Thoughts on restriction within own faction's provinces?

Post » Sun Jun 03, 2012 10:03 am

Apples and oranges there sir.

A game mechanic from the series is go anywhere do anything ... changing the topic to whether all provinces are available is some kind of logical fallacy.

Well please do point me to the MMO where there is more to do than raid parties and go fetch quests. Like where you solve mysteries or try to make a real impact on the world.
I wouldn't say it's as true today as it used to be in the past when MMOs were much more complex. We have to remember a decade ago that MMOs appealed to a much smaller, hardcoe, pen&paper RPG audience that preferred a simulation (sandbox) rather than today's games (themepark).

Just look at Star Wars Galaxies when it first launched. It had 32 unique professions, dealing with a wide assortment of combat, crafting, and social activities. The developers gave the players the tools and it was up for the community to create their own Star Wars experience. It had a huge learning curve. But once players got into the game, it had so much depth and complexity that most MMOs today don't even come near what Pre-CU was. Making MMOs more casual, mainstream, and accessible has ultimately been the turning away of such in-depth and intricate systems such as this. We even see elements of this from Arena all the way through Skyrim by what BGS calls "streamlining" the game.

Back on topic. There is still a lot we do not know in regards to PvP, and there are the advanced features that ZMO has yet to reveal. But, the limiting of exploration (if to be true) would be a grave disappointment for many TES fans. As stated above, the one core principle that BGS has followed since Arena has been to "go wherever you want and do whatever you want." ESO could very well be the first game in the franchise to truly break away from that core element of TES games. Not to say that change is a bad thing, but it definitely could affect how people perceive and judge the game.
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Dawn Farrell
 
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Post » Sun Jun 03, 2012 6:37 am

I clearly am acknowledging DAoC's influence on the game. It probably has many similarities, which there's nothing wrong with. I just want Elder Scrolls Online to be true to The Elder Scrolls. If you could describe the RPG world of the elder scrolls; I'm willing to bet that within the first paragraph you mention player's having the freedom to wander the world at your own will. That's whats at risk here, I think. And voiced by many other people in this forum as well. Now, of course, I do understand that I can only take what I'm given here. And there will be oodles and oodles of Tamriel to explore for everyone...I just want more, I think we all expected more.
Which Elder Scrolls games allowed you to travel across all of Tamriel?
I apologise if I sound naive but it's been a long while since I played any of the TES series behind Oblivion and I cannot remember going across the whole continent in any of them. Daggerfall iirc was focused on High Rock, Morrowind focused on Vvardenfell, Oblivion in Cyrodiil. Now that I think of it, Arena was the only one that covered the whole continent was it not?
So even though you had the freedom to explore at will, you were never able to see all of Tamriel. Even Skyrim, the newest of the Series would not allow you outside of the Skyrim borders.
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Smokey
 
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Post » Sun Jun 03, 2012 6:05 am


Which Elder Scrolls games allowed you to travel across all of Tamriel?


That's a strawman argument. One of the defining features of the mainline TES games so far is that they allow you to explore nearly all of the available area right after you finished the character creation/initial quest. That's "all of Tamriel" in Arena, "around the Illiac Bay" in Daggerfall, "Vvardenfall" in Morrowind, "Cyrodill" in Oblivion and "Skyrim" in Skyrim.

TESO breaks with this tradition, by not allowing you to do so, neither at game start nor - as it seems - any time later. You get to visit 40-50% of the available area, that's it. It just goes to show that this will likely be a cheap and forgettable knock-off game like Stormhold or Dawnstar, not a "true" TES game.
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Alba Casas
 
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Post » Sun Jun 03, 2012 7:30 am

TESO breaks with this tradition, by not allowing you to do so, neither at game start nor - as it seems - any time later. You get to visit 40-50% of the available area, that's it. It just goes to show that this will likely be a cheap and forgettable knock-off game like Stormhold or Dawnstar, not a "true" TES game.

You mean, it's not going to be an SPRPG?? OMG, What were they thinking? Making an MMORPG that WASN'T an SPRPG. Ridiculous. What will they think of next? An RTS that isn't an MMO? That would be crazy.
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Ilona Neumann
 
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Post » Sun Jun 03, 2012 2:58 pm



You mean, it's not going to be an SPRPG?? OMG, What were they thinking? Making an MMORPG that WASN'T an SPRPG. Ridiculous. What will they think of next? An RTS that isn't an MMO? That would be crazy.

