TESV Acceleration Layer, thread 4

Post » Sat May 19, 2012 1:11 am

ianpatt
SkyBoost doesn't use SD :wink: Just an asi loader .
Ah, sorry about that - fixed post.
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kitten maciver
 
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Post » Sat May 19, 2012 8:59 am

Inexperienced modder jumping in thread!

Is this thing safe to use for the most part?

Def need the FPS boost.

Will log back on in the morning. Thanks in advanced to whomsoever answers this for me. Please provide details. I read OP but there seems to be a few reports of problems. Isolated cases?
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le GraiN
 
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Post » Sat May 19, 2012 12:49 am

OK, I reported this same problem earlier in the thread as well, teleporting corpses, or the corpse disappearing entirely.
Do you experience this using Either Mod, or with only one of them?

I experienced this with the SKSE version.

I've played for several hours w/ both mods and killed a range of enemies. Neither mod gave me that corpse behavior.

Edit:
Is this thing safe to use for the most part? I read OP but there seems to be a few reports of problems. Isolated cases

Yes, it is safe to use. The release version caused NPC behavior bugs and affected many users. That was quickly fixed and the latest versions are stable.
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Pawel Platek
 
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Post » Sat May 19, 2012 6:45 am

Tryn' to find out what causing troubles for SkyBoost + SKSE + SkyUI cuz for me it works as it shud

Works just fine for me in the first version and this one.

I've played for several hours w/ both mods and killed a range of enemies. Neither mod gave me that corpse behavior.

Same here. Played ~6 hours of the game with TESVAL and ~2 with SkyBoost. Haven't experienced anything out of the ordinary.
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Manuela Ribeiro Pereira
 
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Post » Sat May 19, 2012 3:51 pm

So guys I was following the threads for a while now and I thought I'd share my experince with TESVAL.
The plugin is working correctly with SKSE, as the log file shows. But I'm getting the same weak 10 - 15 FPS average everywhere, the game is still playable somehow. ( I'm on Med settings, and changing to low didn't make a diffrence )
I've tried monitoring the fps using both fraps and MSI Afterburner.
The thing is, when using MSI, it shows that the GPU Usage never gets past 99%. So is the problem from the GPU or the system is being bottlenecked?
My specs are: Intel Core i3 M350 @ 2,3 GHz, 4 GB DDR3 RAM, ATI Radeon 5470M HD. ( It's a laptop obv )
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sophie
 
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Post » Sat May 19, 2012 11:47 am

So guys I was following the threads for a while now and I thought I'd share my experince with TESVAL.
The plugin is working correctly with SKSE, as the log file shows. But I'm getting the same weak 10 - 15 FPS average everywhere, the game is still playable somehow. ( I'm on Med settings, and changing to low didn't make a diffrence )
I've tried monitoring the fps using both fraps and MSI Afterburner.
The thing is, when using MSI, it shows that the GPU Usage never gets past 99%. So is the problem from the GPU or the system is being bottlenecked?
My specs are: Intel Core i3 M350 @ 2,3 GHz, 4 GB DDR3 RAM, ATI Radeon 5470M HD. ( It's a laptop obv )

I'm not sure I understand... never gets past 99%? So it's constantly 99%? If that's the case then you are being bottlenecked by your GPU. 99% is as high as you'll see it go, if it drops below 99% then you're being bottlenecked by your CPU (you might notice this in towns).
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R.I.P
 
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Post » Sat May 19, 2012 2:57 am

Same here. Played ~6 hours of the game with TESVAL and ~2 with SkyBoost. Haven't experienced anything out of the ordinary.

Wonder if it's a Combination of the SKSE plugin and another SKSE or SD mod...
I'll have to get Knightpt's mod list to see if he and I have any other mod in common besides just the SKSE plugin.
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Sophie Miller
 
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Post » Sat May 19, 2012 11:10 am

I'm not sure I understand... never gets past 99%? So it's constantly 99%? If that's the case then you are being bottlenecked by your GPU. 99% is as high as you'll see it go, if it drops below 99% then you're being bottlenecked by your CPU (you might notice this in towns).
It drops below 99% sometimes in skyrim. And in other less demanding games it's almost always below 99%.
So in case I'm bottlenecked by the CPU, the solution is to change it? ( Overclocking isn't a solution for me )
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Josephine Gowing
 
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Post » Sat May 19, 2012 2:42 pm

It drops below 99% sometimes in skyrim. And in other less demanding games it's almost always below 99%.
So in case I'm bottlenecked by the CPU, the solution is to change it? ( Overclocking isn't a solution for me )

If you want a better framerate in the area(s) that your GPU usage drops below 99%, yes your CPU should be upgraded. However, you won't gain any FPS in 99% GPU usage areas if you upgrade your CPU, that will require a GPU upgrade.

