Unofficial Minecraft Thread #69

Post » Sun May 13, 2012 3:18 am

personally i think the idea of bringing in the Technic Pack now it has full Bukkit support would be a brilliant idea and an easier way to attract a larger demographic onto the server. Its widely requested and something a large portion of the players want then maybe its worth exploring as an option? regarding the server donations id be willing to donate if we were to find a reputable server company which is reliable and would provide decent support for us and server running.
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Katie Pollard
 
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Post » Sat May 12, 2012 8:19 pm

We would probably just have another world like we did on the 1.7 map. Can't force the techniq on evryone right?
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YO MAma
 
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Post » Sat May 12, 2012 9:51 pm

We would probably just have another world like we did on the 1.7 map. Can't force the techniq on evryone right?
Right, people can stay and bang rocks together if they want.
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Alyesha Neufeld
 
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Post » Sun May 13, 2012 4:19 am

I'm curious as to why there's no actual server.exe or anything similar in amongst all the server files. I'm assuming it's something to do with Bukkit, and I need to find some way of running craftbukkit.jar instead, to get the server up?
It's because it's written in java. When java code is compiled you get a .jar file.
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Jake Easom
 
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Post » Sat May 12, 2012 8:54 pm

Right, people can stay and bang rocks together if they want.
Well LEGO didn't seem to want the pack, personally I really hope we do :D
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Darian Ennels
 
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Post » Sat May 12, 2012 3:49 pm

Well LEGO didn't seem to want the pack, personally I really hope we do :biggrin:

Same here, but personally I'd like see a restart on a new map for the mod, as I don't like the idea of having two worlds, it just seems like a waste of resources.
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sam smith
 
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Post » Sun May 13, 2012 1:22 am

I think it would probably be best to have a community on one world if we had the Technic Pack. And to those speaking against it you dont have to actively take part in anything in relation to the mods, it just adds extra things to do or easier and far more profitable ways to do them. If you want to sit in a cave with a fire im happy to be outside in my nuclear power station :cool:
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NEGRO
 
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Post » Sat May 12, 2012 3:13 pm

Look, I have no qualms about the mods contained within, it's just I REFUSE to support a distribution method that refuses to ethically support those hard-working modders!

I don't care if I have to be the one who writes up a lengthy how-to for mod procurement, installation, and configuration for both client and server, AND maintain server forge mod updates and configs. Just don't support those wretched Technic [censored]s!
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*Chloe*
 
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Post » Sat May 12, 2012 4:13 pm

I think it would probably be best to have a community on one world if we had the Technic Pack. And to those speaking against it you dont have to actively take part in anything in relation to the mods, it just adds extra things to do or easier and far more profitable ways to do them.
Only Spout has that capability. ModloaderMP/Forge requires EVERYONE to have the same config.
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Elizabeth Lysons
 
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Post » Sun May 13, 2012 4:35 am

I don't see a reason why not to have a new map, I mean, it'd give us a chance to scrap this RP, and it'd let the new technic pack do it's magic. Aside from world chunks, the pack wouldnt be FORCED on people. It's like the idiots who whined about x being Fallout, or y in TES. It's not like you HAVE to use it.
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Code Affinity
 
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Post » Sat May 12, 2012 5:36 pm

I don't see a reason why not to have a new map, I mean, it'd give us a chance to scrap this RP, and it'd let the new technic pack do it's magic. Aside from world chunks, the pack wouldnt be FORCED on people. It's like the idiots who whined about x being Fallout, or y in TES. It's not like you HAVE to use it.
What, Packet 230? REQUIRED. Don't want the server to disconnect clients without the correct setup every tick, do we?
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Andrew Lang
 
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Post » Sun May 13, 2012 12:27 am

I don't see a reason why not to have a new map, I mean, it'd give us a chance to scrap this RP, and it'd let the new technic pack do it's magic. Aside from world chunks, the pack wouldnt be FORCED on people. It's like the idiots who whined about x being Fallout, or y in TES. It's not like you HAVE to use it.

Well, it kinda would be forced on us, since we're playing a multiplayer game and would have to deal with others using it, but if it makes most people happy then I don't care what we do. However, we need to write up a set of rules before we start the next map.

Also, I agree with Lego. I'd rather find all the mods and get them to run individually than use a pack that doesn't respect the modders whose mods it includes.
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JESSE
 
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Post » Sat May 12, 2012 3:18 pm

What, Packet 230? REQUIRED. Don't want the server to disconnect clients without the correct setup every tick, do we?
Really? But if it's bukkit supported, why couldnt we just do this stuff server side instead of client and server? I'd really rather not mess with mods, not out of some kind of 'I UNLIE EUZ VANLA", but I'm pretty mentally deficient when it comes to installation and use of mods. >_>
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Siobhan Wallis-McRobert
 
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Post » Sun May 13, 2012 4:06 am

I stand corrected Lego, i apologise if i sounded obtuse and i recognise where you are coming from that the Technic creators do not recognise the rightful owners of the mod. This wasnt something i was aware of. I also agree that if it works as you say not everyone has the know how to install the mods individually, it could also limit people willing to take part on this server, in short i dont know just throwing my ideas into the ball park
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Kara Payne
 
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Post » Sun May 13, 2012 12:53 am

Look, I have no qualms about the mods contained within, it's just I REFUSE to support a distribution method that refuses to ethically support those hard-working modders!

