» Sun May 05, 2013 7:17 am
I edited my space on public dungeon (I think I did at least) and I will continually be updating that area once I've got a whole collection of podcasts and interviews, so we get a very broad idea on how these dungeons do exactly work.
I'll give link a look at later when I get the chance to. Runes in most games are usually slots items you can attach to your items.
I believe that it was also in the Matt Firor interview with MMOHut that he also confirmed there will be an online trading post. I'm going to go back through all of my sources eventually to make sure all of the information is accurate, and in case I've missed anything out.
In other news; Have you heard of Morphing? It's a mechanic Paul Sage has mentioned a lot. From what I've read so far, you level your weapon talents which have their own skill tree. Then, I believe, your abilities level up and have their own skill tree, which is reliant on your weapon talent skill. These abilities eventually have their skill tree "Branch outwards" where you can customize the mechanics of the skill.
It's still pretty rough because a lot of the interviews worded it much differently from each other, but if anyone could find more information about skills, abilities and levelling of perks, skills, skill customisation, anything hinting towards skill customisation or places where the term "morph" or "morphing" has been used, could you please link it here?
I'm working on a complete overhaul on the abilities and skill mechanics section at the moment also, and going to make the PvP section more presentable.
Also, tab-targeting WILL be in ESO still. In an interview from I believe the 27th of January 201 (Source 20) Paul Sage said there will be a tool which helps with your aiming. This is hinting towards how the tab-targeting mechanic works, which is more of a helping tool, rather than an actual "lock-on".
Yup I'm working on this now. I just wanted to get the information out as fast as I could and completely forgot about sourcing