Slick voice acting OR Textual (branching) dialogue trees [Pa

Post » Mon Jun 11, 2012 6:20 pm

You know exactly what he was trying to do so don't even bother to try and troll.

Not trolling actually.

He was trying to call you an idiot. Coincidentally though, his example was right on the mark about you in terms of how you enjoy entertainment, but not about your intelligence.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Mon Jun 11, 2012 3:56 pm

I don't read books because the lack of immersion and interaction put me to sleep.

When I saw this quoted, I laughed because I thought the person quoting it had missed the sarcasm.
But...you're serious. In my opinion, there is nothing more immersive then a good book. And reading
the book is just one aspect of literature. Writing is your interaction. And both bear endless possibilities.
Don't get me wrong - if you don't enjoy reading, that's perfectly fine, plenty of intelligent people don't.
But saying that books are not immersive isn't true, atleast not for everybody.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Mon Jun 11, 2012 5:29 pm

call me crazy but I would not mind massive amounts of unvoiced text in a game like skyrim
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Mon Jun 11, 2012 10:16 pm

The original thread was titled "Slick voice acting OR deep dialogue trees?"

Voice acting is dismissed as 'slick' where as text is presented as 'deep dialogue trees'
I read that as a compliment; "slick" meaning polished & exceptional voiced dialog. (But simply less of it.)
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Mon Jun 11, 2012 11:23 pm

Man, you must hate Zelda then.
I do hate Zelda. It's complete garbage, and even it's most current rendition has heavily dated graphics.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Tue Jun 12, 2012 1:37 am

I read that as a compliment; "slick" meaning polished & exceptional voiced dialog. (But simply less of it.)

I read it as derogatory, with 'slick' being slippery and deceiving. Like a slick lawyer pulling the wool over the eyes of a jury, or a slick talking politician doing the same with voters. A slick talking used car salesman talking you into buying a lemon.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Mon Jun 11, 2012 4:56 pm

I do hate Zelda. It's complete garbage, and even it's most current rendition has heavily dated graphics.

How does someone hate Zelda? I can understand if adventure/puzzle games aren't your cup of tea, but to call it garbage makes me dismiss your opinion of any video game outright.

I read it as derogatory, with 'slick' being slippery and deceiving. Like a slick lawyer pulling the wool over the eyes of a jury, or a slick talking politician doing the same with voters. A slick talking used car salesman talking you into buying a lemon.

Nope. Slick meant slick, as in "cool." I'm not sure what slippery and deceiving voice acting could be.... ???
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Mon Jun 11, 2012 11:30 pm

Not trolling actually.

He was trying to call you an idiot. Coincidentally though, his example was right on the mark about you in terms of how you enjoy entertainment, but not about your intelligence.

Not really as a pop-up book would not keep my attention either, so he was wrong.


When I saw this quoted, I laughed because I thought the person quoting it had missed the sarcasm.
But...you're serious. In my opinion, there is nothing more immersive then a good book. And reading
the book is just one aspect of literature. Writing is your interaction. And both bear endless possibilities.
Don't get me wrong - if you don't enjoy reading, that's perfectly fine, plenty of intelligent people don't.
But saying that books are not immersive isn't true, atleast not for everybody.

When I said that I meant just from my perspective sorry, I understand everyone has different ways of taking in information. I would like to read books, but they just aren't for me. My point with that is making tons of text dialogue with no voice acting would alienate me and people like me from the game, Skyrim has a balance for all as it stands at the moment and i believe it should remain like that.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Tue Jun 12, 2012 5:00 am

I do hate Zelda. It's complete garbage, and even it's most current rendition has heavily dated graphics.

Sad statement if you are older than 25~ish. Not surprising if you are younger than that.

I read it as derogatory, with 'slick' being slippery and deceiving. Like a slick lawyer pulling the wool over the eyes of a jury, or a slick talking politician doing the same with voters. A slick talking used car salesman talking you into buying a lemon.

Whatever the case, voice work is well known for being a quick attention grabber, there hasn't been a single game yet that is both open world and has deep voice acting for every single character in the game.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Mon Jun 11, 2012 5:22 pm

Whatever the case, voice work is well known for being a quick attention grabber, there hasn't been a single game yet that is both open world and has deep voice acting for every single character in the game.
Ummm... ever heard of a little game called Fallout: New Vegas?
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Mon Jun 11, 2012 10:51 pm

Ummm... ever heard of a little game called Fallout: New Vegas?

Pretty sure Skyrim has a hell of a lot more NPC's than NV... not to mention the size of the world is much, much bigger.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Mon Jun 11, 2012 4:05 pm

Ummm... ever heard of a little game called Fallout: New Vegas?

I haven't played it, so I'm not going to assume that it has deep voice dialog and voice acting for every single NPC in the game.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Tue Jun 12, 2012 2:53 am

Ummm... ever heard of a little game called Fallout: New Vegas?

He emphasized 'every single' character in the game. NV only had it for characters who were actually worth talking to. But there were many 'characters' that were essentially just window dressing, part of the scenery. Every single character isn't a necessary standard for telling a great story in an open world game.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Mon Jun 11, 2012 11:23 pm

I haven't played it, so I'm not going to assume that it has deep voice dialog and voice acting for every single NPC in the game.
That is one of the things New Vegas did great the characters are interesting and to me they have multilayered personalities.
Still the game could have had even deeper dialogue with text because of less money on voice acters and its easier to just write the story.
Not every character was fully voiced but the one of interest was, the game had a bunch of generic NPCs and NPCs that spoke one line.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Mon Jun 11, 2012 4:37 pm

He emphasized 'every single' character in the game. NV only had it for characters who were actually worth talking to. But there were many 'characters' that were essentially just window dressing, part of the scenery. Every single character isn't a necessary standard for telling a great story in an open world game.

