
magicSchoolNamecastTimecastLevelmagicSchoolLevemagicSchoolPctspellCostunlocked0word0word1typetimeRemainingnegativeEffectname
magicSchoolName castTime castLevel magicSchoolLeve magicSchoolPct spellCost unlocked0 word0 word1 type timeRemaining negativeEffect nameSo we do have the ability to sort by school but not by effect since we don't receive data for it.
nameColumn.state1.label.text = 'NAME'nameColumn.state1.entry.text = @textnameColumn.state1.sortAttributes =But this also shows what I presume is a bug, namely that everything under the weapons header has the same value for infoType. I'm guessing this is an easy fix since it already distinguises between the various weapon types for icons.nameColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CAtiksENSITIVE}>
nameColumn.state1.label.text = 'NAME' nameColumn.state1.entry.text = @text nameColumn.state1.sortAttributes = nameColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CAtiksENSITIVE}>But this also shows what I presume is a bug, namely that everything under the weapons header has the same value for infoType. I'm guessing this is an easy fix since it already distinguises between the various weapon types for icons.
Column types:ITEM_ICONEQUIP_ICONNAME ; gets the mini-icons and other special formattingTEXT ; generic columnsort options:ASCENDINGDESCENDINGCAtiksENSITIVENUMERICcategory flags:CAT_INV_ALLCAT_INV_WEAPONSCAT_INV_ARMORCAT_INV_POTIONSCAT_INV_SCROLLSCAT_INV_FOODCAT_INV_INGREDIENTSCAT_INV_BOOKSCAT_INV_KEYSCAT_INV_MISCentry attributes:@infoValue@infoWeight@infoPotionType ; Only differentiates between type of status bar should be shown, so not the full potion type yet (poison = health pot)@infoWeightValue@infoIsPoisoned@infoIsStolen@infoIsEnchanted@infoIsEquipped@infoArmor@infvckmage@infoSoulLVL@equipState@infoType ; As used by the game to categorize@formType ; The actual formtype@weaponType ; This type is used distinguish weapons. For non-weapons its not set@count@isStealing@negativeEffect@bestInClass@favorite@text
weaponView.primaryColumn = awNameColumnarmorView.primaryColumn = awNameColumn
weaponView.primaryColumn =equipColumnarmorView.primaryColumn = equipColumn
weaponView.primaryColumn = awNameColumnarmorView.primaryColumn = awNameColumn
weaponView.primaryColumn =equipColumnarmorView.primaryColumn = equipColumn