Hi Kivan - don't let this consume you this time!!

Heh... no worries.

I'm still employed. For now!
Do you consider things like improving quest directions things that you'd work on? For example, in Falkreath, I was given instructions to talk to someone. That person was locked in a jail cell somewhere in the city. All my quest journal said was 'Talk to Sindig'. It would have been much better if it would have said 'Talk to Sindig in the Falkreath Barracks jail cell.' By implementing quest markers, they have short-changed us on quest directions again.
Use of the quest compass falls under Developer Intent, so I couldn't call that a bug. It would be (and we fixed numerous instances in Oblivion) if what the compass indicated and what the journal/NPCs indicated were contradictory, but not otherwise.
I posted two bugs with summon familiar in the general discussion only to see it dissapearing from the first page in less than five minutes, then I remembered this thread, so those are the bugs I found:
The second one I wouldn't call a bug at all. The first, yes. You know where to post it.

I will if you don't.
Having some very odd behaviour with the dragon skeletons (sorry no formid at the moment, but can get them if required)
Dragon skeleton weirdness is so common we probably don't need it on the tracker but it's there, although not this aspect. I've been holding off until I get to that point in the MQ so that I can test things out. Sure I could just spawn some and kill them with the console but I want to enjoy Skyrim as well as debugging it.
