F.N.V A true Rpg?

Post » Sat Feb 19, 2011 4:10 am

It always amused me how, after doing everything, people cheered at me when I walked by but when I tried to converse with them, their face went sour and they refused to talk to me about.... you guessed it, mudcrabs. And generally I felt I had done nothing.


Even just making new dialogue lines for the different outcomes would be great. Just having people acknowledge what you have done and perhaps greet you with admiration instead of disgust/annoyance would be a great step forward.
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 8:05 am

Even just making new dialogue lines for the different outcomes would be great. Just having people acknowledge what you have done and perhaps greet you with admiration instead of disgust/annoyance would be a great step forward.


they're doing that it's called reputation, even if you switch sides the faction will acknowledge it, with words like, at least CL know what side to take
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naana
 
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Post » Sat Feb 19, 2011 6:22 am

Even just making new dialogue lines for the different outcomes would be great. Just having people acknowledge what you have done and perhaps greet you with admiration instead of disgust/annoyance would be a great step forward.


Indeed it would.

Though, I'm not a fan of postend playing, so I would be fine with just a good ending after which the game either ends, or I am told [The game is over, would you still like to continue playing? Yes/No] instead of just dropping me in and making me quit as if I didn't just a minute before finish the MQ. That is, if the game is designed to let the player continue. I'm not too concerned what happens to the world after the ending credits, just that the ending is satisfying.
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Kortknee Bell
 
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Post » Sat Feb 19, 2011 12:35 am

they're doing that it's called reputation, even if you switch sides the faction will acknowledge it, with words like, at least CL know what side to take


Yeah, but I'm talking about conversations in the End Game/After the End wherein people say something reflecting what you've done.

For Instance....

Talking to a NCR Commander, from Forlorn Hope perhaps, after wiping out the CL and he says

"I can't thank you enough son. You helped us secure these lands from those marauding bastards. A few of my men are going out hunting a few CL Remnants down, you want to come along for old times sake?"

or a shop owner saying how happy he is he can trade without fear now.


That kind of thing.


Edit:

Yeah UnDecafIndeed, While I rather like the traditional never ending gameplay I'm quite alright with a concrete ending. I trust Obsidian to actually make several endings for each faction/location/important character, rather than that drivel that Bethesda gave us.
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Cash n Class
 
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Post » Sat Feb 19, 2011 12:37 am

i would like to have a really good ending but i also like the ability to be able to continue to play after completing the main quest ...... hmmmm this is though
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Marina Leigh
 
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Post » Sat Feb 19, 2011 8:03 am

[quote name='gabriel77dan' date='09 September 2010 - 03:51 PM' timestamp='1284065482' post='16374217']
Not really, a true RPG means you can take on different roles IMO.
Mass Effect has two, evil and good, just like fable 1, (Fable 2 actually had 4 or 6).
I wouldn't call Mass Effect an RPG either.
It's: Run and gun, run and gun, wait for weapon to recharge, run and gun some more, then you get "Here, we give you choices to define your character!" and it's a choice between good and evil.
Yeah, great role-playing game.
But it is a great game, I had lots of fun with both of those but they're not RPG's IMO.



------------------------------------------------------------------------------------------------------------------
ME 1 most certainly is an RPG. With your logic Fallout 3 isnt an RPG because you can only choose good, neutral, or evil. ME 1 was actually more JRPG than WRPG, in that you had a party with their own skills and inventory. While i'll always prefer Bethesda RPGs to Bioware RPGs or any other games for that matter, ME 1 is still an RPG, just like Alpha Protocal was.
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Calum Campbell
 
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Post » Fri Feb 18, 2011 11:25 pm

If Fallout 3 ever was a good game IT was because of DLCs like Broken Steel, Point Look Out, The Pitt and even (according to my opinion) the little underrated Operation Anchorage. It gave us a little more to do after a small amount of side quest to begin with after all, it is an RPG (Fallout style) they should have looked at Fallout 2 the RPG withes speeled Roll Playing Game. Broken Steel gave Fallout 3 Its RPG status(fredom of choice). My absolute opinion is that NO RPG what so ever should put A gamer in a coner so the She or He can not do what they feel like.
:thumbsdown:

I play RPG's for the characters and situations... In good RPG's, characters get put in uncomfortable situations, and
certain characters are often unable to comply with 'Whatever I feel like'... and this is as it should be.

