Still think Destruction is balanced VS. Archery 1-handed Mel

Post » Mon May 14, 2012 5:00 pm

So you boost your skills and then complain you're too strong? Is that what I'm seeing on the board?

I have 80 in One Handed and 65 in Smithing, it still takes a ton of hits to kill a dragon.
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Angela Woods
 
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Post » Mon May 14, 2012 4:21 pm

Sneak isn't broken .. in any way ..

Also Melee characters ARE suppose to be more powerful .. Magic is not more powerful than Melee, I don't know why people think this ..

Because YOU think so? I guess you are the authority?
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Dona BlackHeart
 
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Post » Mon May 14, 2012 3:29 am

Dumbest [censored] I've ever heard, really.

I CHOSE TO BE OVERPOWERED AND THEN COMPLAIN ABOUT IT.

Really? Really?
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Jinx Sykes
 
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Post » Mon May 14, 2012 4:02 am

I play on PC, as a two-handed heavy armor wielding warrior, and slay shlt out of everything but still find the game challenging (I dont use the smithing exploit tough), but enjoyable on medium difficulty.
My friend plays on the xbox as a mage of destruction and is like untouchable, he kills anything before it could get near him! He likes it and says it's still challenging on medium. We are both on level 27. Only thing I feel a letdown in are dragons. They ARE too easy to beat, really a Giant/IceTroll/Stronger magician enemy can fu€k me up sometimes but not a dragon...!
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Lexy Corpsey
 
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Post » Mon May 14, 2012 6:05 am

I was gona be smart alec bout this but instead I'm just going to leave a few points.
1) Destruction in theory could be coupled with enchantment to reduce costs to nothing (the problem here is damage potential has no way of going up in any way not by any other skill tree)
2) without enchanting for cost reduction you have comparable damage maybe higher by a little, however magica is a severe hamper even with full stating to magica every level.

as to combining other trees they don't offer anything for destruction really...
1) alteration provides armor which helps little (not little as in its bad but that it helps destruction not at all)
2) Illusion I suppose if your sneak is high enough you could fire and kill while not being seen if you want to play a stealth mage that could work ( you don't get sneak damage tho )
3) Conjuration like alteration is usefull but does not help destruction in any way.
4) Restoration has that perk to restore magica faster and that is about it.
I thought I was clear but perhaps not. I don't mean illusion powers up your destruction damage like alchemy can. I mean you attack the bad guys with multipletypes of things. Unlike hitting them with a sword that already has been combined w/3 other trees, for magic, you do this in real time. Meaning you may cast invisibility, attack, calm, do a lighting strike, conjur a sword, etc.
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jadie kell
 
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Post » Mon May 14, 2012 3:09 am

The guy who made those videos modded it so that he reached extremely high levels. He says so in the sneak video, and that these videos are jokes.
He says the exact opposite in the sneak video, idiot.
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Antony Holdsworth
 
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Post » Mon May 14, 2012 7:27 am

All this arguing over something so simple.

I havn't even delved into the 3 crafting skills.

But I have the solution for you already.

Get rid of the Alchemy effects that give +Bonus to other skills.
Get rid of the Enchantment effects that give +Bonus to other skills.


DONE!

Smithing has just been balanced.

In fact, each and every one of you can make a 'house rule' to use all parts of each skill except the effects that are the true cause of the imbalance.
In the same way people make arbitray rules to walk everywhere instead of using the fast travel option.

DONE!

If you were a 1 Handed warrior who specialiazed in Smithing only. Is smithing overpowered by itself if you remove the stacking effects that can be gained by the other 2 crafting skills?

I always thought drinking a potion that increases my skill in 2-handed or heavy armor was kind of dumb anyway.
Health, Magicka, Stamina and poisons to attack those 3 stats.
Invisibility, protections from poisons, magic. etc
They all make sense for a liquid boost.

Potions that make you better at smithing? No sense.
Skooma maybe, cause its the equivalent of tweak. Tweakers do not make superior products though.
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Katharine Newton
 
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Post » Mon May 14, 2012 4:24 pm

Lagging behind whom? You're the one one there. It is really all about you.

By your answer alone I can say that you are the type of player that does only the MQ in a game like skyrim, one playthrough with a sword warrior and never tries anything else.

As of me I play different builds: 1 handed warior with shield, archer, dual wield 1h, 2handed, mage, battlemage, thief. For me a mage is lagging behind the other classe I play.
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мistrєss
 
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Post » Mon May 14, 2012 11:54 am

By your answer alone I can say that you are the type of player that does only the MQ in a game like skyrim, one playthrough with a sword warrior and never tries anything else.

As of me I play different builds: 1 handed warior with shield, archer, dual wield 1h, 2handed, mage, battlemage, thief. For me a mage is lagging behind the other classe I play.


