What I need now is ideas, preferences and general thoughts on what could be added, what should be done etc....
I think the general ideas you outlined all sound great. Beyond those, getting deeper into specifics, what hunter2121 said about setting-appropriateness would be key to me using these mods. I really like that Skyrim isn't just another cod-medieval setting: first, it has that rather cold, Northern vibe--proud but insular--and second, it has its own unique set of background history and current events. I know I'll be choosing to use mods that enhance rather than contradict this atmosphere. So some ideas with that in mind:
- It's cool if there are NPCs in a tavern 24/7, but I'd like there to be a reason for it. There are probably a lot of veteran Nord warriors who came back to Skyrim after the war in Cyrodiil who are now too old to work, or who have war wounds preventing them from working. They may hang around taverns all day and have war stories to tell, if you'll buy them another tankard. (When these older tavern denizens drink, they probably also talk about Talos, in the way that alcohol often brings forbidden subjects to the fore.) Likewise the 24/7 residents might be Dunmer who fled Vvardenfell, or refugees from Valenwood, come to Skyrim only to find no jobs and no welcome. In general, what with a generation lost due to the war, and now with the dragons, the Thalmor, and the Civil War, times are tough in Skyrim: in most towns, I don't picture the default state of the taverns being quite as festive as in the video clip you posted, people not being quite as friendly and welcoming. I imagine Skyrim denizens go to taverns to commiserate with their neighbors, to drink away their worries and remember the past, to let out suppressed aggression...
- In general, then, more brawling and drinking contests would seem appropriate. I can even imagine faction-like leagues of these things operating out of taverns, so you could work you way up, tavern to tavern, arena-like, to being "crowned" the drinking or brawling champion of Skyrim.
- It would be good if people in the taverns reacted more appropriately to the PC's general characteristics. If you go into a tavern in a Stormcloak-sympathizing city wearing Imperial armor, the tavern folk should want to brawl with you rather than chatting--and vice-versa for Stormcloak armor and Imperial towns. If you're wearing magic robes in a tavern, or are of a beast race, the Nord racism and/or distrust of magic should make itself apparent--you may need to pass speech skill checks to get people to talk with you, instead of spitting at your feet. If the PC is a Nord, people should be more friendly, and ask about your Clan and such. And obviously there should be location-specific exceptions: Winterhold's tavern for example should be a little more accepting of Dunmer, and its denizens should have a greater range of reactions, positive and negative, to magicians.
- Because taverns are a locale for people to exchange the latest news, they should reflect the PCs deeds--if you've completed a quest around the town, the tavern-goers should talk about it. (And special music and dancing could trigger: it feels more special and precious if it is saved for special occasions, in celebration.) If you buy a house in a town, they should call you neighbor. And likewise if you reach recognizable ranks in a public faction, that should be recognized as well in NPC pvssyr.
- It'd be nice to be able to buy everyone a round, and have them toast you, if your level is high enough.
- Some town guards might stop in the local tavern after their work shift (so, say every 8 hours, one would come in and stay for an hour). Also, you see guards on the roads leading prisoners; surely they sometimes stop for the night in an inn? You might see Thalmor stopping for the night in an inn in an Imperial-sympathizing city, which would bring music to a halt...and maybe trigger the opportunity for some sort of mini-quest (free their prisoner, assassinate the Thalmor in their room, etc.), depending on which faction(s) the PC belonged to.
- Traders (and their accompanying mercenary guards), hunters, and other adventurers who who give especially good prices on certain specific items could stay at the inns according to a certain schedule.
- It bugs me that so few people in Skyrim have pets. One tavern owner could have a dog that prowls around, looking for scraps.
- In addition to owners and bards, taverns could have barmaids as a faction, to up the NPC count. Somebody needs to bring the drinks to the patrons, right? (Also more taverns could use kitchens and cooks.)
- You should be able to flirt with tavern-goers (hey, it's a bar) and barmaids and bards--via speech, or maybe by asking them to dance. They in turn might flirt with you, if your race/gender/speech skill is sufficient, or if you have the Allure perk. Of course, if the person you flirt with is married, you might have a brawl on your hands...
- Speaking of bards, I'd love to see more done with them. Since the Bard's College is in Solitude, you'd think a lot of the younger ones at least must be Imperial sympathizers. There might be quests that could be added in that regard, passing on intelligence they overheard, or dealing with hot leads yourself. In general bards, along with proprietors, could be radiant quest-givers based on rumors they've heard. There could also be bard-driven quests for getting them special new instruments, or finding old books of music, that could unlock new songs. And in general yes, I can imagine the taverns in the bigger cities having multiple bards, either playing together or in a rotation.
- Some ideas for more NPCs suggest themselves based on the specific characters already at each tavern, or their location. At the Windpeak Inn in Dawnstar, for example, I could imagine a two-stage quest where you first had to fix up the widowed innkeeper Thoring with the "correct" girlfriend (based on several new tavern-going NPC candidates), and then could find a new "replacement" bard NPC (or group of bards) for his daughter, Karita, so she can go off to get advanced training at the Bard College like her mother did. Or, since the Bard's College is in Solitude, and bards are keepers of lore, the College could host Elder Scrolls Lore Night (aka Pub Trivia NIght) at the Winking Skeever pub in Solitude one night each week. Or would that be too contemporary and thus immersion-breaking?
Hmm, that's enough for now, at any rate; I hope somewhere in there are ideas that appeal!