No, I mean (... and wrote - was I really that hard to understand? If so, sorry, I'll try harder next time): It's not going to be a true TES game, just a spin-off, like Stormhold.
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Doniesha World
 
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Post » Sun Jun 03, 2012 7:52 pm

Don't like this. Don't like being restricted to playing one third of the game. Don't like being told who my freinds in game should be (regardless of race - some of us even in character form are able to rise above national, racial and tribal loyalties). I'm always a Redguard. My partner is always a Khajiit. Now I won't be able to tell him in game that tea is ready.
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Hearts
 
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Post » Sun Jun 03, 2012 9:25 am

That's a strawman argument. One of the defining features of the mainline TES games so far is that they allow you to explore nearly all of the available area right after you finished the character creation/initial quest. That's "all of Tamriel" in Arena, "around the Illiac Bay" in Daggerfall, "Vvardenfall" in Morrowind, "Cyrodill" in Oblivion and "Skyrim" in Skyrim.

TESO breaks with this tradition, by not allowing you to do so, neither at game start nor - as it seems - any time later. You get to visit 40-50% of the available area, that's it. It just goes to show that this will likely be a cheap and forgettable knock-off game like Stormhold or Dawnstar, not a "true" TES game.

WTF is a strawman argument? I'm well aware of the defining features of the Elder Scrolls series, exploring all of Tamriel isn't one of them. I've been playing TES since Daggerfall, so the only game in the series that allowed it was the one I never played. While I might be disappointed that I can't explore all of Tamriel on a regular server, I'm not going to pout and stomp my feet like a 5 year old that drank too much red cordial. I'm going to look at the positives that the game offers (There are far more positives than negatives IMO) and I'm going to accept it for what it is, a massive multiplayer game in the Elder Scrolls setting. What might be a cheap and forgettable knock off to a handful of TES Zealots might introduce a whole new fanbase to the Elder Scrolls IP. Hopefully they wont act like spoiled children when Zenimax Online does something they don't agree with.

Quite simply, if you don't want to play it because you can't get your own way.. don't.
You still have Skyrim and your +5 Rose coloured glasses of Nostalgia.
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pinar
 
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Post » Sun Jun 03, 2012 5:26 pm

wellp I guess they are looking to appeal to the Niche fan base of DAOC rather than the MUCH bigger niche fan base of Elder Scrolls.....as of this moment if im restricted forever to only living and exploring in my triangular corner of the world........well ill just have to see in beta but from my point of view this is gamebreaking and I feel it should only apply on PVP servers not PVE

Believe it or not PVPers ARE a minority and basing a game around pvp is just......bad......business

and to answer the guy above me since when do pvpers not act like immature spoiled children? not wanting TESO to be pvp based is a mature opinion not an immature one
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james reed
 
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Post » Sun Jun 03, 2012 7:42 am



WTF is a strawman argument?

Checking the Wikipedia or Google is too hard?

http://en.wikipedia.org/wiki/Straw_man

You're basically misrepresenting other's arguments.

I'm well aware of the defining features of the Elder Scrolls series, exploring all of Tamriel isn't one of them.

Exactly. It isn't. The only person who claimed it was is ... you.
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Latisha Fry
 
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Post » Sun Jun 03, 2012 8:18 am

We have never been able to explore the whole of Tamriel before but we have always been able to explore to the limits of the world within the game. That's what I don't like. That an artificial limit is being set (probably) on where I can go when the game world is there and built and other players can access it.
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CHangohh BOyy
 
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Post » Sun Jun 03, 2012 8:03 am

I would like to freely explore as much as anyone, but it looks like that is not the case. I'll deal with it. You should, too.

I second this.
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Georgia Fullalove
 
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Post » Sun Jun 03, 2012 6:22 pm

Ganking is the least of all concerns. One way to deal with it is to give all "young characters" a battle horn. If a low level player spots a high level enemy riding towards them, or simply killing them - let them blow the horn and a few elite guards show up to show the intruder who's boss. And let the roads be patrolled regularly. And I'm talking heavy guards here, that are really strong and hard to kill. More than enough for the average ganker. Or hell, even make them imprison the ganker for "attempts of murder", and you could involve some sort of jailtime in this ES game as well!

On the whole situation.
To go with the theme of the podcast, "it is way too early to say anything about any of this yet", so all we can do is cling to our thumbs and hope. There is a lot of potential in this product, but it is up to ZMO if they will make the proper use of it or not.

I really like your thinking on this, I was also wondering if they could have territories in between territories, if you know what I mean? Little "No man's land" places where there is constant battle and borders are also patrolled.
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DAVId Bryant
 
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Post » Sun Jun 03, 2012 8:17 am

Honestly if there isn't a realm type that allows real pvp, and has these area restrictions. I will be hard pressed to bring any of my guild members over. I'm not saying they need to make the whole game field a gank-O-rama, but they could allow open pvp servers/realms. Where people who enjoy such things can play. Honestly as an mmo player. Playing another restricted pvp game, doesn't sound like fun to me. I remained pretty positive on a lot of the game, but honestly if they want to restrict this type of play and not have any servers that allow open pvp. Well it already killed a lot of my enthusiasm.

