Most of those who would vote for voice acting probably skipped right over the thread, dismissing it as yet another whine fest complaining about Skyrim's perceived shortcomings when compared to the Holy Grail of all games ... Morrowind.
Which reminds me. Why do I remember voices from Morrowind - played years ago - and none from Skyrim, played a few months ago?
Anyway, that's just me.
There are many good comments here. I haven't given much thought to game design.
Just know what i like.
And as some have said about the game market, my preferences don't matter.
If the powers that be decide voices and graphics make them more money, that's how it is.
It will always be game creators who decide the "quality" of a game.
The good should be praised, the bad condemned.
Personally, I think good voice and deep dialogue are not incompatible.
Computer power, disk space/speed make it possible.
I would also like no doors that can't be opened and entered.
No inaccessible place on a map.
Every building to be looted, no roof or mountaintop unreachable.
And I do like choices that change outcomes, even at the expense of making some game elements unplayable
in one playthrough.
In the end, a good game is a work of art, with artists collaborating.
And beauty is in the eye of the beholder.