Vampire attacks pose a serious threat to any player with thi

Post » Mon Nov 19, 2012 2:37 pm

3weeks of nonstop play and not a single npc is dead

you sir, are lucky as [censored]. if only me and the others werent to brutally tortured by these bastards
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P PoLlo
 
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Post » Mon Nov 19, 2012 1:22 am

I'm level 63 and have had zero attacks
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Danielle Brown
 
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Post » Mon Nov 19, 2012 2:57 am

This is the bit that really concerns and what I think some people aren't bearing in mind. Ok some people don't care if NPCs die - some massacre them all themselves - fine for them.
Some people seem to be enjoying the drama - fine.
But forever - this stuff going on every time you play Skyrim as long as Dawnguard is installed and you're level 10 - c'mon. Zombie apocalypse mods are fun, buit not the sort of thing you want permanently installed. I can't get my head round it. Bethesda's whole pitch is you do what you want when you want. Want to ignore the MQ? Fine. Want to have 20 quests on the go? Fine. Want to start a quest and finish it 80 hours later when you've done eberything else? Fine. It's one of their major selling points. Not Want to do blood on the ice while you totally ignore Dawnguard? Fine - it's just vampires might keep spawning and killing people while you do. A DLC should not actively interfere with the core game in a dramatic fashion whether you're doing itsquests or not. Who the hell at Bethesda dreamed this up?!?

It happened to me at level 8. Worst part is I never realised they attacked (must have entered a shop as it happened) so I only knew when I saw the dead bodies in the street.

While I don't mind it now, it will become annoying eventually.
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Dawn Porter
 
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Post » Mon Nov 19, 2012 2:22 am

Nope.

I don't fast travel.

Irrelevant. I don't fast travel and had two attacks so far. This is not like the dragon attacks. It's random each time you enter a city.
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Kevan Olson
 
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Post » Mon Nov 19, 2012 1:00 am

I just had a thought on Mysterio. Could you not equip a follower with dawn breaker and tell them to wait and guard an area he spawns while you take on the dogs and vamps with fear spells from the restoration tree making them flee thus giving your townies more survivability while you stake them?

That is depending you are the right level for that of course. Also I don't have the DLC so I'm not sure if how these tactics would plan out. In theory though..
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Leticia Hernandez
 
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Post » Mon Nov 19, 2012 8:45 am

Irrelevant. I don't fast travel and had two attacks so far. This is not like the dragon attacks. It's random each time you enter a city.

So is dragon attacks, theres just less of a % if you dont quick travel.
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Jessica Nash
 
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Post » Mon Nov 19, 2012 9:03 am

I had downloaded Dawnguard when I was in the potion shop in Whiterun. I had went outside, and the guard had talked about joining which started the quest. Next thing I know people start running around like crazy. I run all the way to the front gate, and there was three vampires. They had killed two guards, the girl that works at the weapon shop, a battleborn, and a grey mane.
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Gisela Amaya
 
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Post » Mon Nov 19, 2012 1:24 pm

I had downloaded Dawnguard when I was in the potion shop in Whiterun. I had went outside, and the guard had talked about joining which started the quest. Next thing I know people start running around like crazy. I run all the way to the front gate, and there was three vampires. They had killed two guards, the girl that works at the weapon shop, a battleborn, and a grey mane.

this feature should be removed dont you agree? its stuff like this which will destroy your whole game, you were really unlucky and experienced this very early on. :sad:
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sw1ss
 
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Post » Mon Nov 19, 2012 4:51 am

So is dragon attacks, theres just less of a % if you dont quick travel.

Okay, maybe the % chance for a vampire attack is higher then. In hundreds of hours of Skyrim I had two dragon attacks in towns (when I fast travelled) but in this DLC in about 20 hours I already have two vampire attacks while I don't fast travel at all.