Wait, wait, what? Please explain why on a a different play-through your player is lagging behind other classes? To clarify those characters will never meet or battle or party up or have any connection whatsoever, so why are you trying to compare or balance them? You're supposed to have a more difficult time with a mage, sometimes the game is more difficult for my dual unarmed khajiit but I'm not making threads about it, heck I'm not even asking for H2H perks. If the game is too difficult turn the difficulty down (hurr durr), if its too easy turn up the difficulty, Skyrim isn't a challenging game its an immersion game be immersed in it and don't worry about other characters.
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u gone see
 
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Post » Mon May 14, 2012 12:59 pm

LOL at bethesda nut huggers trying to defend what is obviously a poorly balanced magic system. Makes no sense for damage to not scale as you level up like every other skill already does.

destruction magic and magic regen are not properly balanced, thats a fact period. everything else mentioned is moot.

People saying your not a mage if you only specialize in destruction? ROFL, elemental specialist who specialize in damage have been around in every fantasy story ever written and are the most popular mages. Many games call them sorcerers. In a game that says play who you want, the magic system forces you to play how you DO not want to... It's BS.

You SHOULD not have to use conjuration (The most boring magic school) to be viable. Fact is destruction damage is not scaling peoperly...... FACT

This needs to be patched.
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Joie Perez
 
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Post » Mon May 14, 2012 4:26 am

LOL at bethesda nut huggers trying to defend what is obviously a poorly balanced magic system. Makes no sense for damage to not scale as you level up like every other skill already does.

destruction magic and magic regen are not properly balanced, thats a fact period. everything else mentioned is moot.

People saying your not a mage if you only specialize in destruction? ROFL, elemental specialist who specialize in damage have been around in every fantasy story ever written and are the most popular mages. Many games call them sorcerers. In a game that says play who you want, the magic system forces you to play how you DO not want to... It's BS.

You SHOULD not have to use conjuration (The most boring magic school) to be viable. Fact is destruction damage is not scaling peoperly...... FACT

This needs to be patched.
The game isn't balanced nor should it be, its a single player game
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Amy Melissa
 
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Post » Mon May 14, 2012 11:18 am

The game isn't balanced nor should it be, its a single player game

An absolutely moronic post. Yes the systems in a SP game should be balanced, LMAO. What a dumb thing to say.... If it isnt its poorly done... Each in game mechanic needs to be flushed out and balanced, Sp or MP. Saying otherwise is idiotic. Thats nothing but amking up excuses for bethesda. Every other RPG I have played has and strives for well done balance and mechanics. It's what every dev strives for.
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Lily
 
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Post » Mon May 14, 2012 2:13 am

An absolutely moronic post. Yes the systems in a SP game should be balanced, LMAO. What a dumb thing to say.... If it isnt its poorly done...


Fine, then I want my unarmed khajit to do the same damage as your destruction mage.
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Kelly John
 
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Post » Mon May 14, 2012 3:30 am

post limit
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yermom
 
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Post » Mon May 14, 2012 6:03 am

Fine, then I want my unarmed khajit to do the same damage as your destruction mage.

Mages are always the highest DPS guys buty are weaker up close, thats a trade off.not rocket science... Unarmed combat is supposed to be weaker.

In skyrim, Mages have weak damage and are weak up close..................Its not done right. So they have nothing going for them.

Fact is unarmed skills scale properly, Destruction does not, not rocket science.
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ladyflames
 
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Post » Mon May 14, 2012 5:00 pm

Fine, then I want my unarmed khajit to do the same damage as your destruction mage.


I'd like that to be possible as well but they removed it as a skill for some reason.

I will say about that balance thing, the primary balance(assuming you are not working the system or using exploits) they should be concerned about is player vs the environment or game. Not one skill set vs the other skill set. The thing is if you do balance against the game, then like skill sets like 2 different DPS skill sets would be roughly balanced. Additionally destruction really isn't balanced vs the game because once you master the skill as you level up past that point you actually get weaker and not stronger vs the game which is counter to a leveling based system. You can always beat the game but as you level you sold be getting more powerful or at least stagnant relative to the game world not less.
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Ashley Tamen
 
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Post » Mon May 14, 2012 5:10 pm

Mages are always the highest DPS guys buty are weaker up close, thats a trade off.not rocket science... Unarmed combat is supposed to be weaker.
According to your argument it should be balanced, A khajiit is basically a bipedal tiger with razor sharp claws he has no shield and has to get up close to do damage, therefore unarmored should do the most "DPS" (lol DPS) so where is the balance between unarmed and destruction?
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Mackenzie
 
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Post » Mon May 14, 2012 7:07 am

According to your argument it should be balanced, A khajiit is basically a bipedal tiger with razor sharp claws he has no shield and has to get up close to do damage, therefore unarmored should do the most "DPS" (lol DPS) so where is the balance between unarmed and destruction?

Unarmed is balanced it scales the way it should Destruction does not...... how hard is that to understand? No one said every skill does equal damage, there just needs to be a balance. Magic does high damage but are weak up close, right now they deal weak damage and are weak = broken. Balance in a game does not mean everything being equal LOL, are people on thos forum 2?

