[WIPAnnounce] Unofficial Skyrim Patch

Post » Fri May 18, 2012 5:20 am

Minor bug report:

In one Thieves' Guild quest (I believe the name is "Loud and Clear"), you pick up a letter naming "Gulum-Ei" as the agent who brokered a certain deal. Quest dialog one or two quests along the chain make it clear that the name in the letter was supposed to be Gulum-Ei's alias, "Gujul-Lei", rather than his proper name.
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Jack
 
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Post » Fri May 18, 2012 2:50 pm

I don't know if anyone of you have notice it, but when you became named as Thane for Markarth you were given a weapon called "Blade of the Reach" and later I took a closer look of that weapon it turns out to be an iron war axe or a steel war axe instead of a blade.

Another thing is that Lydia should be an essential NPC from the start, because she is involved in a quest for the college of Winterhold there the player is given a task to collect an item from her in Whiterun that she wants to be enchanted, because if she dies that quest could be broken and I don't know for sure if you can resurrect her if the quest is already active. Finally please add a topic for the Jarl's steward to allow the player to buy every upgrade there is for your house after that you have bought it and removed the book plus the topic "I need to decorate my house" when there is no upgrades left to buy. :)

Axes generally tend to have blades.
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Hilm Music
 
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Post » Fri May 18, 2012 8:51 am

I don't know if anyone of you have notice it, but when you became named as Thane for Markarth you were given a weapon called "Blade of the Reach" and later I took a closer look of that weapon it turns out to be an iron war axe or a steel war axe instead of a blade.

Another thing is that Lydia should be an essential NPC from the start, because she is involved in a quest for the college of Winterhold there the player is given a task to collect an item from her in Whiterun that she wants to be enchanted, because if she dies that quest could be broken and I don't know for sure if you can resurrect her if the quest is already active. Finally please add a topic for the Jarl's steward to allow the player to buy every upgrade there is for your house after that you have bought it and removed the book plus the topic "I need to decorate my house" when there is no upgrades left to buy. :)

That's a Radiant Story quest. It won't pick Lydia as the target if she's dead.
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xemmybx
 
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Post » Fri May 18, 2012 12:23 am

In Riften, it seems as though sea level changes between the cells just around the city and the cells farther away, leaving a giant gap where there's no water surface and you can see straight through, as seen http://cloud.steampowered.com/ugc/632984400753651837/9753EFFD78CEDA6E44A66619F58520B20513E18F/.
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Liv Staff
 
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Post » Fri May 18, 2012 4:17 am

Just a reminder - bugs should be getting reported to https://unofficialskyrimpatch.16bugs.com/ rather than here. It'll be far easier for the USP team to find and triage them there than it ever will be for the thread here.
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Claire Jackson
 
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Post » Fri May 18, 2012 10:47 am

http://www.mediafire.com/download.php?3rkfuhhm9904dof: Prevents repeating crash in BonechillPassage01 "Bonechill Passage" [CELL:0003538D] while in full screen mode. Seems to be one of the two disabled MSSTs. If Beth doesn't fix it, there's some records to merge...

Just a reminder - bugs should be getting reported to https://unofficialskyrimpatch.16bugs.com/ rather than here. It'll be far easier for the USP team to find and triage them there than it ever will be for the thread here.
*done

Although I wish I could edit my post there to clarify...
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Melissa De Thomasis
 
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Post » Fri May 18, 2012 5:55 am

Just of curiosity I wonder if there will be another hosts than Nexus for the USP when the first version is released. If not may I suggest the http://www.tesvskyrim.com/ as a mirror hosting site, which doesn't required registration before downloading and it has 300 Mb file size limit. If you need to upload larger files then you need to send http://www.fliggerty.com/phpBB3/index.php to upload larger files than 300 Mb on THoS. :)

Thanks Kivan, Quarn (with a lot people) for USP and keep up the good work. :tes:
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Jordyn Youngman
 
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Post » Thu May 17, 2012 11:26 pm

This thread needs to be stickied with a https://unofficialskyrimpatch.16bugs.com/projects/7078 to the bug tracking site. Merge this with the other large "bug list" thread.
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xemmybx
 
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Post » Fri May 18, 2012 3:28 am

Kivan, I just wanted to say - I love you.

