Total Biscuit on Fallout 4

Post » Sat Jan 16, 2016 4:18 pm

So it's only a role-playing game if it gives you pre-set dialogue options?
Why are people so focused on 'dialogue options' being the holy grail of role-playing? These are still limited to basically good, neutral, bad, sneaky, confrontational... which FO4 actually puts into the game as your playstyle. That seems to be a leap too far for many.

FO4 has a stronger narrative than I might like in a freeform RPG but at no point does it force you to do the main quest.
And let us not forget that all traditional RPGs had strong narratives that forced you along a set path, even previous Fallout games didn't give you carte blanche on character origin.
Don't want to run into the vault at the start, don't... it's not a long game but the option is there.
Feel like ditching Shaun and doing your own thing... go ahead, you still get xp for killing randoms and exploring.
In many ways FO4 gives you far more freedom and role-playing opportunities than the traditional old school RPGs but it hides them behind playing the game rather than reading dialogue ;)


I'm sorry Total Biscuit is so far off the mark with this one it's not even funny.
Maybe he needs to upgrade his gaming rig, I'm on a less than stellar build (4 years old, sitting a little bit above minimum but not by much) and have encountered very few bugs and with 240ish hours of gameplay only had a couple of CTDs, that didn't even freeze my system, just launched straight back into the game. For a Bethesda launch I've been surprised at how stable it has been (one 18 hour session in that time without a single hitch). The launch of Skyrim was far from that smooth, texture loss (pink dragons), BSODs, Dragons that wouldn't land or would fly backwards.
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^_^
 
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Post » Sat Jan 16, 2016 11:09 am

still not as good of an RPG as New Vegas in my opinion, your speech options actually affeceted who lives and dies and you had a bunch of smaller factions to work with and could work with the "bad guys" if you wanted, all these factions seem to have their own shade of gray, just because it is better than other Bathesda games at being an RPG does not make it a good RPG
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x a million...
 
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Post » Sat Jan 16, 2016 4:05 pm


doesnt make it bad either, each game have strong and weak points.

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LuCY sCoTT
 
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Post » Sat Jan 16, 2016 2:48 pm

ya its just this game's weak point is conversations and lack of choices in conversations which is what makes RPGs good.
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Sarah Edmunds
 
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Post » Sun Jan 17, 2016 2:27 am


hahaha no. good RPG are a combination a poitns. no just dialogue and choices. I have play ALOT of rpg over the year where u have 0 influence on the story and that doesnt make it bad.

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Saul C
 
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Post » Sat Jan 16, 2016 11:39 am

There are plenty of critics saying similar things, but no, according to this little safe heaven for people living in denial, they're all trolls :D

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Angus Poole
 
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Post » Sat Jan 16, 2016 10:21 am


and there is plenty that say Fallout 4 is a really good game =D

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Robert
 
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Post » Sun Jan 17, 2016 1:18 am


If that was all that made RPGs good, TellTale games would be the best RPGs of all time (and Morrowind would be one of the worst, with most JRPGs not even counting). Another "RPG aspect" that I think Fallout 4 completely excels in is the amount of freedom and choice we get in building our character and playstyle, and how rewarding each choice actually is. The character system is something I care a lot about in RPGs, and Fallout 4's easily got my favorite.

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louise tagg
 
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Post » Sat Jan 16, 2016 6:20 pm

meh..I like my review better..



never heard of this biscuithead guy before...Ive seen a lot better youtubers...

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Sasha Brown
 
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Post » Sat Jan 16, 2016 8:27 pm

I guess in a linear story that would be a normal thing to not have choices like witcher 3 I just like KOTOR and New Vegas more than that game because they broke away from that backwerds way of thinking that I don't want to make choices and decisions.

This game just seems like a weird love child of the Witcher 3 and New Vegas and only let's you make some minor decisions and not others that would make it a better game and story like the ability to

Spoiler
say "no" to blowing up the institute after you clear it out would be an easy thing to add but would affect the ending significantly.

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Maria Leon
 
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Post » Sat Jan 16, 2016 2:48 pm


Possibly, but you see only one group dismissing the opinions and observations, several of them objective, of the other group here.