You dont even know what balance means ROFL.
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Emma Pennington
 
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Post » Mon May 14, 2012 4:46 am

He says the exact opposite in the sneak video, idiot.

I don't buy it on the 2 hitting the dragon. My smithing and One Handed is high and I can't even come close to doing that, and he's on the HARDEST difficulty.

Some console [censored] was involved for sure.

Oh and in the sneak video he misses hitting the guy two or three times and is basically touching him. I'm sorry but they'd notice, they notice if you miss with a single arrow! They get up and start looking for you.
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lolli
 
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Post » Mon May 14, 2012 8:56 am

I'd like that to be possible as well but they removed it as a skill for some reason.

I will say about that balance thing, the primary balance(assuming you are not working the system or using exploits) they should be concerned about is player vs the environment or game. Not one skill set vs the other skill set. The thing is if you do balance against the game, then like skill sets like 2 different DPS skill sets would be roughly balanced. Additionally destruction really isn't balanced vs the game because once you master the skill as you level up past that point you actually get weaker and not stronger vs the game which is counter to a leveling based system. You can always beat the game but as you level you sold be getting more powerful or at least stagnant relative to the game world not less.

Yep, someone gets it.
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Joanne Crump
 
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Post » Mon May 14, 2012 10:03 am

Who gives a crap? This isn't WoW and you're not competing in PVP on Skyrim.

There is melee enemies in game, and you're playing to kill them in order to do quests. You don't give crap because you don't care, which means you have no reason to be read it, comment it. People tend to post it on forums so Bethesda can see it and test it and maybe fix it.
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Kelly James
 
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Post » Mon May 14, 2012 1:44 pm

I'd like that to be possible as well but they removed it as a skill for some reason.

I will say about that balance thing, the primary balance(assuming you are not working the system or using exploits) they should be concerned about is player vs the environment or game. Not one skill set vs the other skill set. The thing is if you do balance against the game, then like skill sets like 2 different DPS skill sets would be roughly balanced. Additionally destruction really isn't balanced vs the game because once you master the skill as you level up past that point you actually get weaker and not stronger vs the game which is counter to a leveling based system. You can always beat the game but as you level you sold be getting more powerful or at least stagnant relative to the game world not less.

EXACTLY! WHY IS EVERYONE NOT UNDERSTANDING THIS??
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Samantha Mitchell
 
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Post » Mon May 14, 2012 1:50 pm

Unarmed is balanced it scales the way it should Destruction does not...... how hard is that to understand? No one said every skill does equal damage, there just needs to be a balance. Magic does high damage but are weak up close, right now they deal weak damage and are weak = broken. Balance in a game does not mean everything being equal LOL, are people on thos forum 2?
Unarmed does scale but its nowhere close to the amount of damage destruction does, how hard is that to understand? It must be difficult since your trying to balanced a single player game where you use one skill set (Destruction) and expect it to match the overall performance of someone that uses perks from 1. 2H, 2. Smithing 3. Enchanting 4. Alchemy & 5. Heavy Armor.

EDIT: Just noticed your edit, and quite frankly I'm familiar with balance games like Starcraft2 they are competitive and are balanced. You cannot have balance in a single player open world game.
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leigh stewart
 
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Post » Mon May 14, 2012 11:45 am

Unarmed does scale but its nowhere close to the amount of damage destruction does, how hard is that to understand? It must be difficult since your trying to balanced a single player game where you use one skill set (Destruction) and expect it to match the overall performance of someone that uses perks from 1. 2H, 2. Smithing 3. Enchanting 4. Alchemy & 5. Heavy Armor.


Hey a lot of us are all behind unarmed not svcking. If I had designed the game ti would have been tied to one handed skill, there would be a fist of steel perk that would let the blunt perks apply, then another perk for fighting spirits etc. and items and or perks to keep it pace with other weapons.
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Beat freak
 
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Post » Mon May 14, 2012 5:52 pm

Unarmed does scale but its nowhere close to the amount of damage destruction does, how hard is that to understand? It must be difficult since your trying to balanced a single player game where you use one skill set (Destruction) and expect it to match the overall performance of someone that uses perks from 1. 2H, 2. Smithing 3. Enchanting 4. Alchemy & 5. Heavy Armor.

Where did i say I expect it to match thhe performancer of 5 total skills? LMAO, the Destruction skill SHOULD scale it doesn't FACT, nothing else you say is even relevant. How hard is that to understand. And YES destruction is SUPPOSED to be the most powerfull offense in the game the trade fof is mages are weak up close.... Again how hard is that to understand?

Who said I was using 1 skill? I can use restoration , alteration for defense, Enchantment, speech and destruction thats 5, still gimped because my destruction damage skill doesnt scale... Can you undersatnd english?

You can and many have ad balance, hell oblivion had betetr balance. Every class in Oblivion was viable, in Skyrim mages are severely gimped for offense.

Every game in the planet needs balance, SP or MP....... Having one class main specialty being literally broken and gimp is a big issue for those who want to play it. So much for being open and playing how you want.......
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GRAEME
 
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