That's a laptop though, right? I'm not sure how/if you can upgrade it.
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Robert DeLarosa
 
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Post » Sat May 19, 2012 10:31 am

...just completed a bit of testing, comparing TESVAL (v03), Skyboost (r1), and Skyboost (r2)...

(I should note here that the issues with SB that I reported earlier upthread are no longer valid...the problem appears to have been with another SD script...I put a fix in place for that...both it and SB(both versions) play nice now)

...anyhow...all three 'versions' seem to work fine...no apparent problems or conflicts with SkyUI.

...performance is fairly comparable between all three...SBr1 seems like it may have a slight edge...but in any case it is so minor as to be inconsequential at this point..could just be placebo effect, too.

I am testing with my various graphics settings (drivers,.ini tweaks, ENB) set far beyond what I was capable of (probably have reached that point where not much more is possible, quality-wise...any 'improvements' would be virtually unnoticeable). The net effect has been that, while I still get frame-rate drops below 20fps in some areas...the drops seem to be less severe, and cause less 'shuddering' when they do occur. Overall a much 'smoother' ride...if you will.

Gonna keep playing with SBr2 for now...I have not noticed any script/animation related issues yet with any of these tools...but I'll be on the lookout for anything suspicious.
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Emma Parkinson
 
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Post » Sat May 19, 2012 11:59 am

Wonder if it's a Combination of the SKSE plugin and another SKSE or SD mod...
I'll have to get Knightpt's mod list to see if he and I have any other mod in common besides just the SKSE plugin.

Mods:

SKSE
TESV
FXAA injector 2.1
Too many .ini changes to list, probably some more "problematic" in [papyrus] and maxmemory allocation but worked great so far
A lot of texture mods that shouldnt matter since its just textures
Realistic water textures (loads one .esp)
SKYUI
I have v-sync turned off in .ini (presentinterval seting), but i use a FPS limiter at 60 FPS with DXtory to avoid problems and tearing.

After uninstalling TESV i havent had the corpse issue yet but i still need a few more hours of testing. Havent tested yet with Skyboost.
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adam holden
 
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Post » Sat May 19, 2012 4:31 am

Thanks for not answering my question. I see you guys are rather busy over the argument who scripted TESVAL and forgot about the credits. Since nobody gives a *censored* about compatibility with SD, I give a *censored* of using this plugin anylonger.

I'd rather have 5 FPS less, then get all my SD Mods busted.

And if you finally found the muse to post anything about compatibility inside your readmes, please do so in the OP.
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Lexy Dick
 
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Post » Sat May 19, 2012 3:24 pm

Mods:

SKSE
TESV
SKYUI

Those are all we have in common.

Looks like I'm going to give SkyBoost a try as well.
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Adriana Lenzo
 
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Post » Sat May 19, 2012 4:35 am

@DragonBoon - It doesn't conflict. Are you happy now?
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Chantelle Walker
 
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Post » Sat May 19, 2012 2:36 pm

Thanks for not answering my question. I see you guys are rather busy over the argument who scripted TESVAL and forgot about the credits. Since nobody gives a *censored* about compatibility with SD, I give a *censored* of using this plugin anylonger.

I'd rather have 5 FPS less, then get all my SD Mods busted.

And if you finally found the muse to post anything about compatibility inside your readmes, please do so in the OP.

People here are volunteering to do free work for the community. Very lame of you to bash people here. If i can help with anything just ask again and i'll pay more attention and try to help out.
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JLG
 
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Post » Sat May 19, 2012 1:28 pm

Thanks for not answering my question. I see you guys are rather busy over the argument who scripted TESVAL and forgot about the credits. Since nobody gives a *censored* about compatibility with SD, I give a *censored* of using this plugin anylonger.

I'd rather have 5 FPS less, then get all my SD Mods busted.

And if you finally found the muse to post anything about compatibility inside your readmes, please do so in the OP.

Compatibility has been covered plenty of times in this thread if you spent the time reading it instead of just demanding that everybody drop what they were doing and rush to your aid.
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Karine laverre
 
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Post » Sat May 19, 2012 1:56 pm

We're all going to be better off if the handful of people with the expertise needed to work on this stuff stay in communication with one another. Better to have all optimizations in one package than spread across a dozen splinter plugins.
Agree.
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electro_fantics
 
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Post » Sat May 19, 2012 3:23 pm

Thanks for not answering my question. I see you guys are rather busy over the argument who scripted TESVAL and forgot about the credits. Since nobody gives a *censored* about compatibility with SD, I give a *censored* of using this plugin anylonger.

