I havn't gotten skyrim yet because i have exams coming up and i will just be distracted so i havnt played yet

but it sounds like the mages are similar to oblivion , spells that cost half your mana , and very underpowered , being forced to put points into mana rather than health makes you so vulnerable , but putting them into both makes a middle ground of being crap , I really disliked the way it was impossible to play a mage on default difficulty , now don get me wrong , I lowered the difficulty so i could kill somethin without chuggin a mana potion and it was great fun but i felt limited as the good spells cost 3 times my max mana at the best of times and I rolled a mage class , took ages to level up any magic skill in comparison to melee , played a redgaurd and no one could stop me even on default , really imbalanced , now yes i know i am talking about oblivion , Im just saying it was really underpowered then and it sounds much the same now from what i have read , I honestly dont mind it being underpowered as you can adjust the difficulty at the start of the game and just play like you want , but I do hope they fix the issue of the 5 dam spell costing 10 mana and the 25 dam costing 150 scenario ( not actual numbers but you get the point

) , thats the only issue i see with mages apart from skills taking ages to level but i heard they changed that system yay !

and I totally agree about diff builds require diff tactics , commen sense but it does svck as a warrior or theif you can go in and rip people apart / sneak through a pirate ship unnoticed but as a mage your forced to give em a few slaps , run away and hide or drink potions like your an addict and then finish em off with the rest or your sizzlers and firecrackers that cost 1/10 of your mana
