow as you please to earn XPs. In that way, you force yourself to stick with a class type system. I really do not like the fact that in Skyrim, class has been removed and you earn XPs to nearly use as you please. In the meantime, this sounds great because I loved Oblivion XP.

I love the uncapper mod. It adds a lot of flexibility into the game.
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Tamika Jett
 
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Post » Mon May 28, 2012 6:47 am

A few thoughts:

Failing to lockpick shouldn't grant much EXP, and should have a limit to how many times you may gain EXP. It shouldn't be unlimited, to prevent you from sitting and intentionally breaking hundreds of lockpicks to gain EXP. Let's say a maximum of 5~10 broken lockpicks grants minimal EXP. This includes pickpocketing, alchemy, blacksmithing, mining and so forth. There could be a timer to control it, possibly how many times a day you can gain EXP from it.

By leveling up by experience points you gain Perk Points & Stat increase points. But in order to spend those perk points you need to level up your skills as well. Leveling skills shouldn't grant any progress to your level. I thought this might be a good thing to still keep that "I am my own character" feel to it, so you can't become a fully fledged wizard by using purely Melee-skills. Leveling up, let's say One Handed, does NOT grant you EXP of any sort, but simply increases your Skill-level which means you may spend perk points gained from Experience-levels.

Also, one thing I'd find quite satisfying. It shouldn't just be a number popping up saying "You gained X experience points." etc. Make it satisfying, much like Fallout 3 and NV did it. When you kill something you get the satisfying CASHING! noise. Possibly make it a bit more subtle though. Something that feels as if you just earned something, otherwise it'll just be another counter of some sort. Same goes for when you actually level up, but then again. There's already a level-up sound, perhaps change it though, or add optional sounds to it. I don't know.
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Heather Stewart
 
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Post » Mon May 28, 2012 8:42 am

A few thoughts:

Failing to lockpick shouldn't grant much EXP, and should have a limit to how many times you may gain EXP. It shouldn't be unlimited, to prevent you from sitting and intentionally breaking hundreds of lockpicks to gain EXP. Let's say a maximum of 5~10 broken lockpicks grants minimal EXP. This includes pickpocketing, alchemy, blacksmithing, mining and so forth. There could be a timer to control it, possibly how many times a day you can gain EXP from it.

By leveling up by experience points you gain Perk Points & Stat increase points. But in order to spend those perk points you need to level up your skills as well. Leveling skills shouldn't grant any progress to your level. I thought this might be a good thing to still keep that "I am my own character" feel to it, so you can't become a fully fledged wizard by using purely Melee-skills. Leveling up, let's say One Handed, does NOT grant you EXP of any sort, but simply increases your Skill-level which means you may spend perk points gained from Experience-levels.

Also, one thing I'd find quite satisfying. It shouldn't just be a number popping up saying "You gained X experience points." etc. Make it satisfying, much like Fallout 3 and NV did it. When you kill something you get the satisfying CASHING! noise. Possibly make it a bit more subtle though. Something that feels as if you just earned something, otherwise it'll just be another counter of some sort. Same goes for when you actually level up, but then again. There's already a level-up sound, perhaps change it though, or add optional sounds to it. I don't know.

First, see this http://www.gamesas.com/topic/1343511-wipz-skyrim-xp/page__view__findpost__p__20264247. Second, there will be no tracking of skill usage or progression. Skyrim XP uses the D&D style of levelling, as I explained in the OP.
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KU Fint
 
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Post » Sun May 27, 2012 6:40 pm

Just commenting to say that I just noticed your avatar and spent a good minute laughing. :rofl:
Still watching this topic and looking forward to this mod. I never did play D&D but I do much like exp. based systems. :smile:
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Sunny Under
 
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Post » Mon May 28, 2012 3:57 am

First, see this http://www.gamesas.com/topic/1343511-wipz-skyrim-xp/page__view__findpost__p__20264247. Second, there will be no tracking of skill usage or progression. Skyrim XP uses the D&D style of levelling, as I explained in the OP.
Fair enough. :) Still thought it'd be worth mentioning.
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MatthewJontully
 
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Post » Mon May 28, 2012 4:18 am

Any progress?

Haven't seen an update here or on the other forum for almost a week.
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gemma king
 
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Post » Mon May 28, 2012 7:55 am

Not yet. I was getting up to speed on the CK, but haven't been feeling well lately. Hopefully I'll be able to get back to it soon. I've got the outline for the levelling formula and I need to add some parameters to it so it's customizable by players.
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He got the
 
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Post » Sun May 27, 2012 11:25 pm

Thanks for the update. Hope you feel better.
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Amanda Furtado
 
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