Wow, seriously? Get over it. Okay so they simplified some things. Frankly I could care less, it's nice to not be tied to all those behaviours. To get the most of out of things it's still wise to concentrate on certain perk trees your just not 'forced' to. I didn't have to spend two months planning my character and then realise I messed up and re-do a four day trek through the training levels to re-build my character. That right there will make replay so much more inviting. True the graphics aren't always what they've been boasting they will be, but some things do look pretty cool. The story lines are there though and that is always the most important part of any RPG in my opinion. The added conversations and back stories and more 'evolved' npc personalities are making it a far better experience than either Morrowind or Oblivion. And, yep, I'm gonna say it I love my finishing moves ala Bioware. I don't think that it's Bethesda being idiots that has you seeing red, it's your quite rigid expectations. Can't wait for the next one!
@Inatar so right about the walking, oh the walking
It's been a long time since I've been so cripplingly disappointed with a game. Todd Howard should be ashamed of himself. From the unique, handcrafted master art that was Morrowind, released nearly 10 years ago, to this? To a piece of saturday night entertainment that panders to the lowest common denominator and BLEEDS mind-numbing repetition and lazy design? I've stepped in puddles deeper than this game.
All that with and the irony of a "Play however you want!" slogan slapped on the top. Well, I would, but you're not letting me. Because the game isn't designed to give me a deep, personal experience. The game is designed to impress teenagers with spectacle and explosions and dragons (ooh!) and rob them of their parent's money. And the saddest thing? It's working. So all you connoisseurs of high class gaming? (a title which has been twisted into a false insult by idiots who respect idiocy) You're getting more of the same. Because it sells, and only because it sells. There is no artistic integrity in this game. Not a shred of it. I refuse to believe that, in the 10 years since Morrowind, the Bethesda developers have lost so much common sense and become so infantile to put this on a par with that great game.
Three stats? No classes? No major and minor skills? No birth signs? No weapon deterioration? No crossbows, spears, throwing weapons? No spell making? No potion naming? Where did the medium armour skill go? Where did the unarmed skill go? Where did the unarmoured skill go? What about acrobatics? What about athletics? What about mysticism? Why do I feel tired and uncompelled to search through any of these crates, barrels and bags? Maybe it's the 10 gold and potatoes that I know I'm going to find.
Absurd game. I'm half expecting to check the calendar and realise that it's April 1st. Bethesda hit the promised land of RPGs with Morrowind and ever since then they've been scrambling around trying to figure out what made that game great -- and missing every time.
Please don't make a sequel.
Thanks.