I honestly hope you didn't expect that the IWAD files would be a perfect copy of the original DOOM games. They've been telling us for months that the classic DOOM games were to run in a entirely seperate manner... even the PS3/360 version use the RAGE id tech 5 engine to run them. It was clearly meant just as a simple run through for nostalgia sake. And they can do whatever they please with it... nothing was promised. We were never promised a exact vanilla DOOM 1/2 with this release, nor should one have expected that after 20 years of updates and releases.
I'm only going to respond to this part, because this is the issue which is bothering me the most, in spades, about the rerelease.
I'd also like to note my comment regarding being called out of my damn mind was directed at shmoehawk, not to everyone in general.
Twenty years of updates? What world have you been in? I'm quite curious. They've been selling the same Doom 1.9 for a long, long time, even specifically keeping things as they were when it was first brought up on steam to be compatible and fully functioning with any of the source ports that were out there. They specifically wanted that option to be open for that purpose.
I'm not completely against changes. New exe to run the classic dooms in? Meh, it's not great, but it's sufficient. Pill symbol instead of the red cross? Weird, but alright. No rest for the living? Sweet, actually. It finally got a PC release.
But the blatant, draconian censorship and resource removal is another matter. Map31 and Map32 are a joke. A pitiful, pathetic joke, painful and miserable to look at, with so much of the resources missing that they weren't worth keeping at all, and it's these removed resources which brings up my realm of disgust and concern.
If someone just has the BFG Edition, and they hear about this awesome multiplayer doom port called Zandronum, what are they to do? Their butchered version of doom2 will probably crash it on sight because of a serious omission of resources, or, ABSOLUTE best case scenario, any level they run into that uses these missing resources will be invisible, leading to horrible wall glitches and invisible enemies that make little to no noise whatsoever that would be appallingly difficult to fight.
I don't think it's an invalid concern to worry about the hundreds of GBs of mods and the various source ports people poured their souls into all being incompatible with the BFG Edition's iWADs. I don't think it's an invalid concern with a possible, though admittedly unlikely, chance of the classic dooms on steam to be updated to these versions.
WHY is censorship like this, which is even more draconian than what they did to SNES wolf3d, okay? Would it REALLY have killed them to mash up some quick replacement resources to avoid this being a major predicament? Seems like it could've been solved easily enough without swastikas and such; replace all swastikas with another symbol of choice, replace the Wolfenstein SS guys with Wolf3d's Mutants, replace Hitler with some other dictator. Boom. Done. Still *fully* functioning for everything the doom community's done, still makes Germany happy.
But apparently being concerned about the well being of decades of great modding work being inaccessible makes me an entitled worthless whiner. *rolls eyes*
Screw this, I'm done. I'm not arguing with people who put words in my mouth.