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Madison Poo
 
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Post » Sat Jan 16, 2016 2:59 pm


and go to Notmutantallow forums and is the other way around, ofcurse in this forums u will find more ppl that like the game, Fo4 is a game that work on the Bethesda formula.

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Wayland Neace
 
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Post » Sat Jan 16, 2016 11:00 pm


I see everyone dismissing opinions here, yo. That's part of the reason this discussion is so tired.

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Ross Thomas
 
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Post » Sun Jan 17, 2016 12:48 am

It took him nearly two months to parrot the same things that has been said hundreds of times? And this guy is making millions on youtube? ˉ\_(ツ)_/ˉ

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mike
 
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Post » Sat Jan 16, 2016 11:55 pm


i know what u mean, i play wow since the day 1, this forums are becoming like WoW forum after each expansion

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Mr. Ray
 
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Post » Sat Jan 16, 2016 8:12 pm


I'm certain NMA has plenty of people who enjoy F4 for what it is.






I presume you mean "tiring" :P



And no, I don't see Bleak or myself doing that. Actually probably over half of the posts are just attacking TotalBiscuit, third of them is calling everyone who shares that view a troll or whatever.



I should probably stop making wild guesses

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Glu Glu
 
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Post » Sat Jan 16, 2016 5:15 pm


Only let's you make minor decisions!?
What DLC have you put on that makes what faction you join a 'minor' decision? ;)

The abundance of radiant quests may outnumber specific quests but they are there.
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Isaiah Burdeau
 
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Post » Sat Jan 16, 2016 8:07 pm


for the look of the forum i will said no, they just post there to complain about the game, or prize how other game do better things.

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Jonathan Windmon
 
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Post » Sat Jan 16, 2016 11:00 am

Well, just one opinion among many. *Shrug* doesn't see why this should make a ruckus because he is a youtuber. Take it or leave it, not like he is twisting arms on people to watch his content. I know of him sporadically, and I don't see him any different than so many other youtubers, altho I keep my personal opinions on most of them for myself :angel:

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Peetay
 
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Post » Sat Jan 16, 2016 10:31 am

you can't choose to make some factions spare another like you could when the NCR wanted to kill the BoS it is just dissapointing that when you are on a mission

Spoiler
to plant a bomb in an underground bunker you can't say no like you could before

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natalie mccormick
 
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Post » Sun Jan 17, 2016 2:28 am


isnt dissapoint, is base on a story, when u have one, u cant go free making everything u want, there are part u need to learn to live with it bc is what the story is base.



On NV make 0 sense that the NCR spare the BoS when they been wiping BoS all over their territory.

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Alkira rose Nankivell
 
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Post » Sat Jan 16, 2016 11:00 pm

but it was still an option and it made perfect sense to have an underground army with a bunch of futuristic weapons and armor willing to trade with you and help you in future battles while you hold all the food and water they need to survive.
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:)Colleenn
 
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Post » Sat Jan 16, 2016 6:52 pm

Beth doesn't make RPG's any more. They make action/adventure games with RPG elements. In all reality, while I don't follow TB, he is pretty much correct. Fallout was SUPPOSED to be about what effects your character had on the world. That has been minimized dramatically in this iteration of the game. Very little of what you do has any significance whatsoever.

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Ownie Zuliana
 
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Post » Sat Jan 16, 2016 2:57 pm

Again, someone with preconceived expectations just because the game is named "Fallout". I guess that's fair, but not the way I look at this evolution of the Franchise.



I'm not overjoyed with some of the changes Beth made, but I get why they have made them and am enjoying the game despite of them.

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Penny Flame
 
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Post » Sat Jan 16, 2016 11:06 am


Not saying there aren't some good individuals at NMA, but overall, it's a cesspool of negativity and has been that way for years. Never seen such a large group of bitter, angry, and cynical people but I suppose like attracts like. I actively avoid the place and I'm sure they wouldn't want me there spoiling their perpetual misery anyway. :)

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Lloyd Muldowney
 
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