Most of you don't know me I am sure. I am a Morrowind and Oblivion house and town modder, and also run Oblivion's Real Estate and Skyrim Real Estate websites.
I am very enthusiastic about modding Skyrim and have been planning a project for a while. Usually I make unique towns, I made 5 for Oblivion, and of course in each town there is always a tavern, complete with unique music, many NPCs with stories to tell, musicians, dancers etc...http://www.youtube.com/watch?v=1d0olrn_CN0, if you are interested. Skip to 7:00.
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What I need now is ideas, preferences and general thoughts on what could be added, what should be done etc....
Your Tavern (and the house too) was great and I see that you do quality work so I am really looking forward to this WIP. I thought I voiced support for this idea before, but anyway, you have some great ideas here and I hope work is progressing well.
For the music, I would suggest sticking to smaller arrangements that fit the instruments being used (lute and voice, drum, flute, etc.) and make it 3d proximity-based like the bard music already is in Skyrim. I haven't mucked about in CK yet because I'm still playing, but I'd imagine it is set up in the dialogue options. In either case, I'm sure you've found out by now.
Myself, I had always planned to do a Morrowind (and then Oblivion) mod with a travelling bard using dialogue for the music (to get that proximity effect). I had already figured on using the lip files to snych the vocals and had experimented with it, but I could never get the right animations for lutes and other instruments. In Morrowind, the only bard animations I could find were static objects and in Oblivion, I could never find what mods had the lute playing animation, though I saw youtube videos of guitar playing, etc. Also, I later saw that Cliffworms had taken over CorePC's minstrels mod and was making a large scale mod (Oblivifall) that planned to add bards already. I'm still looking forward to that one being finished one day.
I wish I could contribute something to this - currently I only play guitar (6-string, not the lute) and sing rock/goth/punk/metal styles and don't know too many songs that would seem to fit Skyrim's mod. I am looking to learn some more medieval songs, but currently the closest I can come is playing/singing stuff like "The Three Ravens" and playing Bourree (badly) on my Takemine. I really want to get a classical guitar or a lute or mandolin one of these days to get the right sound.
Have you looked into getting some people like Malukah (she's on youtube) to allow you to use their songs in the game? I know I've seen at least one mod that changes the female bard songs to some of hers as well as some other youtube versions of Skyrim songs. I'd rather if you added
new bards (with some new songs) than modify the ones already in game as others have done. Of course, if you are modifying pre-existing Taverns, it may be unavoidable to change the vanilla bards that play there.
I'd love to see some bards that travel around Skyrim and you could run into some of the same bards in different towns and they might recognize you if you had talked to them or helped them before. Also, on that note, you could have some quests where you can get paid by the bards to escort them to other towns, etc. Now the average bard doesn't make too much money (trust me, I know) so he/she probably can't afford to pay you much. You could have the bard reward the player with a treasure map or useful trinket... "Well, sorry I don't seem to have much coin on me right now, friend, but I do have
this rare and wonderful trinket that's I've picked up in my travels - did I tell you I went to the Black Marsh once? Terrible place... and the food is lousy!" If it's a female bard, perhaps she will play a ballad for you? A sultry plea for help and a kiss on the cheek might entice the player's help with whatever her dilemma is, and if she has no money and low enough standards... perhaps she would offer to share her room with you... Many cool role playing and adventure possibilities... "My friend I have just the thing... this treasure map, which I bought for a substantial amount of coin, could be yours for assisting me with my little problem. What? How am I supposed to know what it leads to? Do I look like I enjoy crawling through slimy caves to you? You're the adventurer! Errr... you
are an adventurer, aren't you...?"
I'm sure someone has pointed you towards the Voice Actors Guild... thought I had the link somewhere but it must be on my laptop. I've got some voice samples I've been meaning to upload on there.
For the Tavern patrons, I'd suggest not having the same people there 24/7 as that got old in Morrowind - unless there are extra rooms they could crash in. There could be a loft or spare stalls in the stable where some of the bums could go crash whenever their schedule tells them they should sleep. Some people could pass out at tables/the bar or in the corner on the floor and get woken up (and probably kicked out) by the barkeep. Also, there could be some people that wander around town and go to sleep in various spots around town until the town guards find them and make them move. I know, it sounds like a scheduling and scripting nightmare to me, but just making some suggestions.
Good luck with this, I'll be keeping an eye on this one!