I'd rather have 5 FPS less, then get all my SD Mods busted.

And if you finally found the muse to post anything about compatibility inside your readmes, please do so in the OP.
Both are completely compatible with Script Dragon. Not too difficult to find in this thread.
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I’m my own
 
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Post » Sat May 19, 2012 12:28 pm

Well those that have difficulties to understand *how* TESVAL modifies the exe, will be completely puzzled by *what* it does. The actual optimisations can't be written in C, and anyone wanting the source to cooperate on one of the project (or start his own), needs to understand the *what*.

Isn't the confusion perfect now?

So what are the adverse effects of either version? Why use one, why the other?

"stuck scripts" sound very severe to me, and should not happen with a tool that pretends just to replace obsolete far calls with inline code.

Anyway, whether SD, SKSE, or a one-hit unwrap & optimize tool, development and release should be discussed in different threads.

JOG said this much better than I could have. I am not going to force Alexander to start his own thread though.

Just finished a test playthrough with Skyboost. Did one mages guild side quest, one thieves guild main quest and 2 side quests, and one daedric quest (sanguine). No script problems or odd NPC behavior observed.

I really don't care which version goes forward, SB or TV. What matters to me is performance, stability, and support.

Exactly, and my personal preference would be that both go forward because it does offer more choices.

I agree with this - I found the original asm code much easier to read than the C conversion. If we had to write large portions of SKSE in assembly I would probably be using an external assembler to generate static libraries for those sections of code; the current patches are annoying enough to deal with.

TESVAL uses SKSE to load and provides versioning information so if problems are found with one version it's possible to disable older versions and give the user update information. SkyBoost uses an ASI loader to load and patches slightly more. AFAIK those are the only differences.

edit: was wrong about how SkyBoost loads, fixed


That was due to a typo in the original code. None of the currently distributed versions have that problem.

Thanks ianpatt. I find the explanation very helpful.

Agree.

:biggrin:
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djimi
 
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Post » Sat May 19, 2012 2:55 pm

Tryn' to find out what causing troubles for SkyBoost + SKSE + SkyUI cuz for me it works as it shud

There were so many posts to catch up on I almost missed this one.
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Rachel Briere
 
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Post » Sat May 19, 2012 9:50 am

I switched to the newest version of Skyboost (r2) to test and see if it would work this time. The first time it loaded up correctly but then every other time I tried to load a save game it wouldn't. One thing I noticed is that it would just freeze while loading rather then crash like before and since this version was mainly to fix SKSE I decided to disable that. I loaded a save game and quit several times and it worked every time so then I decided to try removing all SKSE plugins to test and see if it was a plugin conflicting. I ran it with SKSE and no plugins and the game went back to freezing again every time so my conclusion is that there is still a conflict and it prevents me from getting into the game.

PS. I didn't think of SKSE until now because everyone else was able to get into the game with SKSE and Skyboost.

PPS. Just incase someone asks I don't have Tesval installed and I removed it right after downloading the first version of Skyboost. The only SKSE plugins I have are Container Catagorization, Gibbed Interface Extensions, and Elys Meminfo (currently disabled through the ini).
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Michelle Serenity Boss
 
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Post » Sat May 19, 2012 1:24 am

Just tested TESVAL v.03 and SkyBoost r2 and Skyboost is a little faster to me. TESVAL (24-25 fps), SkyBoost r2 (25-26 fps) near Riverwood. No problems with SkyUI as well. So far will use SkyBoost r2.
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Rhiannon Jones
 
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Post » Sat May 19, 2012 10:57 am

Been away for Xmas don't ya know, can someone bring me upto date please, what's Skyboost?
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Peetay
 
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Post » Sat May 19, 2012 3:58 pm

Been away for Xmas don't ya know, can someone bring me upto date please, what's Skyboost?

Start reading at post number one and work your way to this post. :happy:

Actually just read all the posts that have the old MS_DOS avatar

EDIT: what Ysne58 said below, I've been getting so confused in this thread I figured it would be easier for you to just read his posts...
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keri seymour
 
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Post » Sat May 19, 2012 3:07 pm

Been away for Xmas don't ya know, can someone bring me upto date please, what's Skyboost?

Alexander Blade has made a c++ version of this available. So there are now 2 alternatives for this feature/mod. His is called Sky Boost.
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alyssa ALYSSA
 
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