The Fallout New Vegas crew of developer should not strep on the good nature of long waited Fallout fans of the series. EVERY Fallout game now and in the future must have an choice to play after the main quest. It is our right as an RPG gamer , it is an oblegation of an maker of such games. That is why I consider The old SNES game Zelda A Link to A past to be more of an RPG than lets say Final Fantasy VII both had an final ending. But Z.A.L.T.A.P had more of an availblity than FFVII.
:thumbsdown:

Is there such a thing as "Our right as a gamer"?
I don't think so. (with the possible exception of reasonable product support)
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Mari martnez Martinez
 
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Post » Sat Feb 19, 2011 9:39 am

Not really, a true RPG means you can take on different roles IMO.
Mass Effect has two, evil and good, just like fable 1, (Fable 2 actually had 4 or 6).
I wouldn't call Mass Effect an RPG either.
It's: Run and gun, run and gun, wait for weapon to recharge, run and gun some more, then you get "Here, we give you choices to define your character!" and it's a choice between good and evil.
Yeah, great role-playing game.
But it is a great game, I had lots of fun with both of those but they're not RPG's IMO.



------------------------------------------------------------------------------------------------------------------
ME 1 most certainly is an RPG. With your logic Fallout 3 isnt an RPG because you can only choose good, neutral, or evil. ME 1 was actually more JRPG than WRPG, in that you had a party with their own skills and inventory. While i'll always prefer Bethesda RPGs to Bioware RPGs or any other games for that matter, ME 1 is still an RPG, just like Alpha Protocal was.

Already explained myself on the matter, read my other post.
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katie TWAVA
 
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Post » Fri Feb 18, 2011 10:37 pm

Already explained myself on the matter, read my other post.

yeah I read it, while Bethesda RPGs are more in depth. ME1 is and always will be an RPG. It might be your opinion that it isnt but that opinion would be wrong. im not trying to ague or be mean but it is an RPG. If for some reason it wasnt it would be the deepest action game ever made. Also I agree that games dont really need classifications but that doesnt change the fact that we do have different genres.
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Margarita Diaz
 
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Post » Sat Feb 19, 2011 1:14 am

If you really need to nail it down yes, ME1 is a rpg, rpg stands for role playing game, nearly every game is a game where you role play as a character. Is it a traditional rpg? where you have turn based combat and you spend half of the game time in menus? No, but neither is fallout 3, they are both games that mix rpg elements with shooter gameplay. Which is a bit more like a traditional rpg? fallout 3, but only slightly.
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Joe Alvarado
 
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Post » Fri Feb 18, 2011 6:03 pm

If you really need to nail it down yes, ME1 is a rpg, rpg stands for role playing game, nearly every game is a game where you role play as a character. Is it a traditional rpg? where you have turn based combat and you spend half of the game time in menus? No, but neither is fallout 3, they are both games that mix rpg elements with shooter gameplay. Which is a bit more like a traditional rpg? fallout 3, but only slightly.
I dunno there... Do traditional RPG have to be TB and mostly menus? (I'm remembering Stonekeep, Eye of the Beholder 2, and Lands of Lore here...)

(Though I have to say.... I really liked a lot of the ones that were TB and menus). There is an unavoidable comparison with PnP games and cRPG's... but you usually can't compare them equally.
~FO1 & 2 exempted :)
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i grind hard
 
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Post » Fri Feb 18, 2011 7:17 pm

yeah I read it, while Bethesda RPGs are more in depth. ME1 is and always will be an RPG. It might be your opinion that it isnt but that opinion would be wrong. im not trying to ague or be mean but it is an RPG. If for some reason it wasnt it would be the deepest action game ever made. Also I agree that games dont really need classifications but that doesnt change the fact that we do have different genres.

Yeah, it's an RPG, and Fallout: Brotherhood Of Steel is also a fallout game.
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Elizabeth Falvey
 
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Post » Fri Feb 18, 2011 10:11 pm

I dunno there... Do traditional RPG have to be TB and mostly menus? (I'm remembering Eye of the Beholder 2 and Lands of Lore both here...)


Yeah traditional as in some of the first, remember final fantasy?
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Elisabete Gaspar
 
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Post » Sat Feb 19, 2011 4:19 am

If you really need to nail it down yes, ME1 is a rpg, rpg stands for role playing game, nearly every game is a game where you role play as a character. Is it a traditional rpg? where you have turn based combat and you spend half of the game time in menus? No, but neither is fallout 3, they are both games that mix rpg elements with shooter gameplay. Which is a bit more like a traditional rpg? fallout 3, but only slightly.

I consider original RPGs tabletop/pen and paper RPGs, while Bethesda RPGs give you the freedom of a D&D pen and paper RPG. ME 1 is more of an JRPG for reasons stated before. ME 2 however was like a shooter with a dialogue system. Bioware is dead to me anyway, EA killed them.
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Roberta Obrien
 
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Post » Sat Feb 19, 2011 6:54 am

Yeah traditional as in some of the first, remember final fantasy?

Nope...


