This game needs serious balancing, is it even worth playing

Post » Fri May 11, 2012 3:35 am

My mage/assassin hybrid is killing everything on expert difficulty.
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Amiee Kent
 
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Post » Thu May 10, 2012 6:46 pm

Here's why mages are weak relative to physical damage classes. I'll use bows as my example. With top-level archery, maxed out archery perks, top-level smithing, maxed out smithing perks, top-level enchanting, and maxed out enchanting perks you can literally do (100% (overdraw) + 160% (double archery enchantment on bracers) + 160% (double archery enchantment on ring) +160% (double archery enchantment on pendant) +100% (smithing improvement)) damage. That's 700% of base damage if you've maxed it all out. And that's not counting alchemy, which can throw an extra 100% or so into the mix as long as you feel like chugging potions. That compares to a bonus of 50% *total* for destruction, from perks. It's not even close, scaling-wise.

The problem is that every enchant and potion, and most perks, are aimed at reducing mana cost, rather than increasing damage. You just can't stack damage like you can with a physical damage class.

True. Enchanted warrior armor can make the warrior do incredible damage and the ability to make the armor legendary with smithing is unbelievably good, pretty much adding +70% more armor and up to +700 more base damage than without the legendary and enchantments. Even without enchanted or legendary armor though the warrior is better than the mage but when items are included omg, the difference is extreme.
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Loane
 
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Post » Thu May 10, 2012 9:51 pm

My mage/assassin hybrid is killing everything on expert difficulty.

In skyrim I think the vast majority of hybrids do decently. But the pure tank is most imba while the pure mage will struggle to most.
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josie treuberg
 
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Post » Thu May 10, 2012 11:58 pm

Here's why mages are weak relative to physical damage classes. I'll use bows as my example. With top-level archery, maxed out archery perks, top-level smithing, maxed out smithing perks, top-level enchanting, and maxed out enchanting perks you can literally do (100% (overdraw) + 160% (double archery enchantment on bracers) + 160% (double archery enchantment on ring) +160% (double archery enchantment on pendant) +100% (smithing improvement)) damage. That's 700% of base damage if you've maxed it all out. And that's not counting alchemy, which can throw an extra 100% or so into the mix as long as you feel like chugging potions. That compares to a bonus of 50% *total* for destruction, from perks. It's not even close, scaling-wise.

The problem is that every enchant and potion, and most perks, are aimed at reducing mana cost, rather than increasing damage. You just can't stack damage like you can with a physical damage class.



Can you heal with a bow? Can you slow enemies with a bow? Can you summon with a bow? Can you fear people with bow? Can you become invisible with a bow?

Everyone thinks that you should get all this amazing utility with no downside at all?
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Neil
 
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Post » Thu May 10, 2012 6:45 pm

Post limit.
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Jeff Turner
 
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Post » Thu May 10, 2012 11:19 pm

Adding a post to this... I was reading your posts on the last several pages... Like this one
The problem arises when the tank does more damage than the dps. Very few current balanced games have tanks out damaging dps though tanks do solo better in this game the different is substantial. Destruction is pure crap cuz it does too little damage and requires too much mana.

In balanced games like league of legends/ect the spell casters like ryze to so much burst damage but have very little life while the tanks like malphite do little damage but survive to much better. The tanks here do more dps, burst damage, and tank much better. This is the problem I"m emphasizing.

Here is your issue, defined: This is not an MMO. :) All your language - tanking, face-rolling warriors, tanks out damaging dps... those all apply to multiplayer games. It doesn't matter here - I mean, character build matters, but not in the way you are trying to shoe-horn it to. Think differently as you play this game. It's a single player RPG. You play the character, not the templated spec.
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Jonny
 
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