Todd Howard once (probably more than once) said something along the lines of "Everytime I pick up the game I see something new. I'm like... 'I didn't know you could do this & that.'"
From the 2nd day I played Skyrim I constantly found something you couldn't do, where there was no reasoning behind why you couldn't do it. It was like... oh sweet you can chop fire wood. Now, I can't wait to use it. Oh wait, you can't. Oh cool you can cut lumber. And it does absolutely nothing. The list is hardly finite and there's no excuse for that. Once you get past the hype & surface luster, repeat playability becomes forced & dragged. It certainly has great Open RPG aspects, but hardly any more than other genres that try to cash in on RPG elements.
I couldn't agree with you more. I'm almost at lvl. 81 ( greedy for that last bit of magicka ), have done all the strat. guides missions, and I still feel " is this it?". At this point, I'm just running around for my last perk to get here.
Usually, as in Oblivion, F/O3, and F/O N/V, I would make-up my own quests: collect books, decorate the homes, or even find a good home- away- from- home, but the polarity bugs in Skyrim are just frustrating me.
I'm about to restart a new game soon, it's just that I don't have much enthusiasim to do it. Hopfully things will change soon, as I have to get away from this 360 madness. I really should learn how to MOD.