My mod doesn't alter anything except health(and regen), magicka(and regen) and stamina(and regen).
Once SKSE makes a release it will affect damage done. But doesn't mod anything that can be found in the game currently

I read through your thread and in particular your OP and it sounded like you were re-categorizing the skills and were even thinking of adding new ones. You also mentioned changing the levelling, which would definitely interfere with Skyrim XP. As it stands now, there will be no problems, but I guess it depends on what direction you take your mod in the future.
i'm glad you are working on this mod because i can't stand the vanilla leveling system; it goes too fast. i would like each time when you reach from one to another level (i.e. 1 to 2) you need to get 1000 XP for each level.
The points needed for levelling will increase as you increase in level. I haven't finalized the equation yet, but so far I'm looking at a variant on the D&D 3 ruleset. It would be something like:
Level 1 - start
Level 2 - 2000 pts
Level 3 - 6000 pts
Level 4 - 12000 pts
I need to decide how many major tasks you should be able to complete each level. By major task, I mean completing quests and killing bosses. If we say that completing 3 - 5 quests and killing about that many bosses is reasonable, then I can calculate how many points those things should generate and work out the number of points each level should require. You will also get points for small tasks and those need to be factored in as well.
How many quests do you guys think you would complete each level? In other words, do you think it's reasonable to do 2 or 3 quests per level, or more, or less?