Was not loading for me, I had extracted the Data folder to the TESV Main folder, but then I noticed in SKSE Log file that the path it was trying to load is "Plugins" the zip file the folder path is setup as Data\SKSE\Plugin\TESVAL.dll (missing the s on Plugins)
Minor issue, just pointing out as Modder might want to update the archive to correct the slight oversight.
I did fix the file name. I also renamed it to TESVAL01 as I suspect Arisu and ianpatt and possibly others will probably try to fix any issues that come up.
I had this problem too. I wonder if it's a problem with SKSE or this plugin, but some of the scripts seem to be borked.
I'm sure Arisu is aware of these. He is following this thread. It appears from the reports in this thread that the problem in Helgen is with Rolaf and not with Hodvar.
For people who are new to SKSE, I would clarify step 3 above to make sure that Steam is already loaded, else SKSE will not execute.
The description does need some work and I do need to do a real readme. I will be working on this.
So if I'm to understand it, these are the reported issues so far:
- Increased load times (at least two people reported this)
- Scripts broken / delayed (only one report so far, especially when making a new game, Imperials / Ralof won't move, initial cave never collapses or is horrible delayed, etc.)
What this plugin changes shouldn't be causing any issues, but it's best to get all the data we can since we're dealing with patching code at the lowest level. Usually these issues are caused by driver problems, which is why we need more data. Often people change things and forget they made a change to their system (or an automatic update did and they just didn't realize it).
People should try new games and see if the second issue happens for them (at least get to the part when the initial cave collapses). I did and I had no problems, and also have no load time increases (however, I run on a SSD).
Note: People have reported "Delayed Actions and Scripts" since Patch 1.3 without this plugin -- http://www.gamesas.com/topic/1321635-delayed-actions/
I can think of one instance where increasing your performance can exacerbate an existing problem, and that's when threads are having sync issues. As in with increased performance, some threads are exiting faster than they should, causing scripts and/or rendering threads to become out of sync. Not sure if this would be actually an issue that's really the plugin's fault.
Thanks for recapping this.
I just realized that my autosave didn't work anymore(the "autosaving" text is there when I entered a new area, but the save file didn't register), I installed this mod yesterday. But after uninstalled this mod, my autosave still didn't work. Not sure if TESVAL is the culprit, did this happen to anyone?
sorry for bad english
I don't know what is causing this. I do know that Arisu is following this thread.
Confirmed twice for me here as well, although I played several hours earlier today on later saves and had no problems. I wonder what it could be about Helgen that's so picky?
Thanks Arthmoor.
I just made the same post in the other thread over at the technical subforum:
So, I just tested the script issues reported here by starting a new game and following the Nord.
My results:
Vanilla: everything works
SKSE alone: everything works
SKSE + AL: some scripts don't fire
Right after entering Fortress Helgen, when you get your first armor/weapon, two imperials appear.
They should say something and your Nord Buddy and you go into hiding to ambush them.
With AL active the Nord just stands in front of the door, the imperials run towards it, silently, open it and then stand there, too.
Nothing happens. If I get close enough the Nord will attack them, but the Imperials stay completely passive.
I tested multiple times. I can't completely rule out it's happening by chance, but the probability is low that it's not connected to starting with AL.
Who knows, maybe this was one of the reasons why they compiled without optimization flags?
With the script issues, if you don't want to go without AL, I guess the best thing is to exit the game if you encounter any issue and restart it without AL, play through the part in question and restart again with AL.
I do get a nice fps boost, btw.
I still don't have it working correctly with NMM. I've tried packaging it several ways, but I will go through the bug tracker and ask for help directly form the author.