What's your address so I can send you letters pertaining to my affection for you and your opinions.
I hope those letters won't won't be bricks!
@schlangster
Took me a while to come up with a logical key map, I'm not convinced mine's perfect but at least it's mostly consistent.
Having barter menus side by side would be ideal, with sales finalised when you close the menu, not when you click on an item.
However, I can't see how the item cards or 3D model would fit in, unless upon pressing Q or clicking on an item makes I come up. So I thought two "tabs" would be more sensible, navigated with TAB key. Then again, why wouls you want to see the item cards or 3d models in the barter menu anyway?
I suppose, Q to toggle 3D model overlay (which will be possible because there is an ini setting to disable) have inventory and barter side by side, TAB switches focus of window.
I'm sure someone will come up with a better idea. I'm rubbish at explaning stuff.