The Comprehensive ESO Mechanics thread, 100% Sourced Informa

Post » Sun May 05, 2013 6:26 am

Bump for a sticky. Excellent correlation of information for those that are unaware of Tamrielfoundry.

Question:
What source did you get the information that players from different alliances can party up for a dungeon together? I must have missed this podcast
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Sarah Unwin
 
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Post » Sun May 05, 2013 6:46 am


That is all speculation based on the fact that PvP can occur in Public Dungeons in Cyrodill

http://tamrielfoundry.com/2012/10/interview-brian-wheeler/

Ctrl + F for "full pvp in those" and then read that line.

I'm currently working to link sources every bit on information on this thread, but that will take a while to do so. I lost a very important interview also where I believe either Paul Sage, or Matt Firor said that they do not want a vet-only game in Cyrodill... Trying to find it and add it to the list.
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Soph
 
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Post » Sun May 05, 2013 7:23 am

Wish I could give you my second post so you could reserve it for more information
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Lauren Graves
 
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Post » Sun May 05, 2013 9:12 am

I just tested it; I looks like these boards allow you to have an unlimited amount of text in your posts... Interesting.

Edit:

I'm also going to add in some information about fast travelling "Wayshrines"

Magicka actually affects the strength of your spells

Stamina increases damage with your weapons

Mundus Stones make an appearance, which are similar to the guardian stones in Skyrim

There will also be racial abilities

My theory on being able to customise your skills and abilities as they progressed was also correct

Indication that there is progression in skills not only in PvE but also in special PvP Skill Lines...

All of this will come either "Thursday" (which is today for me) or Friday.
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Vincent Joe
 
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Post » Sun May 05, 2013 1:49 pm

You've done a service sir. Thank you!
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adame
 
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Post » Sun May 05, 2013 6:07 am

Yey for less confusion, I have noticed that a lot too. It's just that the information out about the game is so fragmented. Anyway, the following is what I know about the game from videos, interview, podcasts. I could be a bit off on some things and I guess stuff is still changing.

"Public Dungeons which are in many old the older MMOs will progressively get harder for every 1.5 players who join the dungeon."
Are you sure it's for every 1.5 players? As a video I was watching just said they were balanced for 1.5 players. I would assume they meant as more people go in it would be getting easier not scaling up.


"These Alliance Points allow us to, presumably, to increase our Magicka, Stamina and Health pool, similarly to how it was in DAoC where you could use Realm Points to increase certain stats and acquire new abilities."
That sounds like complete speculation. They have said you can use alliance points to buy siege equipment. It may have other uses but I haven't seen anything else. You could also buy them with gold, so both PvP and PvE players can get them.
PS: Oh, with some google-fu I found what you were talking about. "Yes we have a PvP progression system that we haven't really talked about yet," says Firor. "And in beta we'll go further into this, but you get Alliance Points the more you PvP, you get more abilities, and in that sense it's similar to Camelot where we had Realm Points." - http://www.guardian.co.uk/technology/2013/feb/01/elder-scrolls-online-interview-part-2


"You can also Fast Travel between keeps that your faction owns. However, if that keep is under attack, you cannot fast travel to it."
I think they also said the keeps form a network that you could cut off if you take a keep in the link.


"They also don't want people looking at their cooldown timers; in fact. Skills in ESO won’t have a cooldown timer at all."
They do have cooldowns but they are very short, like a few seconds or so I think. To stop people spamming one skill repeatedly in a short time I guess.


"Destructible environments are another aspect the Developers really want to push out in PvP. They want you to capture a keep however you want. Whether that means going through the front gate of the Keep, or blowing all the walls up around the Fortress, they want you to PvP however you want. They do not want people to be bottlenecked and only limited to 1 or 2 ways to breach a keep."
If you do blow up all the keep walls your going to have to repair them all after you take it. They don't just magicly repair themselves.

I think Tab-Targetting was removed.

"
Using your shield to bash/knockback/stagger your opponent
Can be used as a Stun-Block, or to break out of Crowd Control
"
I think It's the same as TES where you hold block(RMB) and attack(LMB) to shield bash and that same action to break out of a stun and give you stun imunity for 3 or 4 sec.
Also on Dodging I think in some cases they meant just sprinting out of the way. You don't seem to have anything about sprinting at all? Sprinting will use Stamina.

