» Fri Nov 16, 2012 2:57 am
It's not that we don't hear you bouncyTEM, nor do we suppress your right to a opinion. But its a "in one ear, out the other".
They changed some things that people complained about vanilla DOOM 3.... upped the lighting, added a armor flashlight, changed certain sound FX were the "thump" just wasnt there, enhanced menu resoultion options, and added some cool effects for todays realism hardware (3D/VR). sure, the marketing hyped up alot about the release, but if you could look past the marketing and look at what the developers have been saying, then you'd have realized what this release was from the get-go. Clearly, and well stated, even on the official FAQ from bethesda here, it states mods *do not* currently work with the game, and development tools may not be released. People who do their homework before making a purchase would clearly see that, and then stick to buying Vanilla DOOM if that was their intention. And if they did their homework before making the purchase, they wouldnt have to buy vanilla DOOM at a later date because they later wanted to mod and bought the BFG edition without reading into it. It's very clear, no matter what they had done, it just wasnt going to be good enough. Someone is still ALWAYS going to complain, they will intentionally seek out something to complain about.
I honestly hope you didn't expect that the IWAD files would be a perfect copy of the original DOOM games. They've been telling us for months that the classic DOOM games were to run in a entirely seperate manner... even the PS3/360 version use the RAGE id tech 5 engine to run them. It was clearly meant just as a simple run through for nostalgia sake. And they can do whatever they please with it... nothing was promised. We were never promised a exact vanilla DOOM 1/2 with this release, nor should one have expected that after 20 years of updates and releases. It's close enough to make 99% of the people who play it happy, all except the hardcoe PC gamer who thinks the dev's made the game specifically just for them. It's a universal release to cater to a broad range of Doom players and newcomers, not just a single group on a single machine. Let us not forget even the Doom 1/2 that was bundled with the original special edition Xbox release or the current ones on Xbox Live have a great many changes from their original vanilla counterparts.
This release was a filler-of-a-void. To get everyone upto snuff with the inevitable release of DOOM 4, and get them back in the mood. It was just a anniversary bundle, as it so clearly states on the back of the console boxes (20 years of DOOM anniversary edition). You keep saying "well Im a PC gamer and I want it THIS way, and all they do is cater to the console guys anymore". Maybe it's because the console guys are a little more grateful and appreciative of what it is they release... Somehow over the years, PC gamers thought they were owed something far more I guess. If it cant be modded out the wazoo or isnt exactly how they want it, then its "its crap". And it's with that approach that no wonder major developers have gone to console... not to mention a reduced amount of piracy, and having a larger sales audience. This was clearly a release to reintroduce people to DOOM or introduce them to the series for the first time..,. and guess where the majority of gamers are nowadays (especially the majority who havent played doom) are there, on those consoles. So it's definetely reaching to the right audience.
Nothing wrong with loving the PC vanilla versions guy, but this release was meant to be what it is, just a multi-platform bundled collection not to be altered by mods and what not(not specifically catering to anyone, specific system), polished a bit with some new features to play with. And for that, it does it very well.