This game needs serious balancing, is it even worth playing

Post » Thu May 10, 2012 7:39 pm

I noticed this to, I tryed to play a battle mage and I pretty much just gave up on that since my spells cant kill anyone so I end up using a healing spell in one hand and my sword in the other. But I have found no trouble with NPC mages only NPC warrior tanks. Which is to bad because I think the magic system has alot more potential then this.
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Nauty
 
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Post » Thu May 10, 2012 5:33 pm

Thats what the op based this all on...
The OP based it on three very silly built high end characters (the rogue should be majoring in Health, not stamina for instance) that he then used to kill off a cities worth of NPC's. The Warrior had a much easier time then the others.

Ok, you win there.But wouldn't most of that damage be overkill? Plus, you can be a godlike DPS caster with destruction and enchanting alone.For warriors, you'd need 2H, Archery, Enchanting, and (possibly) Smithing.
You're not a very godlike DPS caster, since it takes a year and a half to kill anything at the later levels with those spells and many of the bosses are immune to the stagger. And this doesn't even account for the risk of giving yourself an epileptic seizure from the over-large spell effects (The entire room blows up, and the orc only loses 10% of his health bar, really, really?) and the tendency to kill any friendlies in the area by accident (Friendly NPC's appear to not scale as well as enemy NPC's).

Idly a tip for those that like doing the DPS thing with mages, you'll be doing vastly better DPS if instead of Dual Casting, you instead first press the Right hand, then Left hand so you have both hands charged with different spells. Then you start alternating by releasing right->release left+click right->release right+click left etc etc. You'll now be shooting spells like a machine-gun.

However unless you exploit enchanting to get spell costs down to 0% you'll be going out of mana rather quickly(about 3-5 seconds).
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A Lo RIkIton'ton
 
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Post » Fri May 11, 2012 12:29 am

Being a mage is way easier than being a heavy melee warrior in my experience.
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Danel
 
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Post » Fri May 11, 2012 1:24 am

I'm playing a Nord Battlemage (focus on Destruction, Restoration, Heavy Armor, One-handed [sword], and Smithing). At level 14 I'd say its pretty balanced. Magic is so much better in this game I might (for the first time) play a mage without armor. Even starting with a Nord - who is NOT cut out to be a mage - things are going very well. I'm just not sure what people are complaining about.

At the same time some of the enemies are really tough and if I didn't have Shouts I'm not sure I'd be doing as well. Skyrim is challenging me in ways OB never did. I suspect if I played an Altmer "pure" Mage I would totally own the game - this way its more challenging and fun. :tops:

mages need shouts to just get by. Warriors just faceroll.
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Erich Lendermon
 
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Post » Fri May 11, 2012 2:25 am

With Skyrim, it seems a poor idea to judge its balance by damage-per-second alone.
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Tina Tupou
 
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Post » Thu May 10, 2012 1:45 pm

Which ones would that be exactly? My game has no issues enchanting heavy armor with the mage enchantments.



I stand corrected, I was comparing heavy boots to light bracers. Thankyou sir, for making me disapointed with the enchantment system.
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N Only WhiTe girl
 
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Post » Thu May 10, 2012 7:47 pm

I stand corrected, I was comparing heavy boots to light bracers. Thankyou sir, for making me disapointed with the enchantment system.
Yeh, it's a bit silly. The main reason to use cloth is because until you're at an extremely high level of enchanting, you can't match the enchanting level of the random cloth items that drop everywhere, but once you do there's literally no reason to go unarmored.


With Skyrim, it seems a poor idea to judge its balance by damage-per-second alone.
Well, Destruction doesn't really do anything else. It would be one thing if it made walls/slowed enemies/debuffed them etc. But Destruction is pretty much all damage.
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Francesca
 
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Post » Thu May 10, 2012 9:08 pm




Well, Destruction doesn't really do anything else. It would be one thing if it made walls/slowed enemies/debuffed them etc. But Destruction is pretty much all damage.