:lmao: Seriously... I've never played or seen it played.
I do remember every http://www.youtube.com/watch?v=uqOfuE46wLQ&feature=related though. (precursors to Fallout & Baldur's Gate); and most of them are favorites.
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CRuzIta LUVz grlz
 
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Post » Sat Feb 19, 2011 7:29 am

Nope...


:lmao: Seriously... I've never played or seen it played.

Secret of mana wasnt turned based neither was Ultima 1 or Arena. There are plenty of realtime RPGs that came out a long time ago. being turn based or realtime doesnt make of break it from being an RPG. I consider a game an RPG if you level up, you have some sort of choice/choices, there is customization, inventory system and that stats dictate everything. Which are basically all the prerequisites of a pen and paper RPG.
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Lifee Mccaslin
 
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Post » Fri Feb 18, 2011 11:19 pm

Secret of mana wasnt turned based neither was Ultima 1 or Arena. There are plenty of realtime RPGs that came out a long time ago. being turn based or realtime doesnt make of break it from being an RPG. I consider a game an RPG if you level up, you have some sort of choice/choices, there is customization, inventory system and that stats dictate everything.

So the Tony Hawk and GTA games are RPG's then?
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MR.BIGG
 
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Post » Sat Feb 19, 2011 12:38 am

Do you really want an empty, shallow game where you decisions affect nothing? Or would you rather have a Fallout 1 and 2 ending, where you see the consequences of your actions?


Technically speaking, you CAN keep playing after you beat the game in Fallout 2.
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Ryan Lutz
 
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Post » Sat Feb 19, 2011 4:38 am

So the Tony Hawk and GTA games are RPG's then?

IDK never played a tony hawk game, but with your logic if tony hawk had a morality system it would be an rpg. Anyway i doubt TH games have all the things I just stated that you need to have an RPG and if TH does have everything i just listed then yes it must be "RPG like". GTA san andreas was a little like an RPG. Face it dude everyone knows ME1 is an RPG. If you dont want to consider it one fine but its still an RPG.
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Trish
 
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Post » Fri Feb 18, 2011 8:15 pm

Technically speaking, you CAN keep playing after you beat the game in Fallout 2.


Yes, but I think he's talking about post game content where your choices count.
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stacy hamilton
 
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Post » Sat Feb 19, 2011 2:01 am

Secret of mana wasnt turned based neither was Ultima 1 or Arena. There are plenty of realtime RPGs that came out a long time ago. being turn based or realtime doesnt make of break it from being an RPG.
Realtime [computer] games came before turn based [computer] games. I don't believe that RPG's must be turn based to be RPG's, but I do consider the choice of Realtime or Turn based in a series as a permanent one that identifies the series gameplay. :shrug:

I consider a game an RPG if you level up, you have some sort of choice/choices, there is customization, inventory system and that stats dictate everything.
That qualifies NOLF 2 as an RPG (doesn't it?).

I consider a game an RPG if it gives you a role, and commits you to your choices, and has NPC's that intelligently react to what you have decided (better still, changing the story as consequence of those choices).
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TIhIsmc L Griot
 
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Post » Sat Feb 19, 2011 6:50 am

IDK never played a tony hawk game, but with your logic if tony hawk had a morality system it would be an rpg. Anyway i doubt TH games have all the things I just stated that you need to have an RPG and if TH does have everything i just listed then yes it must be "RPG like". GTA san andreas was a little like an RPG. Face it dude everyone knows ME1 is an RPG. If you dont want to consider it one fine but its still an RPG.


So by your logic san andreas a game where you shoot people in the head because there is a turf war going on is in the same category as a game where you save the world from sephiroth, bravo you have bended logic
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lucile
 
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Post » Sat Feb 19, 2011 3:57 am

Realtime [computer] games came before turn based [computer] games. I don't believe that RPG's must be turn based to be RPG's, but I do consider the choice of Realtime or Turn based in a series as a permanent one that identifies the series gameplay. :shrug:

That qualifies NOLF 2 as an RPG (doesn't it?).

I consider a game an RPG if it gives you a role, and commits you to your choices, and has NPC's that intelligently react to what you have decided (better still, changing the story as consequence of those choices).

then by your account ME1 is an RPG, it commits you to your choices, nolf2, idk what that is, but did you level up, was it non linear, did stats dictate everything?
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Chantel Hopkin
 
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Post » Fri Feb 18, 2011 6:54 pm

I consider a game an RPG if you level up, you have some sort of choice/choices, there is customization, inventory system and that stats dictate everything. Which are basically all the prerequisites of a pen and paper RPG.


I agree with this. An RPG, imo, is a game where the role - and its playerdriven evolvement - dictates the outcome of situations (with choices&consequences) and the player is only a conscience/the driving force.
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how solid
 
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Post » Sat Feb 19, 2011 6:16 am

was it non linear

Define linear.
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Jessica Phoenix
 
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