I was looking for the Unofficial Skyrim Patch since the 12th of November.
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Alexis Estrada
 
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Post » Fri May 18, 2012 12:23 am

Hi there's something that really bothers me and i was wondering if it would be in the scope of this project to change?

Basically for some strange reason Bethesda decided to change Bretons. In all the other games they had the active ability of 50% resistance to all magic, but for some reason in Skyrim its only 25% with a Power that grants a 50% resistance, making a total of 75% resistance. Is there any way to switch it around to make it like lore would suggest? Or would that not be part of what USP is aiming to do?
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Josephine Gowing
 
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Post » Fri May 18, 2012 3:03 pm

Hi there's something that really bothers me and i was wondering if it would be in the scope of this project to change?

Basically for some strange reason Bethesda decided to change Bretons. In all the other games they had the active ability of 50% resistance to all magic, but for some reason in Skyrim its only 25% with a Power that grants a 50% resistance, making a total of 75% resistance. Is there any way to switch it around to make it like lore would suggest? Or would that not be part of what USP is aiming to do?
I thought resistances didn't stack.

Axes generally tend to have blades.
Isn't it that Axes are blunt weapons in Skyrim? I forget.
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Dylan Markese
 
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Post » Fri May 18, 2012 9:35 am

Hi there's something that really bothers me and i was wondering if it would be in the scope of this project to change?

Basically for some strange reason Bethesda decided to change Bretons. In all the other games they had the active ability of 50% resistance to all magic, but for some reason in Skyrim its only 25% with a Power that grants a 50% resistance, making a total of 75% resistance. Is there any way to switch it around to make it like lore would suggest? Or would that not be part of what USP is aiming to do?

I don't think the reason is so strange...50% magic resistance was a bit overpowered in previous games. Made Bretons more or less invulnerable when fighting magic users. I never liked how Bethesda threw around resistances like it was nothing. That said I'm not going to tell you how to play your game, so if you want a mod for it that shouldn't be a problem, even without the CK. But I don't think that is what the USP is about since it's obviously not a bug, but a game balance decision.

I thought resistances didn't stack.

Really? So if I wear two pieces of enchanted armor with resist magic only the strongest enchantment will apply? Are you sure that is how it works? I never tested it, but I'd be surprised if it worked that way.
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Kelly Tomlinson
 
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Post » Fri May 18, 2012 10:34 am

Really? So if I wear two pieces of enchanted armor with resist magic only the strongest enchantment will apply? Are you sure that is how it works? I never tested it, but I'd be surprised if it worked that way.
Resistances probably stack additively. It'd probably be better if it stacked multiplicatively though.
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Spaceman
 
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Post » Thu May 17, 2012 11:08 pm

I don't think the reason is so strange...50% magic resistance was a bit overpowered in previous games. Made Bretons more or less invulnerable when fighting magic users. I never liked how Bethesda threw around resistances like it was nothing. That said I'm not going to tell you how to play your game, so if you want a mod for it that shouldn't be a problem, even without the CK. But I don't think that is what the USP is about since it's obviously not a bug, but a game balance decision.

Ok I was just inquiring about it, when the CK comes out I'll probably switch it around to fit my tastes. Thanks for the reply :foodndrink:
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Juan Cerda
 
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Post » Fri May 18, 2012 1:23 am

Well until we have a better way to test - I can't say for certain.

Wasn't it this way in Oblivion though? Say you had a piece of armor that gave fire shield of 20% then cast a spell of fire shield 15% - you would still only have 20%.

Maybe I'm wrong.
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[ becca ]
 
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Post » Fri May 18, 2012 9:57 am

Well until we have a better way to test - I can't say for certain.

Wasn't it this way in Oblivion though? Say you had a piece of armor that gave fire shield of 20% then cast a spell of fire shield 15% - you would still only have 20%.

Maybe I'm wrong.