I don't care if I have to be the one who writes up a lengthy how-to for mod procurement, installation, and configuration for both client and server, AND maintain server forge mod updates and configs. Just don't support those wretched Technic [censored]s!
Damn it LEGO stop being the moral back bone of us, making me look bad. I do understand where you're coming from though and if there was an alternative I would suggest that. The thing is though Technic works, I've had a ton of trouble getting Industrialcraft^2 to actually work by a normal installation (I've done everything I followed it to the letter) and I believe technic solves some issues inbetween the mods. I do think a double map would be the best course of action so that we aren't excluding people from the community.
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Phillip Brunyee
 
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Post » Sat May 12, 2012 9:13 pm

I understand that not everyone has the knowhow too, which is why I'm willing to type up and screenshot out an in-depth installation and configuration guide for a 'BSF Modpack'.
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priscillaaa
 
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Post » Sat May 12, 2012 6:14 pm

I think that would probably work, and its kind of you to do so. my only concern was if we split our player base it could leave us with say 10 people on one world and 2 on the other, would the performance loss (not neccesarily going to happen mind you) justify running a second world for the minority of players be worth it?
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Sebrina Johnstone
 
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Post » Sat May 12, 2012 8:00 pm

The problem with a client-server modbase running ModloaderMP/Forge is that there is no way to differenciate the mod configuration among multiple overworlds.
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Stephanie I
 
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Post » Sun May 13, 2012 3:57 am

Bonemonster stated that the dedicated hardware he was looking at isn't available yet - that's why we haven't gone out and gotten it.

I'd suggest those of you who have indicated a willingness to contribute help out by finding a dedicated server host somewhere that can be switched to immediately, since we all dislike Veelox. Post it here or on the server forum, then we can do a quick vote and get moving on it. No need to wait on Bone - the only thing stopping us is a solution for collating all the payments, since they're coming from a half-dozen people. If others have Paypal, sending money to the one in charge of the server should be a snap and can be automated with invoices, even if the server doesn't allow for multiple people to pay for chunks of the monthly cost.

I'll start: I think this http://www.hostirian.com/dedicated_servers/?gclid=CIualYCLsq0CFYHAKgodAGdymA per month is perfect for our needs, and that we'll notice a huge difference between the 4GB dedicated RAM and the shared garbage we get now. Alternatively, this provider has an http://www.xlhost.com/dedicatedservers.php, which allows for plenty of variability when it comes to mods and multiple worlds. A little cheaper is this http://www.burst.net/spc1np.shtml?c=54&kw=dedicated%20server.

The caveat with all of the above is they're not set up out of the box to operate a Minecraft server, Bukkit or Spout - we'd have to set it up. And the physical location of the server would likely be in the US rather than Europe where it is now - at least with the ones I found. But I think we can operate within those parameters, still.
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dell
 
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Post » Sat May 12, 2012 10:42 pm

IF the Technic pack Bukkit version requires every person to have it installed in order to use it, that might be a problem. Some players don't want to mess up their MC files. This is why Spout would be better in the long run. No third party installations needed and doesn't mess up MC files.
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Laura Ellaby
 
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Post » Sat May 12, 2012 9:41 pm

IF the Technic pack Bukkit version requires every person to have it installed in order to use it, that might be a problem. Some players don't want to mess up their MC files. This is why Spout would be better in the long run. No third party installations needed and doesn't mess up MC files.
Spout would be better if it actually worked...
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RObert loVes MOmmy
 
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Post » Sat May 12, 2012 5:24 pm

I honestly think we should just go vanilla + the mods we already have for the next couple months, and then start adding more advanced mods once the modding API gets released. I'm assuming that would make things a bit easier.
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Taylor Bakos
 
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Post » Sat May 12, 2012 11:53 pm

Spout would be better if it actually worked...

It works for me.
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Captian Caveman
 
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Post » Sun May 13, 2012 5:08 am

IF the Technic pack Bukkit version requires every person to have it installed in order to use it, that might be a problem. Some players don't want to mess up their MC files. This is why Spout would be better in the long run. No third party installations needed and doesn't mess up MC files.
There is one major downside to Spout: What mods?


Lemunde and I use batch stripts to run multiple copies of minecraft in individual folders. For Windows users, the code is as follows:
set APPDATA=http://forums.bethsoft.com/topic/1327097-unofficial-minecraft-thread-69/%cd%minecraft.exe
It should be able to use the command line to allocate more RAM, too. Simply place a copy of minecraft.exe in the folder you want, save the code as a .bat text file in the same folder, and run Minecraft from the .bat file. This tricks the copy of the game into thinking that it's current location is the appdata directory, so it creates a new .minecraft folder at that location, so once you log in, you will end up with a fresh install to run whatever mods or lack of mods you want. It's important that you run that particular install through the .bat file, otherwise the exe will default to the real appdata directory when run.
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Dj Matty P
 
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Post » Sun May 13, 2012 1:19 am

It works for me.
You'll forgive me if I don't want to play vicariously through you.
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courtnay
 
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