TESV Acceleration Layer, thread 4

Post » Sat May 19, 2012 3:31 pm

Actually they can ignore it, and there's every reason to expect they will. If you seriously want them to do an in-house optimized compile then someone needs to conciously make them aware of the thread and politely ask that they consider doing the optimizations that this mod has exposed as viable.
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Multi Multi
 
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Post » Sat May 19, 2012 3:23 am

This guy needs to go to the PC subforum cause obviously his config is messed and will get no benefit from this mod till then,

But I don't think this mod will be necessary for too long. Bethesda cannot ignore this mod and what it does, not with the percentages people are reporting.

My bet is that when they come back from holiday break, they integrate this into patch 1.4.

They may have valid reasons for compiling it the way they did. It is possible, as Arthmoor has explained elsewhere, that doing anything other than they did would cause more problems.

Actually they can ignore it, and there's every reason to expect they will. If you seriously want them to do an in-house optimized compile then someone needs to conciously make them aware of the thread and politely ask that they consider doing the optimizations that this mod has exposed as viable.

Not everyone reports the same improvement and some report no improvement. This sure has been helpful to a lot of though. Considering the variability in results, Beth may not want to touch this issue for this additional reason.
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Céline Rémy
 
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Post » Sat May 19, 2012 7:44 am

I didn't find anything about it in this thread, but I might have missed it, for which I apologize -- does TESVAL (or SkyBoost) still have problems with certain scripts and/or invisible forges?
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Shae Munro
 
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Post » Sat May 19, 2012 6:13 am

Tested both Sky boost and TESVAL looking from the top of the steps in Whiterun toward the tree, both give me 32fps, if there is any difference then fraps is not picking it up.
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AnDres MeZa
 
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Post » Sat May 19, 2012 2:52 pm

Eldiran - those problems were fixed within the first 24 hours. There was a typo in one of the optimized areas. None of the currently available versions (TESVAL or SkyBoost) has that problem any more.
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Peetay
 
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Post » Sat May 19, 2012 3:30 pm

Tested both Sky boost and TESVAL looking from the top of the steps in Whiterun toward the tree, both give me 32fps, if there is any difference then fraps is not picking it up.
Same here. No real difference. SB seesm to stutter more for me. Both are worthy, but might I suggest consolidating these into one effort rather than the disjointed one we are seeing evolve?
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jason worrell
 
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Post » Sat May 19, 2012 3:47 pm

Eldiran - those problems were fixed within the first 24 hours. There was a typo in one of the optimized areas. None of the currently available versions (TESVAL or SkyBoost) has that problem any more.

Just realized I forgot to make sure the link you have up for it was in the OP. I have now re-added that link.
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Kelvin Diaz
 
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Post » Sat May 19, 2012 4:07 pm

Eldiran - those problems were fixed within the first 24 hours. There was a typo in one of the optimized areas. None of the currently available versions (TESVAL or SkyBoost) has that problem any more.

Oh, excellent! Thank you. Now I feel dumb for not paying enough attention.

Dang, and it's even in the skyrimnexus changelog. Woops.
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Tina Tupou
 
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Post » Sat May 19, 2012 5:01 am

Same here. No real difference. SB seesm to stutter more for me. Both are worthy, but might I suggest consolidating these into one effort rather than the disjointed one we are seeing evolve?
I just run an average test over 1 minute, there's a difference of 0.25fps for my setup, Sky boost being the faster.
I agree with consolidation, personally I'm sticking with TESVAL for now, I've found asi plugins to cause me problems in the past.
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Eduardo Rosas
 
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Post » Sat May 19, 2012 9:33 am

How can you tell Skyboost is active?
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Margarita Diaz
 
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Post » Sat May 19, 2012 1:45 pm

Actually they can ignore it, and there's every reason to expect they will. If you seriously want them to do an in-house optimized compile then someone needs to conciously make them aware of the thread and politely ask that they consider doing the optimizations that this mod has exposed as viable.

I'm sure their PR knows about it, or should. The numbers at nexus, steam news, mentions on gaming sites, how could they miss all that?

Arisu has essentially put them on the hot seat. At the very least, they must feel embarassed professionally. Probably, the smart thing for them to do is to issue a generic "thank-you to all the innovative modders and we will continue to use your ideas" or such and stealthily integrate into next patch.
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lisa nuttall
 
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Post » Sat May 19, 2012 6:45 am

Been using TESVAL since the first release, been keeping up with the changes and whatnot. I show a noticeable FPS increase using it and I also run many (21 plus .ini tweaks) mods, including SkyUI. I don't have any conflicts or problems.