"So people who hardly take advantage of Finesse will never be able to use their Ultimate ability."
More speculation? Finesse will still build up as you fight unless your watching TV randomly clicking your mouse. The ultimate class skills will need different amounts of finesse to be used.

"This “Finesse” gives you more experience points during that combat, and also rewards you with either more loot, or more unique items."
I got the impression if you saved your finesse instead of using your ultimate you would get more experience for the finesse you have currently as you killed stuff.

"This is to lead us into many expansion packs where our max level cap will be increased, giving us a real progression in each expansion release."
Even more speculation? Maybe wait for the game to be out before we start looking at what they could do in expansions?

"They estimated that it will take 15 hours to reach level 10"
One of the press guys got to level 8 in 3.5hrs and said that the levelling was very easy and should be toned down as they were out levelling the content.

"whilst taking into account the downward slope scaling of the %XP/Time ratio"
They confirmed their xp is scaled?

"You will also be able to level up your weapons."
You have one hand, two hand, duel wield etc. that you level up. You can change the basic attack of the type of weapon (EG: bit slower but does more damage) and improve the "weapon skills" as you get higher level the skills also branch out, kinda like you gain a new weapon skill.

"They want us to be as free as possible with our character progression"
I know the Devs keep saying that but I call BS. You may be able to pull out a bow and shoot people but a Dragon Knight isn't going to be as good with a bow as a rogue class. I can be a bit of a min/maxer in MMOs and I just keep thinking, yeah that sounds good (that is why the devs keep saying it - it's a selling point) but it isn't going to be optimal. However it could turn out to be the other way where a stealthy Warden in light/medium armour with duel daggers is OP.
You are free to do what you want with armour, weapons and stats in health, stamina and magicka but your still stuck with your class skills and class ult. Also I haven't seen anything about been able to reset your hp/sta/mag. Oh also by level 50 you will be able to max only one of the 3. So max health and 50% of stamina and no magicka or max health and 25% in the other 2.

"indicating that a heavy armour mage will be outputting much less damage than a mage in robes."
The armour it's self has stats on it, so Medium armour could have Sneek and Stamina and Light armour would have Magicka and something. So by putting on Light armour that has Magicka, your spells would do more damage.

"They want you to look however you want, whilst being effective."
You can mix Light, Medium and Heavy armour, there aren't set bonus for wearing all one type of armour. Just to be clear I'm not saying there aren't any set bonus at all, I don't know about that. That could be what they meant.

"You can also get pets through the perks system to aid you in combat."
You can get pets from your ultimate abilities too.

Some of the starting class skills.
Dragon Knight:
Fiery Reach - GET OVER HERE!
Slam - stun
Spiked Armor - buff damage to attackers/ armour
Dragon Armor (Ult) - AOE fire damage

Templar
Sun Strike - basic nuke
Sun Fire - better nuke
Rushed Ceremony - basic heal
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Mark
 
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Post » Sun May 05, 2013 8:53 am

Ultimate pets do not stay with you, they will be as a summoned x second pets, and those pets are VERY powerfull.

They tested TAB targetting removal but it was not confirmed what the actual outcome was. The problem is that it always targets the closest enemies, thus if 40 players TAB 1 time, they will always get the closest target and insta kill him with ranged etc repeating that nonstop would mean PvP turns out to be boring single shot fest in zerg mode.

