I personally hate normal maps. Often you find you have a poor quality texture, and a normal map to make it look better, until you look really close. Oblivion was very guilty of this, Skyrim not so bad, but there are some things I think yuck, that texture looks like something from orignal Doom....
There was an Oblivion armour converted to Morrowind, and it looked terrible (to me), the chest mesh was obviously flat, and the texture had no real shading on it to indicate depth, as the normal map was for that.
Sure, I know MW armour was low poly, but at least that stuff had bumpy bits for key detail areas, combined with shaded textures, gives a pretty good result.
Agreed. Normal maps are used to DEATH. Artists think they can just slap on a normal map baked from a high-res model and call it good. It never works well. You cannot break the fundamental laws of phsyics. A 2D plane CANNOT be 3D. And yes, you're right that the problem with doing really "3D" normal maps is they will look REALLY bad at some angles.
Honestly, I greatly dislike most of the vanilla normal maps with their really blotchy, large style.
This is one of those typical mods that you didn't knew you needed until someone made it.

It's kind off funny that the UV is so off on many things, like the cabbages for example. As a texturer I must say that is sloppy work.
Thanks Brumbek!
Yesh...the default cabbage set me back years of therapy...texture seam right down the middle?! THE HUMANITY!
Hm, I like the new ones, esp. the rope. But I guess the vanilla textures already do look nice and a bit more "worn out" - maybe it would help to adjust the new textures a bit towards more faded colors? But that's the decision of the author...
Yeah, I normally always prefer to stick with the dev's artistic vision. But faded was boring imo. I'll release an alternate version using vanilla textures though, since I realize we each have our own views. Next release.
I like the work, good job.
However, I have to ask, will your mod work together with this one? I am at work and can't test it.
http://www.gamesas.com/topic/1343400-relz-barrels-and-crates/
Because, between pretty crates and barrels and crates and barrels I can use, I will pick the ones I can use. Unless I can have pretty ones that I can use.

Yes it works! His mod uses the same static meshes (barrel01 and barrel02). And let me add that I'm also going to update the barrels to make them even better...and more animated...that is all I can say for now.