ID Software - R.I.P.

Post » Thu Nov 15, 2012 10:56 pm

Wrong. It was a MASSIVE remaster for Xbox 360 and PS3 as stated in the ads. this was absolutely no lie whatsoever.

Go ahead. Put in Doom 3 from the original Xbox and compare them side by side with DOOM 3 BFG edition. Maps, graphics, control, sound, etc, almost all completely revamped. The original Xbox version was a complete crap shoot, seeing how it came out at the end of the Xbox's lifecycle. Had they waited a few more months for the release of the 360, it would have been what we have now, but it didn't. So yes, the 360 version is a huge, HD overhaul from the original Xbox version.

And about the PS3 version? Doom 3 was never on playstation, so they got the updated 360 remastered version.

So there is some truth (actually alot of truth) about this being a remaster for consoles.

The PC version didn't differ so much, but even the addition of 7.1 audio and 3D stereoscopic rendering as well as VR headset support would be more than qualified to call it a "remaster", especially if your using those options. If music can get by calling itself a remaster cleaning up audio imperfections from vinyl to digital, then Doom 3 should get by calling these editions a remaster for the additions as well.
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Adrian Powers
 
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Post » Fri Nov 16, 2012 7:56 am

You're both wrong, there was no remaster because the original xbox version was a watered down version. The version for xbox 360 now is the original PC version as it was when it was first made. That != remastered, it just means it can now be run as it was meant to be. This is why there is so much disappointment in the PC release, people think remastered is better graphics than the original which in this case it was not..
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Jonathan Braz
 
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Post » Thu Nov 15, 2012 10:06 pm

Wrong. It was a MASSIVE remaster for Xbox 360 and PS3 as stated in the ads. this was absolutely no lie whatsoever.

Go ahead. Put in Doom 3 from the original Xbox and compare them side by side with DOOM 3 BFG edition. Maps, graphics, control, sound, etc, almost all completely revamped. The original Xbox version was a complete crap shoot, seeing how it came out at the end of the Xbox's lifecycle. Had they waited a few more months for the release of the 360, it would have been what we have now, but it didn't. So yes, the 360 version is a huge, HD overhaul from the original Xbox version.

And about the PS3 version? Doom 3 was never on playstation, so they got the updated 360 remastered version.

So there is some truth (actually alot of truth) about this being a remaster for consoles.

The PC version didn't differ so much, but even the addition of 7.1 audio and 3D stereoscopic rendering as well as VR headset support would be more than qualified to call it a "remaster", especially if your using those options. If music can get by calling itself a remaster cleaning up audio imperfections from vinyl to digital, then Doom 3 should get by calling these editions a remaster for the additions as well.
Yes, there was. It could be called a remaster, if console versions were based off Xbox version and then were remastered. But nope, they were based off the original PC version, of which the Xbox version was a butchered port. So no, it's not a remaster. At all.
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Ludivine Poussineau
 
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Post » Fri Nov 16, 2012 7:49 am

Then its purely a matter of perspective at this point on ones internal definition of "remaster". I wouldnt know what else to call it. It's not a re-release exactly because there are some additions and changes for each, primarily for the console guys, but still some for the PC. It's not a remake, most certainly. It's literally a "extended edition" or "special edition", thus one could perceive as a remaster, because thats all a remaster of vinyl would be, something with some minor touch ups, maybe add in some missing tracks, etc (but still enhanced from something that already existed).

I think the boxart for the console is spot on when it says "20th Anniversary Edition", yet remaster isnt completely unacceptable by my terms either.
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Annika Marziniak
 
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Post » Fri Nov 16, 2012 1:42 am

To understand this you need to look at the word "remaster" here. I made comparisons with this being like a "remastered CD" before, and I believe they hold true. In the music industry you get your original master tapes (or the original PC version in this case) and, in the past, copies were made and LPs were pressed. For remastering they go back to the original tapes, and - unfortunately- nowadays do a whole load of nonsense like agressively compressing the sound, thereby ruining it. You may or may not also get bonus tracks.

That's more or less exactly what Doom 3 BFG Edition is - the master tapes were the PC original, the pressed LPs are the original XBox version, the "remastered" version (with dubious "improvements" and bonus tracks) is BFG edition.
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Sarah Unwin
 
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Post » Fri Nov 16, 2012 7:17 am

Remember the interviews in which they claimed to have improved the lighting? Yeah.
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Johnny
 
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Post » Thu Nov 15, 2012 11:05 pm

Just a number of tweaks != "improved lighting"
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BEl J
 
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Post » Fri Nov 16, 2012 1:57 am

lighting looks fine, though. New light process or not, it looks better. If tweaking it was just as efficient as putting in a new light algorithim, then so be it. It works. It's still a tweak.