And that's kind of the point of this thread.

We don't need the guy who works with Belethor at the shop to voice his every single line. Instead he could greet us with:

"Hello, have we met before? I am the dude who works with Belethor in his shop, have you ever been there?"

And then never voice another thing again, everything else would be text.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Mon Jun 11, 2012 11:21 pm

Not really as a pop-up book would not keep my attention either, so he was wrong.




When I said that I meant just from my perspective sorry, I understand everyone has different ways of taking in information. I would like to read books, but they just aren't for me. My point with that is making tons of text dialogue with no voice acting would alienate me and people like me from the game, Skyrim has a balance for all as it stands at the moment and i believe it should remain like that.

Regardless, a game developer that lets you pick flowers and read books has no excuse
to not satisfy both sides of the argument. Just because its never been done on this scale
before certainly doesn't mean it can't be done, especially by Bethesda.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Tue Jun 12, 2012 5:06 am

We don't need the guy who works with Belethor at the shop to voice his every single line. Instead he could greet us with:

The guy who works in Belethor's shop doesn't need lines. Really, if what he has to say isn't worth voicing, it's not worth writing. Not every person has something to say, or even wants to talk to you. I guarantee if somebody I don't know approached me on the street and started yapping at me I'd just tell them to get lost.

Games are full of statics that are there just for the scenery. Trees, bushes, crates, boulders and other things you can't interact with that exist only to flesh out the scene. There is no reason NPCs that fill a similar roll can't or shouldn't exist.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Tue Jun 12, 2012 1:44 am

The guy who works in Belethor's shop doesn't need lines. Really, if what he has to say isn't worth voicing, it's not worth writing. Not every person has something to say, or even wants to talk to you. I guarantee if somebody I don't know approached me on the street and started yapping at me I'd just tell them to get lost.

Games are full of statics that are there just for the scenery. Trees, bushes, crates, boulders and other things you can't interact with that exist only to flesh out the scene. There is no reason NPCs that fill a similar roll can't or shouldn't exist.

I have no disagreement that non important NPCs should have no voiced lines. That's the way it should be.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Mon Jun 11, 2012 4:19 pm

Games are full of statics that are there just for the scenery. Trees, bushes, crates, boulders and other things you can't interact with that exist only to flesh out the scene. There is no reason NPCs that fill a similar roll can't or shouldn't exist.

I think this could also apply to buildings, which would offer much larger and more populated cities. Make them perma-locked-- just there for scenery. I found the towns in Skyrim to be lacking, even compared to much older games like Morrowind.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Mon Jun 11, 2012 4:50 pm

remember when you are getting those quests, the NPC's are treating you as a mercenary, "you get me this and I'll give you gold" it doesn't matter if it was justly taken, they are paying you to go and do what they ask, you can always tell them no. The conversation system is far better then in oblivion, the speech mechanic back then was the most frustrating horrible thing bethesda could've ever invented as a chat system. persuade/intimidate is level sensetive so we don't have to have a stupid pie to level speech, it's a lot more fluent mechanic rather than a minigame everytime you want to know something from the NPC.

No, no they don't. I just did a quest like this where some guy wanted me to bring the ashes of his friend to a priest. The priest is literally in the building right next to us. I walk in and give him the ashes and he gives me 500 gold as a reward....
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Tue Jun 12, 2012 12:35 am

Regardless, a game developer that lets you pick flowers and read books has no excuse
to not satisfy both sides of the argument. Just because its never been done on this scale
before certainly doesn't mean it can't be done, especially by Bethesda.

All together they have given you a huge amount of stuff, 100's of hours of content. Bethesda have done an amazing job with all aspects of the game which seemingly goes far to unappreciated. Seriously even bethesda can't do everything but they have tried and done very well.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Mon Jun 11, 2012 11:56 pm

A text based game is much more immersive, I'm not saying a voiced one cant be I just don't think that technology(Disc Storage) has come far enough to cover all the voice you would need to match a text based game not to mention the cost of voice actors.

And with voice actors you run into the problem of getting bad ones that can completely ruin the experience.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Tue Jun 12, 2012 2:25 am

Bethesda have done an amazing job with all aspects of the game

Graphics are good (better with mods), the world is huge, dungeons are beautiful, and the leveling system is interesting.

The story is mediocre, the guild stories are horrible, the dialogue is really bad, crafting is broken, races are meaningless, combat is bad (as usual), the spell system is bad, dungeon "puzzles" are laughable, there's no monster / dungeon boss variety, all around the writing is meh.

I wouldn't go so far as to say they've excelled in "all aspects." Still a great game, though.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Mon Jun 11, 2012 10:35 pm

What seems to be the main complaint against Skyrim is that it it lacks depth. For all the dungeons there are the game isn't what I'd call replayable. What really puts me off from starting a second character is that there is no faction system and most of my decisions don't have much weight. I feel like I can do everything I want to do (in terms of sidequests) with my first character. No amount dungeons and caves can change how I feel about the games severe lack of choices and consequences and the dialogue reflects that. Outright refusing people is pointless since they'll still keep the offer open and no matter what guild I become the leader of I can still do the questline of the opposing guilds (DB and the Imperial questline come to mind).
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Mon Jun 11, 2012 11:04 pm

Sad statement if you are older than 25~ish. Not surprising if you are younger than that.
20.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

PreviousNext

Return to V - Skyrim