My personal opinion is since this project is open source that anyone who wants to work on it should join with the people that already were. If you want to hijack the project and make up your own names and branding, go somewhere else. Options are one thing, several different brands competing for the same space is quite another. An option would be to, under the already existing project, offer SD compatibility. Renaming it is hijacking.

For me, I need SKSE in order for SkyUI to work correctly (love that search feature, omg) so I'll be sticking with that.

Also, check out this article on Wikipedia...the Technical Issues section, last sentence. I wish there was a reference in the article, but interesting nonetheless.

http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim
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Alan Whiston
 
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Post » Sat May 19, 2012 3:16 pm

How can you tell Skyboost is active?
Same question here ?!

And can someone help me to understand this :
Skyboost r1 - SkyBoost.asi - 228 KB
Skyboost r2 - SkyBoost.asi - 2 Mb << what is the big different here ?
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luis ortiz
 
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Post » Sat May 19, 2012 11:57 am

I'm sure their PR knows about it, or should. The numbers at nexus, steam news, mentions on gaming sites, how could they miss all that?

Arisu has essentially put them on the hot seat. At the very least, they must feel embarassed professionally. Probably, the smart thing for them to do is to issue a generic "thank-you to all the innovative modders and we will continue to use your ideas" or such and stealthily integrate into next patch.
The same way they've been missing it for 10 years? This isn't something unique to Skyrim. Every iteration of their game engine improves, but has never once been optimized specifically for PC use. They're always tuned for the consoles, which always results in a less than stellar experience for PC gamers despite us being the http://software.intel.com/en-us/blogs/2010/04/19/hear-that-knocking-sound-its-pc-gaming/. Something which they HAVE to be aware of unless the company is mind-bogglingly ignorant.
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JLG
 
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Post » Sat May 19, 2012 7:53 am

The same way they've been missing it for 10 years? This isn't something unique to Skyrim. Every iteration of their game engine improves, but has never once been optimized specifically for PC use. They're always tuned for the consoles, which always results in a less than stellar experience for PC gamers despite us being the http://software.intel.com/en-us/blogs/2010/04/19/hear-that-knocking-sound-its-pc-gaming/. Something which they HAVE to be aware of unless the company is mind-bogglingly ignorant.
Even if those numbers were accurate(which I highly doubt they are) it amounts to only 2% of them buying and playing Bethesda games. Potential market share and actuall market share are quite different. The fact is the overwhelming majority of Beth gamers are on console. There is no money in catering to a "supposedly" potential market that has no interest in your product regardless of execution.

Sorry
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Darlene DIllow
 
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Post » Sat May 19, 2012 1:52 am

We need to get back on topic please.
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Gemma Flanagan
 
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Post » Sat May 19, 2012 12:22 pm

ye and i need an answer too =.= ^ ^ ^ ^ ^
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Laura Hicks
 
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Post » Sat May 19, 2012 4:33 am

Same question here ?!

And can someone help me to understand this :
Skyboost r1 - SkyBoost.asi - 228 KB
Skyboost r2 - SkyBoost.asi - 2 Mb << what is the big different here ?

We will have to wait for Alexander to come back so he can answer this question.
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Patrick Gordon
 
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Post » Sat May 19, 2012 3:41 am

Since this thread will be closing soon:

http://www.gamesas.com/topic/1324009-tesv-acceleration-layer-thread-5/

I did add in the link to Alexander Blade's version.
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Motionsharp
 
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Post » Sat May 19, 2012 3:09 am

kid5017
To avoid some conflicts with other stuff that changes memory I did the check for all values at addresses what I'm changing and it's ~ 300k of adresses
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Crystal Clear
 
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Post » Sat May 19, 2012 3:51 am

Alexander, it would be helpful if you would post some information about how to tell if your version is working and the differences between this version and your version in the new thread.
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Joe Bonney
 
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Post » Sat May 19, 2012 2:08 pm

I'm getting a bit faster performance with SkyBoost on an Intel E8400 Dual Core 3 ghz
I would probably use the SKSE one, but I'm still leery because I had trouble with named corpses teleporting on me,
and only one other person has had the problem I mentioned.
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Nana Samboy
 
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Post » Sat May 19, 2012 11:52 am

The link to the new thread is:

http://www.gamesas.com/topic/1324009-tesv-acceleration-layer-thread-5/
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Madison Poo
 
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