So many cried about the darkness level of the vanilla game and the flashlight upon its release. All they do is implement the same fix that people who invested time to edit the setting in the console have used since it was released (which solved the problem) and add a armor mounted flashlight, and they still get criticized.

Now you have people saying its too bright, and they miss the flashlight? LOLOL. No really. I shouldn't laugh. It's not funny. It's pathetic how people act all flip-floppy.
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No Name
 
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Post » Fri Nov 16, 2012 10:36 am

lighting looks fine, though. New light process or not, it looks better. If tweaking it was just as efficient as putting in a new light algorithim, then so be it. It works. It's still a tweak.

So many cried about the darkness level of the vanilla game and the flashlight upon its release. All they do is implement the same fix that people who invested time to edit the setting in the console have used since it was released (which solved the problem) and add a armor mounted flashlight, and they still get criticized.

Now you have people saying its too bright, and they miss the flashlight? LOLOL. No really. I shouldn't laugh. It's not funny. It's pathetic how people act all flip-floppy.
It's nothing BUT a tweak. They claimed to have "Improved" the rendering, not just tweaked ONE parameter in .cfg file, which everyone can do. And it doesn't look better. It looks like crap. The atmosphere? Yeah, kiss it goodbye.
I don't act flip-floppy. Don't generalize, because there are as many opinions as there are people. I always knew that the game being dark and flashlight being separate were DESIGN CHOICES on which most of the tension and horror aspect of the game were BUILT. BFG Edition threw it out of the [censored] window. What did they do to compensate for the lack of it? DOUBLED THE AMMO. I didn't know what to do with crapload of ammo I had on Veteran difficulty of the vanilla, now there's even more of it!
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Jason White
 
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Post » Fri Nov 16, 2012 1:45 pm

When a much respected company makes such claims like that and its proven to be grossly false, thats when its time to pack it up which is why I made this post in the first place
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Trista Jim
 
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Post » Fri Nov 16, 2012 11:53 am

They claimed to have "Improved" the rendering, not just tweaked ONE parameter in .cfg file, which everyone can do. And it doesn't look better. It looks like crap. The atmosphere? Yeah, kiss it goodbye.
Exactly. Doom3 was supposed to be horror, not action shooter. That's why it was dark and kinda claustrophobic to agitate the player.
That's how the levels themselves were designed.
You can't try to re-design the game to action shooter because the levels will stay cramped and small, and linear-as-hell. The darkness was a KEY element in the game as a whole.

What did they do to compensate for the lack of it? DOUBLED THE AMMO. I didn't know what to do with crapload of ammo I had on Veteran difficulty of the vanilla, now there's even more of it!
That is precisely the situation on that, too.
There you are running around with loads and loads of ammo, and now they're giving you more. This just goes to show that Willits can't play on a controller for crap, his aiming ability must be total [censored]. I can see him playing, missing perhaps a third of the shots he fires. And then he says "oh no, I'm good, I am, it's just we have to add more ammo :D" or some stupid thing like that.
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Samantha Pattison
 
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Post » Fri Nov 16, 2012 8:42 am

CHILL DOWN EVERYBODY! For console gamers this is one hell of a release, it runs at 60 fps with real-time lightning and shadows and massive use of normal mapping that very few games can offer even today!
For PC it is still a remaster coz it loads and runs ridiculously fast with crazy maxed out settings!
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Lucky Girl
 
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Post » Fri Nov 16, 2012 1:28 am

I'm pretty sure you wouldn't want a most beloved franchise you love to have a sh*tty PC (re)release but consoles don't get much of the shaft.

Or perhaps little to no Russian localization.

The last thing we need is it to be easier for console kiddies by doubling ammo for them. You want challenge? Play the original Doom 3 on Xbox (360?), not adding more ammo for those who don't have the quick aiming that mouse and keyboard have.
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Krystina Proietti
 
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Post » Fri Nov 16, 2012 11:24 am

Exactly. Doom3 was supposed to be horror, not action shooter. That's why it was dark and kinda claustrophobic to agitate the player.
That's how the levels themselves were designed.
You can't try to re-design the game to action shooter because the levels will stay cramped and small, and linear-as-hell. The darkness was a KEY element in the game as a whole.