That's why they should have kept things like Drain: (Skil).
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Charity Hughes
 
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Post » Thu May 10, 2012 8:20 pm

With Skyrim, it seems a poor idea to judge its balance by damage-per-second alone.
I think comparing a fire spell that is purely used to damage vs a smack that is purely used for damage is perfectly reasonable if we focus on a skill by skill comparison of damage skills after factoring their synergy with other skills instead of making up classes.

the specific skills destruction, one handed, two handed, and archery have very little purpose outside of damage.
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Mark
 
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Post » Thu May 10, 2012 5:18 pm

With Skyrim, it seems a poor idea to judge its balance by damage-per-second alone.

Ok, aside from damage. Overall mages struggle while warriors faceroll.
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A Dardzz
 
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Post » Fri May 11, 2012 1:00 am

From reading this thread, it would appear some people lack the imagination or intelligence to play a mage or rogue type character. If all you want to do is mano-a-mano in their face combat, don't play a mage or rogue.
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Crystal Clear
 
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Post » Thu May 10, 2012 9:49 pm

Exactly. The issue is with Destruction in particular not measuring up with any of the other ways of dealing damage. This is largely connected to the fact that the weapons synergize greatly with blacksmithing/enchanting while Magic doesn't.

You can do all those enchantments with Archery too. Archery can also exploit the up to 30x damage multiplier you can get from sneaking for damage potential up into the thousands. In fact Archery is my Mage's main method of attack against most difficult enemies, since my bow hits for over 100 damage per hit without even any skills in the Archery tree or Archery damage enchants(My enchants are all carrying capacity).
Achery doesn't get a 30x bonus, please stop
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Jack Moves
 
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Post » Thu May 10, 2012 1:44 pm

From reading this thread, it would appear some people lack the imagination or intelligence to play a mage or rogue type character. If all you want to do is mano-a-mano in their face combat, don't play a mage or rogue.
From reading your post and then remembering what I actually read in his thread where he said his "rogue" was the strongest and didn't even need his rogue skills to survive combat it would appear you didn't read the thread even though you said "from reading this thread".
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Lilit Ager
 
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Post » Fri May 11, 2012 4:41 am

From reading this thread, it would appear some people lack the imagination or intelligence to play a mage or rogue type character. If all you want to do is mano-a-mano in their face combat, don't play a mage or rogue.
Thats pretty much what i got out of this thread too, they have all these tools to use but insist on trying to fix a vase with a hammer
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Saul C
 
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Post » Thu May 10, 2012 8:52 pm

From reading your post and then remembering what I actually read in his thread where he said his "rogue" was the strongest and didn't even need his rogue skills to survive combat it would appear you didn't read the thread even though you said "from reading this thread".

Regarding part in bold. This is not playing a rogue, it's playing a light warrior. Clearly you didn't understand my post.

Actually I think it is just the difficulty of this game. Mage enemies are powerful as they should be to melee characters and melee enemies as they should be to mage characters. I've been playing with my assassin char and both types of enemies can be a rea challenge. Mages have powerful spells, but I usually take them out before they know I'm there. Warriors can be monstrous tanks, but some poison can weaken them to where they are powerless. the game isn't really that inbalanced, it's just more challenging than Oblivion where you can god mode on everybody. I loved how in Skyrim, where my assassin was powerless against a Frost Troll when it came to close combat. I had to resort to using my bow and use guerilla tactis to finally bring the beast to its knees where I delivered the finishing blow. I find the game more balanced in difficulty than inbalanced.

This person gets it. Clearly you do not Chiatroll.
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Heather beauchamp
 
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Post » Fri May 11, 2012 2:15 am

Achery doesn't get a 30x bonus, please stop
I misremembered, specifically archery gets 6x while it was daggers that went up to 30x. However 6x on a weapon that already does 250 damage is ample.

Regarding part in bold. This is not playing a rogue, it's playing a light warrior. Clearly you didn't understand my post.
Thats pretty much what i got out of this thread too, they have all these tools to use but insist on trying to fix a vase with a hammer
You seem stuck on the idea of classes, this game doesn't have classes, it has skills. You can kill people by either using One-handed weapons, Two-handed weapons, Archery or Destruction Magic.