- I would like a link to the podcast or info that talks about keeps and them being fast travel locations etc.
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brian adkins
 
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Post » Sun May 05, 2013 11:07 am


"TF: What about fast travel within Cyrodiil, is that substantially more restricted?
BW: Yeah, there are no wayshrines within Cyrodiil like you have in PvE territories. You travel from keep to keep, and they’re connected in a network where if you take out certain keeps, the enemy faction loses its travel network."
- http://tamrielfoundry.com/2012/10/interview-brian-wheeler/

I think I may have heard about it somewhere else too, but there you go
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NO suckers In Here
 
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Post » Sun May 05, 2013 9:16 am


This link and its information should be explored and advertised more, there is loads of new info in it.
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rebecca moody
 
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Post » Sun May 05, 2013 5:37 pm


Lots of what people have been arguing with you with was right there in that 4 month old article
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Melissa De Thomasis
 
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Post » Sun May 05, 2013 8:19 pm

This thread is as badass as your nicolas cage avatar, hehe thnx for the effort.
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Hazel Sian ogden
 
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Post » Sun May 05, 2013 8:30 am

"Paul sage has stated that he wants us, the players, to work hard to get the gear we want. He also stated that he wants us to feel rewarded, full of achievement when we do accomplish our goals of getting the gear we went. This is hinting towards a very long progression curve and grinding (Sorry! No freebies here!) They estimated that it will take 15 hours to reach level 10, which is quite a lot considering that’s 1/5th of your total level, whilst taking into account the downward slope scaling of the %XP/Time ratio (In other words, getting longer to level as you reach higher levels)"

This is what i'm worried about. I'm not a fan of eternal grinding for the fluff set of the month...

Second, will be maps level based?
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kitten maciver
 
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Post » Sun May 05, 2013 11:18 am

imo, the MMOs we have and had, have been spoiling people by pampering and handing them stuff on silver platter.

if you want something in this world in real life, you put effort into it. the same rule should be in persistant world mmos. effort is needed, without it everything ingame becomes irrelevant.

and imo its a sad thing if we ruin a ES MMO game with irrelevant content.

my 2c
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Jordan Fletcher
 
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Post » Sun May 05, 2013 8:48 am

I find that very good.

Im more the RTS player. I play to beat the game. I play to accomplish something. Items are the representation of these accomplishments. If the Item is accessable by everyone without efford, its worthless.
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Paula Rose
 
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Post » Sun May 05, 2013 5:45 am

There's a balance between endlessly grinding and having accomplishments
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Manuel rivera
 
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Post » Sun May 05, 2013 4:33 pm

Yes! Finally. I've been waiting for this thread for months. I would've made it myself if I wasn't so lazy busy.
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Dylan Markese
 
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Post » Sun May 05, 2013 2:10 pm


With the Public Dungeons, there's hardly any information about the scaling of it. They throw the number "1.5" around a lot. They mentioned "Balancing" of it, but they can be interpreted in any way you wish. If you could link that video with public dungeons It'll be of great help.
-

Could you source that if possible? I've not read that bit of information before.
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The PvP Combat video interview with 3 of the Developers have said that there aren't any cooldowns. But it is all managed by our Stamina and Magicka.
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Nope, they've said in one of their videos; If you destroy their walls, they will not magically reappear and you will need to fix it with resources; another alliance can just charge in right after your alliance has just infiltrated and captured the keep.
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Yes, Sprinting also uses stamina, just like in TES games. Heavy armour grants you diminishing returns I presume, just like in TES games.
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Yes, that part is pure speculation. But they've already confirmed they will be releasing expansions and content when they were talking about how not all of the land will be accessible at launch.
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They've not confirmed it, no. But in every MMO, experience is downward sloped. It's the same in TES also. Pure speculation also.
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I was simply quoting what they said in one of their interviews. I did say afterwards, it's not confirmed if it's the weapon itself that levels, or your perks with that "type" of weapon increases.
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I really need to source information onto area's in this thread. I'll work on doing that later


Indeed. I'm also sure I've missed out some information in that interview. I'll read through it again later when I get the chance.


Bingo. As long as the grind is evenly balanced by achievements and rewards, it's worth it.
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Oyuki Manson Lavey
 
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Post » Sun May 05, 2013 4:07 pm

Updated the thread, Sourced some information. Working on sourcing the entire post as well as a Skills section overhaul.
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Avril Louise
 
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Post » Sun May 05, 2013 8:14 am

Thanks!
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Abel Vazquez
 
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Post » Sun May 05, 2013 4:48 pm

Entire post really should be sourced, so everyone can look it up for themselves.

