[REL] TESV Acceleration Layer, thread no 2

Post » Fri May 18, 2012 9:11 pm

FYI Re: Nexus, downloading with Nexus Mod Manager does not actually activate the plugin. The .dll is neither copied nor removed on install/uninstall of the mod through NMM.
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Emerald Dreams
 
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Post » Sat May 19, 2012 6:31 am

FYI Re: Nexus, downloading with Nexus Mod Manager does not actually activate the plugin. The .dll is neither copied nor removed on install/uninstall of the mod through NMM.

Ok, I will see what I can do to fix that.
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Nina Mccormick
 
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Post » Sat May 19, 2012 12:49 am

Just tried this mod at Skyforge, overlooking the plaza where the big quest tree is:

Without mod: 22-23 FPS

With mod: 27-28 FPS

Thanks to the mod creator!
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Life long Observer
 
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Post » Fri May 18, 2012 8:25 pm

FYI Re: Nexus, downloading with Nexus Mod Manager does not actually activate the plugin. The .dll is neither copied nor removed on install/uninstall of the mod through NMM.
Good point. I'm not sure the NMM knows how to deal with SKSE plugins. It might be best to remove that as an option for downloading, otherwise a lot of inexperienced mod users are going to be wondering why it isn't working.

I've also uploaded 5 screenshots that people posted in the PC troubleshooting section. Hopefully they will show up on Nexus soon. It will give people some idea of what they can expect.
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Louise Dennis
 
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Post » Sat May 19, 2012 10:36 am

I have disabled download through NMM. I'm gonna have to reread everything and figure out how to manage that upload properly.

Elys download works properly through NMM, if I get really desparate, I will contact that author and ask for help.
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Marine Arrègle
 
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Post » Sat May 19, 2012 8:06 am

The container category mod by Gibbed is packaged with its .dll in Data/SKSE/Plugins, and it installs fine via the mod manager. Should be possible with this plugin too. Only problem I see is people not bothering to read the installation instructions and failing to install SKSE, though that still wouldn't break anything for them.
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Dylan Markese
 
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Post » Sat May 19, 2012 9:56 am

This is best performance mod so far, and I thank you for doing a good job.

I noticed my fps increase around 1-2fps in town(28-30 to 31-32), but I think the real fps killer for me is when I go to cave/indoor, light/dust/fog in the area kill my fps. Sometimes it drop around 10-15. Anyone still got drop in cave/indoor after using this mod?

btw, why did the last thread got locked?
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James Rhead
 
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Post » Sat May 19, 2012 12:11 am

I just checked, the images are showing up now.
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kristy dunn
 
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Post » Sat May 19, 2012 12:02 pm

I have disabled download through NMM. I'm gonna have to reread everything and figure out how to manage that upload properly.

Elys download works properly through NMM, if I get really desparate, I will contact that author and ask for help.
I think you just need to set up your folder structure so that the root dir in the archive is the equivalent of \Data
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adam holden
 
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Post » Sat May 19, 2012 6:12 am

This is best performance mod so far, and I thank you for doing a good job.

I noticed my fps increase around 1-2fps in town(28-30 to 31-32), but I think the real fps killer for me is when I go to cave/indoor, light/dust/fog in the area kill my fps. Sometimes it drop around 10-15. Anyone still got drop in cave/indoor after using this mod?

btw, why did the last thread got locked?
Forum rule. Threads with >200 posts are locked.
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Juliet
 
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Post » Fri May 18, 2012 8:46 pm

Has this increased anyone else's load time? Mine seem a lot longer. Even when I removed all of the files my load times are still longer which is even stranger. It was fine before I installed it when I went to check my current FPS.
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Penny Flame
 
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Post » Sat May 19, 2012 12:59 am

I have disabled download through NMM. I'm gonna have to reread everything and figure out how to manage that upload properly.

Elys download works properly through NMM, if I get really desparate, I will contact that author and ask for help.
The current download is almost correct for NMM. Wrye Bash will handle it fine, but for NMM you'll need to change it from:
TESVAL\	Data\	src\	readme_tesval.txt
To:
Data\src\readme_tesval.txt
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Chris Cross Cabaret Man
 
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Post » Sat May 19, 2012 4:57 am

The current download is almost correct for NMM. Wrye Bash will handle it fine, but for NMM you'll need to change it from:
TESVAL\	Data\	src\	readme_tesval.txt
To:
Data\src\readme_tesval.txt

Thanks Lojack. I'm getting pretty tired so I will work on this tomorrow when I am more awake. In the meantime it is set to manual download.
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Len swann
 
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Post » Fri May 18, 2012 8:58 pm

Though I can't speak for ianpatt, as far as it concerns me, anyone may upload/host it anywhere and generally do anything with it. :smile:
I have asked Arisu for permission to upload this to Skyrim Nexus. Once I have his permission, I will upload it there.

