Haven't read whole thread yet, but wanted to get in before the 200+ lock.
I started off thinking it was no big deal, some munchkin on youtube was able to break the game, who cares.
But as I read posts it became increasingly clear that normal players playing the game normally were having it broken by insane overpower. Several posters here have had their games ruined.
So, I am switching sides. Smithing and Enchanting ARE overpowered when combined, and it's too bad because "the Artificer" is a cool character concept and a great idea for a playstyle. This character type should be viable in the game (viable meaning neither horribly underpowered nor overpowered).
It doesn't affect me personally ... I don't have any characters who will combine these skills. But it's too bad.
As for "balance" between mages, archers, and melee? Don't really care.