That is precisely the situation on that, too.
There you are running around with loads and loads of ammo, and now they're giving you more. This just goes to show that Willits can't play on a controller for crap, his aiming ability must be total [censored]. I can see him playing, missing perhaps a third of the shots he fires. And then he says "oh no, I'm good, I am, it's just we have to add more ammo :biggrin:" or some stupid thing like that.
Ammo? Is it not better to have and not need, than to need and not have?
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Je suis
 
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Post » Thu Nov 15, 2012 9:26 pm

Ammo? Is it not better to have and not need, than to need and not have?
No, it's not. Not in a horror game. Doom3 is a horror game, not an action shooter. You do know that, don't you?
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Josh Lozier
 
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Post » Fri Nov 16, 2012 9:32 am

Actually, I thought it more of a action game with some cool Space station and monsters. Never really scared me, but I guess it could scare some. Horror though? I don't know if I'd go that far... maybe a bit spooky, but an awful lot of run and gunning. Actually, Im not sure my opinion of a scary game really counts at this point... even amnesia: dark descent or FEAR didn't creep me out. Maybe that's why I found them boring :( However, the velociraptors in Dead Space 2 were pretty creepy... like stalking and peeking around boxes and stuff.
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P PoLlo
 
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Post » Fri Nov 16, 2012 1:08 am

Actually, I thought it more of a action game with some cool Space station and monsters. Never really scared me, but I guess it could scare some. Horror though? I don't know if I'd go that far... maybe a bit spooky, but an awful lot of run and gunning.
Dude, do you even own Doom3? Look at the box. Everywhere it says "terrifying" this and "disturbing" that, and it says "frightening and gripping first person experience."

No-brainer #2: Its genre is Sci-fi horror.

Lastly, running and gunning? Hardly. The gameplay is slow, and the game throws barely any enemies at you. Lots of levels are also really long and boring, like Communications and alot of Alphalabs. There is barely any action in Doom3.

It is a horror game. It's not about whether it scared you in particular, they don't care if every individual doesn't feel it. I, for example, wasn't horrified by it, so don't make an assumption. The lack of horror is part of why I find Doom3 rather boring - edit: (compared to Doom1 and 2)
_____________________________________

And look, I'm not saying that you're supposed to feel the game is horror. I'm just telling you what the game was meant to be, the way it was designed.
It's one thing to have your perception of it, but its intended design is fact, not viewpoints.
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leni
 
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Post » Fri Nov 16, 2012 12:03 am

CHILL DOWN EVERYBODY! For console gamers this is one hell of a release, it runs at 60 fps with real-time lightning and shadows and massive use of normal mapping that very few games can offer even today! For PC it is still a remaster coz it loads and runs ridiculously fast with crazy maxed out settings!

NEWS FLASH: This has been possible on the PC version for many years, therefor your arguement falls flat. Also, almost all FPS games within the last 5 years have used real time time lighting/shadows as well as normal mapping. again you're statements fall flat.
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Anne marie
 
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Post » Fri Nov 16, 2012 12:45 pm

Of course I own Doom 3, I picked it up on launch day back in 2004, boxed PC copy and all. Just as I mailordered DOOM 1 from a special magazine offer announcement back in December of 1993. Just as I picked up Doom 2 in 1994 from waldengames. I never put DOOM into a horror category.... it was always intense action and psychotic madness of a game to me. When you say Horror, I think of some of the early resident evil games. I would never have associated DOOM 3 with that even if the developers came to my front door and told me it was a horror game.
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Adriana Lenzo
 
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Post » Fri Nov 16, 2012 12:35 pm

I would never have associated DOOM 3 with that even if the developers came to my front door and told me it was a horror game.
And that's totally okay.
I was just letting you know it is indeed a horror game ;)

And because it is a horror game, adding more ammo makes no sense.
But even if it was an action shooter, adding more ammo wouldn't have made sense, because throughout Doom3 I run around with basically 200 shotgun rounds all the time, and full magazines of all the weapons most of the time. You know how much ammo you can hold in the original Doom3, right? Loads and loads of ammo, giving the demons a very bad disadvantage to begin with... and making the game absolutely easy.
So why are they making the game even easier. Do they WANT us to run around with practically infinite plasma and rockets?
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Far'ed K.G.h.m
 
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Post » Fri Nov 16, 2012 1:15 am

Remember the interviews in which they claimed to have improved the lighting? Yeah.

