And now it's 04:18, it took me 22 minutes to write this and I'm a complete amateur, not to mention that Bethesda had YEARS to write Skyrim.
So yes, text is superior IMO to voice acting, cause voice acting will always limit the amount of dialogue they can fit into the game.
Thanks for that effort. Basically shows the power/flexibility of text.
Now multiply by many characters.
Set up dialogue dependencies between many of them.
Voice all dialogue.
I don't see that as a problem either.
If the story and graphics are "good," gamers will upgrade their computers for this.
(I've done that twice, once a graphics card to play NOLF, then an entire PC to play Saboteur.)
The game will cost at least a hundred bucks to purchase..
And it will sell in the millions.
Air Jordans proved that already.
We know it's a daunting task, but it can be done.
Imagine the replayability. Almost endless.
The "Moon Mission" of games.
Will it ever happen?
I tend to think not. But I can dream.