When I'm melee fighting I care less about my stamina and more about my health, ergo I have many many health potions. As a mage I would have a stockpile of magicka restoration potions at all times.
When going the magic route I generally keep all encounters at arms length. This is where conjuration and illusion come into play - takes the heat off me and provides more sources of damage. Theres more to combat than brute force. The most powerful weapon in the world will have a hard time against a mage who summons two daedra and pops in and out of invisibility whilst unleashing spells (and if the mage was wise enough to invest in his stealthy side, backstabs) left right and centre.
Indeed! But what if you DON'T want to use conjuration? What then? Why should I even need to rely on it when my WEAPON is destruction? Especially if my destruction is being made weaker BECAUSE of something like conjuration (something which I will never use and isn't a neccessity)? Sure, as a warrior for example, you might take armor and shield perks but those are things that you would probably take anyways for your concept. Likewise, as a pure mage I may take destruction/restoration and alteration. In any case you are not FORCED to take armor and shields in order to have an effective character DAMAGEWISE end game are you? I use a lot of the magic from other schools as well but not
conjuration because it is not my thing. Conjuration should not = neccessity in order to be succesful as a mage late game. It should be something that you want to use for your CONCEPTUAL character. I never use conjuration in any of theses games and don't like the feel of being forced to use it if I want an effective
destruction concept character. So - so much for being able to be what YOU want to be... That's like you wanting to play a barbarian character who WON'T use bows because you don't want to as it ruins your concept but find that later on down the line that you will kind of have to if you want to actually be able to kill something when taking a bow SHOULDN'T be a necessity for a warrior.
This game is suposed to be about becoming what you want to be and reasonably being able to accomplish that. Those focusing on destruction as their weapon of choice get screwed because destruction magic DOES NOT SCALE past mastery level spells which means that once you reach that level, YOU WILL NOT BE ABLE TO GET ANY STRONGER SPELLS, nor can you create them since spellcrafting was removed.
As you level, your enemies level and get stronger and gain more hits points. Since your
damage spells remain at the last mastery level you were able to obtain, the result should be fairly obvious without doing the math. It's should simple common sense?
I don't think anyone is asking for destruction to be overpowered. The main issue is that the
mechanic is broken if you play past a certain point. If magic would scale the way that weapons do, there wouldn't really be as much of an issue for high end destruction magic. It's really as simple as that.
For the record, I have the pc version, so eventually this will be a non-issue for me. I'm just trying to explain what the issue currently is with destruction.