In Oblivion everything would stack no matter what. After a quick test it seems like Skyrim handles it a bit differently. Potions do not stack, enchanted gear does stack. I didn't test spells, but I would assume they don't stack either, just like potions. Well, that makes a bit of sense and is way better than Oblivion. In Oblivion you could drink 5 weak shield 15% potions and you'd get 75% armor reduction. So even low level alchemy users could become invincible without much effort. In Skyrim it is exactly how I wanted it to be when I played Oblivion. If you drink a resist magic 20% potion for 60 seconds and 10 seconds later you drink a resist magic 15% potion for 60 seconds then you'll get 20% magic resistance for 60 seconds and 15% for 10 seconds afterwards.
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Ana Torrecilla Cabeza
 
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Post » Fri May 18, 2012 1:55 am

Hi there's something that really bothers me and i was wondering if it would be in the scope of this project to change?
That would be outside the scope since changing that was a deliberate design decision.

Isn't it that Axes are blunt weapons in Skyrim? I forget.
There is no distinction gameplay-wise between blade and blunt. Weapons are either 1-handed or 2-handed.

Axes are classed as blunt weapons in Oblivion though.
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Add Meeh
 
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Post » Fri May 18, 2012 2:54 am

I thought resistances didn't stack.
Resist magic DOES stack. My char is Breton, stone power is Atronach and by taking a resist magic potion and using my once-a-day power I had over 100% resist magic. I did this whilst fighting one of those dragon priests and I was invulnerable to its magical attacks. However, these are from different effects (race, stone, potion and power) so we still don't know if resist magic enchantments stack, but as others I use do (like reduced destruction spell costs), I'm pretty sure res mag will
Isn't it that Axes are blunt weapons in Skyrim? I forget.
:pinch: haven't you read the manual! lol weapons are split into 1-handed and 2-handed. There are perks which give the different types extra damage (bleeding for axes, ignore armour for maces and extra critical chance for swords), but no blunt and blade doesn't exist in skyrim. But you really know this, don't you ;)

Edit: Ninja'd :ph34r: :ninja:
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JERMAINE VIDAURRI
 
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Post » Fri May 18, 2012 6:36 am

K guys - yes I know that there is only 1 and 2 handed weapons - I was referring to naming conventions. Axes are blunt weapons - if ever they are sharp that edge is not going to last long banging against metal. That is what he was talking about: blade of whiterun is actually a blunt weapon. [edit] however the blunt of whiterun doesn't sound quite right.

As for stacking - I always thought that with Oblivion resistance of the same type and from the same source did not stack. Guess I was wrong on that. I did think that attribute increases stacked - just not resistances.

But we may not know definitively until we get a better tool. The UI is lacking in information I find.
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john page
 
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Post » Fri May 18, 2012 8:03 am

As for stacking - I always thought that with Oblivion resistance of the same type and from the same source did not stack. Guess I was wrong on that. I did think that attribute increases stacked - just not resistances.

But we may not know definitively until we get a better tool. The UI is lacking in information I find.

You can use player.getav []insert av] to get the exact total value of resistances. Like player.getav magicresist. A ring with 15% resist magic, an amulet with 15% resist magic and three potions with 15% magic = 45% resist magic.

After further testing it seems that spell effects stack as well, at least abilities. Breton resistance plus Lord Stone stacked.
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Lou
 
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Post » Fri May 18, 2012 6:54 am

You can use player.getav []insert av] to get the exact total value of resistances. Like player.getav magicresist. A ring with 15% resist magic, an amulet with 15% resist magic and three potions with 15% magic = 45% resist magic.

After further testing it seems that spell effects stack as well, at least abilities. Breton resistance plus Lord Stone stacked.

Thats something i've been wondering about.

I have an orc with lord stone active + the 50% resistance perk from the shield + my shield is enchanted with 20% magic resistance. So does that mean that if my shield is raised i have 95% magic resistance? And without it raised I have 45%?
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oliver klosoff
 
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Post » Fri May 18, 2012 8:43 am

Capped at 85%. Otherwise, that's right.
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Melis Hristina
 
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