I see that you're doing that...
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Eoh
 
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Post » Sun May 05, 2013 6:27 pm

great work and good presentation and format

bump -Law
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Katie Pollard
 
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Post » Sun May 05, 2013 7:54 pm

Best thread of this forum...
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carla
 
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Post » Sun May 05, 2013 6:59 pm


So I was just re-watching some videos and reading interview to find it. I haven't been able to find it yet. However there is some information on public dungeons in the tamriel foundry coverage.


"Public dungeons are really exciting because a public dungeon operates almost exactly like an overworld zone. It’s just slightly harder than the overworld zone to encourage people to team up" - http://tamrielfoundry.com/2012/10/interview-matt-paul/
"Also, there are all the public dungeons; we have a lot of public dungeons in Cyrodiil as well." - http://tamrielfoundry.com/2012/10/interview-brian-wheeler/
"This dungeon is intended to challenge players between levels 5 and 7, I had achieved level 9 by the time I reached it, so was able to handle its challenges without assistance." - http://tamrielfoundry.com/2012/10/gameplay-impressions/



I guess you have already seen my post #33 now.


I just looked up the source (Episode 43; 1:07:37 - and on) for saying there was a cooldown, it may not be all skills and the most limiting thing is still going to be your Stamina and Magicka. He also goes over some of the Templar skills in more detail. If you haven't heard that podcast before, give the whole thing a listen, it's packed full of information. Maybe also listen to the episode before that, it has some interviews and stuff.
http://elderscrollsotr.mymiddleearth.com/category/podcasts/

It looks like you have edited that part a bit now anyway. There is a bit of information in the podcast I linked above about weapons.
Another good source on the subject is a preview at mpogd. I would love the know what that "and Rune" part is talking about, runes are weapons of some type?
"Whether the full list had been incorporated or yet I'm not quite sure, but so far players can use a Two-Hander, 1-Hand and Shield, Dual Wield, Bow, Fire Staff, Ice Staff, Lightning Staff, Heal Staff, or 1-Hand and Rune. Much like how the game handles abilities and how the single-player stresses becoming more proficient with weapons the longer you use them, the longer you use a single weapon the more powerful you'll get with it. While playing my Dragonknight, I chose to go the 1-Hand and Shield route, which features a leveling system such as this:
  • Stalwart (passive) - reduce stamina cost of blocking 80
  • Crippling Strike - deals 18 physical damage snare for 20% for 5 seconds and stacks up to three times
  • Passive Aggressive (passive) - reduce stamina cost of blocking by 20%
There are a total of eight ranks by which you can increase your character's proficiency"
http://www.mpogd.com/news/?ID=11149


That helps alot :-D



"Yes, there will be an Online Trading Post, where you can put items up for sale. Though, the extent of this has not been stated whether it is faction locked or a Global Market, where you can sell through all 3 different factions."
I think the trading is only between your fraction. In the pc gamer interview they talk about how Maria could craft something and put it up for sale to other fraction members( see 5:55 in video). In the context of that video it wouldn't make any sense if any fraction could buy the stuff put up by the other fractions. Just to note that is also the video they talk about summoning a pet with a ultimate ability(10:20).
http://www.pcgamer.com/video/elder-scrolls-online-designers-interview-vad4grX0fq6A3
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Enny Labinjo
 
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Post » Sun May 05, 2013 10:39 am

great read, great thread. thanks so much for putting in all the time to do this.
I have some questions about the size of provinces-- you stated that each province will be similar in size to it's single-player counterpart, with all the main towns/cities.
however the maps I've seen have only part of the provinces shaded in, for instance Western Skyrim is not shaded. Does this mean Markarth (and The Reach) will not be in the game? or will they be part of an expansion?
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XPidgex Jefferson
 
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Post » Sun May 05, 2013 7:51 am

I did see someone who did a map speculating on what parts of Tamriel would be in game. I guess that is what your referring to. As to whether specific places are going to be in game I think we will have to wait for non-NDA beta.
The site is giving me a 509 so see cache.
http://webcache.googleusercontent.com/search?q=cache:vaZtLzm6xgwJ:www.tesof.com/topic-available-areas-on-teso-release+&cd=1&hl=en&ct=clnk&gl=au&client=opera
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April D. F
 
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