Looks like the author posted while I was posting. Expect it there shortly.
I have added the Skyrim Nexus link to the original post.

http://www.skyrimnexus.com/downloads/file.php?id=4387

BRILLIANT!!!
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sara OMAR
 
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Post » Sat May 19, 2012 6:13 am

Patch is amazing...+10 FPS gains in the hardest hit areas even with all my 4096/2048 textures mods and ini tweaks. Thanks :)
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Tanya
 
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Post » Sat May 19, 2012 5:04 am

Just wanted to add a quick thanks to Arisu for the fix and ianpatt for so quickly integrating it into SKSE. Really great work. This is one of the truly essential mods.
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Ana Torrecilla Cabeza
 
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Post » Sat May 19, 2012 12:43 am

Wow getting a 10 FPS increase in those tough spots! Amazing. Visually am I losing anything by using this mod?
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e.Double
 
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Post » Sat May 19, 2012 9:20 am

Another report of success here.

I run a pretty high-end rig, admittedly a bit purpose-built for Skyrim, and I can get 60fps everywhere except the usual trouble spots. The worst offender for me so far was in Solitude, as soon as you enter the gate. My fps there would drop to around 45 or so. Still high, yes, but annoying when you have a nice setup.

Now that location, and Riften, and Dragonsreach, all the usual framerate killers, are completely tamed! 60fps all around and quick as a hiccup!

Thanks very much to the gentlemen who brought us this great mod!

My specs for reference:

i7 @ 4.5GHz
2 x GTX460 SLI
16GB DDR3 2133MHz Mushkin
2 x 10K Raptors RAID0
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Rachel Cafferty
 
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Post » Sat May 19, 2012 4:15 am

Wow getting a 10 FPS increase in those tough spots! Amazing. Visually am I losing anything by using this mod?
Nope. It's optimization through reduction (inlining) of get/set instructions and updating circa 1994 x87 code to 21st century processors (SSE2).

To try and explain it very simply, in programming you normally have "getter" and "setter" functions like "prid* Player:Get() { return this; }". If not optimized, this function will take up multiple CPU instructions, despite instantly returning a value. The optimization provided in the plugin reduces a lot of get/set functions in CPU critical areas down to ONE instruction.

Not all get/set instructions were optimized, and not all code was updated to SSE2. From what other coders are saying there's still more work to be done: Arisu only made this code in a day after profiling it relatively briefly.
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~Amy~
 
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Post » Sat May 19, 2012 5:21 am

Very cool do you think theres even more optimization to be done in teh future to increase those tough spots even more?
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how solid
 
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Post » Sat May 19, 2012 8:23 am

Very cool do you think theres even more optimization to be done in teh future to increase those tough spots even more?

The original mod creator has indicated that there would be diminishing returns from further hand-coded optimizations. Ideally, Bethesda would release a patch with an optimized build, since a compiler can do a much better job than a human ever can at this sort of thing - not to mention the difficulty of doing this without the original source code.
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Chad Holloway
 
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Post » Sat May 19, 2012 3:19 am

Gonna svck when Bethesda updates the game with things that don't really matter and breaks this mod then =( Hopefully the creator keeps it up to date when that happens...I hope..
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Charlotte Buckley
 
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Post » Fri May 18, 2012 10:13 pm

Was not loading for me, I had extracted the Data folder to the TESV Main folder, but then I noticed in SKSE Log file that the path it was trying to load is "Plugins" the zip file the folder path is setup as Data\SKSE\Plugin\TESVAL.dll (missing the s on Plugins)

Minor issue, just pointing out as Modder might want to update the archive to correct the slight oversight.
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sharon
 
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Post » Fri May 18, 2012 11:57 pm

Hey all

Just have to say thanks to all the guys involved in this. Its simply brilliant!! Just some quick testing showed:

Whiterun steps
before: 18-19
after: 30-31

Riverwood stone bride looking into riverwood
before 19-21
after 31-35

and generally overall at least 7-10 fps gain. It seems it no longer drops below 30 fps anywhere. But I did notice a slight increase in loads times and got a CTD when exiting whiterun on the autosave but I can live with those problems.
You guys are legends, I vote bethesda fires there overpaid programmers and hire you guys for TES:VI

My specs:
AMD Phenom II x6 1075T @ 3.4 ghtz
Gigabyte overclocked edition 6970 2gb
8 gig ram
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luke trodden
 
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Post » Sat May 19, 2012 8:16 am

Noticed a noticable fps gain in my gaming. I am really enjoying it. Can't wait until your next update. Might even have the calibur of reminding us the nifty Stutter Remover mod from the other sections of the Nexus. :D
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Phoenix Draven
 
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