No, because they didn't happen. They didn't claim to have improved the lighting, they claimed to have brightened it up. And guess what - that's exactly what they did. svcks for you if you read it wrong, but that's your problem.
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Sasha Brown
 
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Post » Fri Nov 16, 2012 1:14 am

So, you believe that this kind of deception and false advertising is perfectly ok?
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Penny Wills
 
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Post » Fri Nov 16, 2012 8:07 am

Okay guys, to conclude, we did mistaken again and the lesson learned is simply DO NOT BUY before doing research. Tim was indeed honest, and here's his words:

“For instance”, Willits added “we have the Rage input control, checkpoints, we’ve updated the lighting so it’s brighter, we changed the flashlight, tweaked ammo, we’ve put the Rage network layer in to make it run faster at low latency, and we added 3D support, multi-display support for PC.”

“Then we went through every single level of the original and things that were really frustrating or not fun, we made them more enjoyable,” Willits continued, “so it is really kind of cool for us – especially as we all love the Doom franchise – to go back and rework the game in such a way.”


They did what they were supposed to do. They said themselves they targeted the consoles, and they made this rerelease for them. They said the words themselves. Tim said there are tons of console gamers that have never played Doom, and that's why they did this. For them.

In the end, this doesn't mean they have betrayed PC again, because Doom3: BFG was never meant for the PC audience to begin with, that owned the game. So let us "chillax." This was meant for people who have never played Doom.


So if you see what they did as "cheap edits," well then it's worth mentioning that they mentioned these cheap edits since the start. No reason to stay mad, eh.
_____________________________________________________________

Oh, and that note, I apoligize for my own "raged" posts in particular, sorry about it :confused:
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Conor Byrne
 
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Post » Fri Nov 16, 2012 12:31 am

I honestly hope you didn't expect that the IWAD files would be a perfect copy of the original DOOM games. They've been telling us for months that the classic DOOM games were to run in a entirely seperate manner... even the PS3/360 version use the RAGE id tech 5 engine to run them. It was clearly meant just as a simple run through for nostalgia sake. And they can do whatever they please with it... nothing was promised. We were never promised a exact vanilla DOOM 1/2 with this release, nor should one have expected that after 20 years of updates and releases.

I'm only going to respond to this part, because this is the issue which is bothering me the most, in spades, about the rerelease.
I'd also like to note my comment regarding being called out of my damn mind was directed at shmoehawk, not to everyone in general.

Twenty years of updates? What world have you been in? I'm quite curious. They've been selling the same Doom 1.9 for a long, long time, even specifically keeping things as they were when it was first brought up on steam to be compatible and fully functioning with any of the source ports that were out there. They specifically wanted that option to be open for that purpose.

I'm not completely against changes. New exe to run the classic dooms in? Meh, it's not great, but it's sufficient. Pill symbol instead of the red cross? Weird, but alright. No rest for the living? Sweet, actually. It finally got a PC release.

But the blatant, draconian censorship and resource removal is another matter. Map31 and Map32 are a joke. A pitiful, pathetic joke, painful and miserable to look at, with so much of the resources missing that they weren't worth keeping at all, and it's these removed resources which brings up my realm of disgust and concern.

If someone just has the BFG Edition, and they hear about this awesome multiplayer doom port called Zandronum, what are they to do? Their butchered version of doom2 will probably crash it on sight because of a serious omission of resources, or, ABSOLUTE best case scenario, any level they run into that uses these missing resources will be invisible, leading to horrible wall glitches and invisible enemies that make little to no noise whatsoever that would be appallingly difficult to fight.

I don't think it's an invalid concern to worry about the hundreds of GBs of mods and the various source ports people poured their souls into all being incompatible with the BFG Edition's iWADs. I don't think it's an invalid concern with a possible, though admittedly unlikely, chance of the classic dooms on steam to be updated to these versions.

WHY is censorship like this, which is even more draconian than what they did to SNES wolf3d, okay? Would it REALLY have killed them to mash up some quick replacement resources to avoid this being a major predicament? Seems like it could've been solved easily enough without swastikas and such; replace all swastikas with another symbol of choice, replace the Wolfenstein SS guys with Wolf3d's Mutants, replace Hitler with some other dictator. Boom. Done. Still *fully* functioning for everything the doom community's done, still makes Germany happy.

But apparently being concerned about the well being of decades of great modding work being inaccessible makes me an entitled worthless whiner. *rolls eyes*
Screw this, I'm done. I'm not arguing with people who put words in my mouth.
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Nymph
 
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Post » Thu Nov 15, 2012 11:18 pm

So, you believe that this kind of deception and false advertising is perfectly ok?

No, I didn't say that. Where did I say that? What gives you the idea I said that?
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Melanie
 
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