I made a graphic displaying some flaws with the way Skyrim's interface handles screen real-estate. It is interesting how many basic rules of design were broken, as well as a few generally odd decisions. From what I understand, Skyrim's interface was intended to be streamlined and faster to use, but the result is the opposite. This is because the menu system is riddled with simple design flaws that slow down the player's workflow. This causes the player to spend far more time traversing the menus than is necessary, and less time enjoying the game.
It can be found here: http://tinyurl.com/skyriminterface
Any thoughts or suggestions to add to the chart? If you agree and want to get Bethesda's attention over these issues, please share that tinyurl address on Twitter, Facebook and these forums. Thanks!
EDIT: Also support it on Reddit, where it has http://www.reddit.com/r/gaming/comments/mcr6q/usage_of_screen_realestate_in_skyrims_interface/!
EDIT: Wow, this graphic has been mentioned in http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/. NIce!
