Changelog 1.71 > 1.80
- Added new sprites for the electric treetap and toolbox
- Added the ability for pipes/tubes to interact with reactor chambers
- Added injecting liquid using cells instead of buckets in BuildCraft tanks and machines
- Added localization for GUIs
- Added profiling
- Fixed IUseItemFirst crash
- Fixed shearing with a chainsaw not taking energy off a BatPack
- Fixed BuildCraft triggers not considering an energy storage block empty when the stored energy is below the output
- Fixed the "Hyperspeed" achievement
- Fixed induction furnaces not shutting off when reaching 0% heat, thanks to pwnedgod
- Fixed crash when crops get destroyed by an explosion (temporarily)
- Reactor chambers now require a wrench to be removed
- Fuel cans now use a different way of storing the fuel value in order to prevent overflows, old cans are still usable
Changelog 1.80 > 1.81
- Added mushroom TFBPs setting biomes, still flaky and experimental
- Attempt to fix Trade-O-Mat and Painter issues on SMP
- Fixed chainsaws not draining energy from batpacks when shearing
- Fixed overflow on crop hydration and fertilizing
- Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug
- Fixed machines not appearing in the creative mode item list
- Fixed top and bottom of reactor chambers being pink
- Fixed NPE on the achievement GUI with uranium generation disabled
- Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)
- Water mills now accept water cells
- Slots to charge/discharge batteries and other items are now limited to what can they stand
- Made Portal Gun "compatibility not loaded" message more user-friendly
- Removed temporary shear-on-hit chainsaw function
- Removed redundant sprites from block_0.png