Will say it once again, not saying all servers should be that way. Would just be nice if there were a few servers with a rule set that doesn't provide "protected" zones. It's hard to imagine that WoW of all games would allow for more pvp freedom than games being made to come out in 2013.
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Bethany Watkin
 
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Post » Sun Jun 03, 2012 11:35 am

this game if you look closely enough is DAOC 2
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He got the
 
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Post » Sun Jun 03, 2012 6:50 pm

this game if you look closely enough is DAOC 2

Exactly what I've been hoping for since 2006 :)
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Matthew Barrows
 
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Post » Sun Jun 03, 2012 6:01 pm

I loved DAOC. If I had to pick the best MMO I ever played (and I played most of them) it would easily be DAOC; there wouldn't even be any sort of difficult choice. That said, I would have liked to be able to explore all of Tamriel on just 1 character. If that's impossible, I will live with it, though, just because this game sounds awesome so far.
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Georgine Lee
 
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Post » Sun Jun 03, 2012 11:20 am

I loved DAOC. If I had to pick the best MMO I ever played (and I played most of them) it would easily be DAOC; there wouldn't even be any sort of difficult choice. That said, I would have liked to be able to explore all of Tamriel on just 1 character. If that's impossible, I will live with it, though, just because this game sounds awesome so far.

And let's be honest, we all know we are going to make way more than one character in this MMO to try different classes or just to have an alt. you will see all if Tamriel eventually.
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Misty lt
 
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Post » Sun Jun 03, 2012 8:42 am

And let's be honest, we all know we are going to make way more than one character in this MMO to try different classes or just to have an alt. you will see all if Tamriel eventually.

My last post of the day (maybe), just ask your friends from other factions to record with DxTory and then you'll see it xD
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Devin Sluis
 
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Post » Sun Jun 03, 2012 9:48 am

If the game follows DAoC like it looks like, you will have a Coop server where you can go anywhere and group with anyone. If they announce server styles and there is no coop, then be pissed. Until then, relax.
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Lisa Robb
 
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Post » Sun Jun 03, 2012 6:35 am

This.
Imagine that. I love bretons and my friend loves Nords.
And we CAN NEVER PLAY together???? lol no matter how you justify this, this whole idea is just stupid.

make a character within his pact , problem solved
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Amy Siebenhaar
 
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Post » Sun Jun 03, 2012 12:10 pm

And let's be honest, we all know we are going to make way more than one character in this MMO to try different classes or just to have an alt. you will see all if Tamriel eventually.

here here ! some people on this forum are being so short sighted and inflexible , everyone always has 3-4 characters and if you want to see all tamriel so bad just re-roll in a different pact , its not rocket science
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alicia hillier
 
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Post » Sun Jun 03, 2012 10:41 am

oh man that's horrible :(
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Honey Suckle
 
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Post » Sun Jun 03, 2012 1:00 pm

wellp I guess they are looking to appeal to the Niche fan base of DAOC rather than the MUCH bigger niche fan base of Elder Scrolls.....as of this moment if im restricted forever to only living and exploring in my triangular corner of the world........well ill just have to see in beta but from my point of view this is gamebreaking and I feel it should only apply on PVP servers not PVE

Believe it or not PVPers ARE a minority and basing a game around pvp is just......bad......business

and to answer the guy above me since when do pvpers not act like immature spoiled children? not wanting TESO to be pvp based is a mature opinion not an immature one

You should constult with Matt Firor about this, I'm sure he'd love to hear from you...


P.S: The DAoC/3-Faction PvP style MMO market is massive, that's why Rift just tried to implement a 3-faction World PvP system into their game, because EVERYONE was asking them for it. Saying that the ES fanbase is larger without providing any stats and proof is just stupid. If that's the case, I can say that the DAoC fanbase is 7x larger, but with nothing to back that up.

Oh, and P.P.S: TONS of ES fans are on-board with this. They're seem to only be alienating a minority of their audience, not the whole thing. ES fans are heavily divided on this, us DAoC fans are not.
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trisha punch
 
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Post » Sun Jun 03, 2012 11:34 am

You certainly are in the wrong forum if you refuse to even acknowledge Firor's previous work and how it relates to ESO. This recent revelation proves just how much DAoC still influences his decisions.
PS, there will likely just be ranged guards that will insta-nuke you. Yeah, that was in daoc, too.

I would like to freely explore as much as anyone, but it looks like that is not the case. I'll deal with it. You should, too.

You are still free to explore the entire world as you please. You just won't be able to do it with a single character. Nothing is being taken away. Its just being done differently.
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Tamika Jett
 
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Post » Sun Jun 03, 2012 6:47 am

man why WHY, WHYYYYYYYYYYYYY

this game was sounding so good and now THIS.... oh well like skyrim I can "live" without some features I guess if the game is over all good
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Trista Jim
 
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