Three of these scale, one does not.
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Miss Hayley
 
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Post » Fri May 11, 2012 3:14 am

I think you guys are over stating how poorly destro scales

If you just stack -spell cost enchants, then you're gonna be weak. Be more creative
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Wayne W
 
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Post » Thu May 10, 2012 7:37 pm

I think you guys are over stating how poorly destro scales

If you just stack -spell cost enchants, then you're gonna be weak. Be more creative
Like what exactly, oh wise one?
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Melung Chan
 
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Post » Thu May 10, 2012 1:45 pm

I think you guys are over stating how poorly destro scales

If you just stack -spell cost enchants, then you're gonna be weak. Be more creative

Unless you stack nothing but spell cost enchantments and grab all the half cost perks you won't have enough magicka to really last through a fight. Not all spells deal damage, but they're damn expensive all the same.
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JAY
 
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Post » Thu May 10, 2012 9:34 pm

Well i'm still early in the game,about level 8,and am playing a Sword and Shield warrior type.

I use archery and sneak sparingly,and magic not at all.Right now i'm getting owned by a couple witches whom have me dead by the time i can even get into melee range.I'm suspecting my character will not have better success against magic types,even as i level,using this playstyle.

It's the type of character i chose to play though and i'm going to stick with it even if it means does mean becoming frustrated at times because i'm not good against everything.
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~Sylvia~
 
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Post » Fri May 11, 2012 12:30 am

Regarding part in bold. This is not playing a rogue, it's playing a light warrior. Clearly you didn't understand my post.

Didn't need them and saying they aren't any good are too different things.

rogue skills don't do damage. Many of them supplement the ability to deal damage with non rogue skills though.

Anyway my posts only talk about the problem with comparing class by class insetad of skill by skill.

All destruction does is blow stuff up so it compares side by side with 1 handed, archery, and 2 handed.

Destruction doesn't defend you, it doesn't make you invisible, it doesn't make your enemies attack each other, it doesn't find enemies nearby or hide you. Destruction does damage. It has no more utility then an enchanted sword or bow or claymore. Because of this the specific skill destruction DOES compare to other damage skills archery especially.
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Anna Beattie
 
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Post » Thu May 10, 2012 7:39 pm

Without getting all into details and stuff....
Destruction magic seems terribly underpowered.
Level 9 dual wielding fire and spark takes 3 or 4 seconds of fire-hosing-in-the-face to take down a wolf.
Other variations seem similarly weak.

(Altmer Mage tweakin slider over to Novice here boss...)
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luke trodden
 
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Post » Fri May 11, 2012 1:43 am

Well i'm still early in the game,about level 8,and am playing a Sword and Shield warrior type.

I use archery and sneak sparingly,and magic not at all.Right now i'm getting owned by a couple witches whom have me dead by the time i can even get into melee range.I'm suspecting my character will not have better success against magic types,even as i level,using this playstyle.

It's the type of character i chose to play though and i'm going to stick with it even if it means does mean becoming frustrated at times because i'm not good against everything.

The best way to deal with enemy mages is to just do a lot of burst damage at once so they can't damage you or find a spot you can range them down where they can't reach you. If you go magic vs magic against them it'll be even worse than melee. In that regard mages are even more at a disadvantage.
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Cathrine Jack
 
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Post » Fri May 11, 2012 12:50 am

Without getting all into details and stuff....
Destruction magic seems terribly underpowered.
Level 9 dual wielding fire and spark takes 3 or 4 seconds of fire-hosing-in-the-face to take down a wolf.
Other variations seem similarly weak.

(Altmer Mage tweakin slider over to Novice here boss...)
You get those at level 1. Get better spells perhaps
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sam smith
 
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Post » Fri May 11, 2012 12:20 am

well this is early game noobness yet... warrior is strong but very weak against mage... slow from frost nuked by mage piroblast trust me mages can be very dangerous at master lvl also sneak perk whit 30x sneak dmg just ambush the hell out of most of the target. warriors is very strong till they run out of fatigue
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Mari martnez Martinez
 
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