Anyway, like I said I don't mind it for now but it could become annoying eventually, once Dawnguard becomes just a sidequest of the game that you've done a few times but still the vamps wipe out villagers.
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Yvonne
 
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Post » Sun Nov 18, 2012 10:16 pm

I love this feature, i really hope that they dont change it :( and if they do hopefully they will add a turn on/off button :P
Skyrim needs that sense of danger, it helps to keep the game ''alive''

(yes, i know that it can kill npcs that dont respawn, but im not refering to that with 'alive')
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Eliza Potter
 
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Post » Mon Nov 19, 2012 1:09 pm

I have not had this problem. When I first started playing Dawn Guard I came out of Breezy home and ran across a master vampire in black robs.I attacked him and killed him. The problem I've had from that is I hit a guard in the process of killing him and had to pay a 20 gold fine. I fast travel sometimes and not others and never had any problems with this problem you speak of.
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Jonathan Egan
 
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Post » Mon Nov 19, 2012 12:55 am

I love this feature, i really hope that they dont change it :( and if they do hopefully they will add a turn on/off button :tongue:
Skyrim needs that sense of danger, it helps to keep the game ''alive''

(yes, i know that it can kill npcs that dont respawn, but im not refering to that with 'alive')
you dont understand the problem do you? its not the player which is in danger, its the npc's. danger can be found anywhere else in skyrim and this feature will piss people off in no time. no-one wants to baby sit a town everytime they go to store gear or sell items in the shops...
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Sophie Payne
 
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Post » Mon Nov 19, 2012 1:26 am

I love this feature, i really hope that they dont change it :( and if they do hopefully they will add a turn on/off button :tongue:
Skyrim needs that sense of danger, it helps to keep the game ''alive''

(yes, i know that it can kill npcs that dont respawn, but im not refering to that with 'alive')

How do empty cities help you with that "sense of danger"? What are the stakes/risks when everyone is already dead?
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J.P loves
 
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Post » Mon Nov 19, 2012 12:30 am

you dont understand the problem do you? its not the player which is in danger, its the npc's. danger can be found anywhere else in skyrim and this feature will piss people off in no time. no-one wants to baby sit a town everytime they go to store gear or sell items in the shops...


You dont have to baby sit a town to keep it safe, just keep your eyes open. (and you can reload if you want too)
and I dont want to be babysitted by the game either.
The danger doesnt exist if not in dungeons, and thats not right in a game that its supposed to be an 'open world'


I dont want ghost town, so i will keep my eyes open while in a city to avoid casualties.

by leaving danger only in dungeons you kill the sense of danger and the world becomes static, at least with the atacks we really feel that the vampires are a threat to the non-vampires.

The fact that npc dont respawn and that now they actually have a chance to die its something that really improves the game experience (in my case, but i can undestand why others dont like it)
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Rob
 
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Post » Sun Nov 18, 2012 11:43 pm

So is dragon attacks, theres just less of a % if you dont quick travel.

Actually dragon attacks inside walled cities cannot happen at all unless you FT.

Vamp attacks on the other hand are not prevented by not FTing.
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kennedy
 
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Post » Mon Nov 19, 2012 6:31 am

You dont have to baby sit a town to keep it safe, just keep your eyes open.
and I dont want to be babysitted by the game either.


I dont want ghost town, so i will keep my eyes open while in a city to avoid casualties.

by leaving danger only in dungeons you kill the sense of danger and the world becomes static, at least with the atacks we really feel that the vampires are a threat to the non-vampires.

The fact that npc dont respawn and that now they actually have a chance to die its something that really improves the game experience (in my case, but i can undestand why others dont like it)

Skyrim cities are already static. This bug makes them lose basic functionality via death of merchants and quest givers. Sure, vampires are a threat. But are they a nightly threat that never ever ends?

These attacks do. not. stop. ever. Under any conditions.
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Eduardo Rosas
 
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Post » Mon Nov 19, 2012 5:47 am

You dont have to baby sit a town to keep it safe, just keep your eyes open.
and I dont want to be babysitted by the game either.
The danger doesnt exist if not in dungeons, and thats not right in a game that its supposed to be an 'open world'


I dont want ghost town, so i will keep my eyes open while in a city to avoid casualties.

by leaving danger only in dungeons you kill the sense of danger and the world becomes static, at least with the atacks we really feel that the vampires are a threat to the non-vampires.

The fact that npc dont respawn and that now they actually have a chance to die its something that really improves the game experience (in my case, but i can undestand why others dont like it)

it just kills the game, the towns are not meant to be war zones and yes you do have to baby sit npc's, if you didnt you wouldnt be keeping your eyes open...
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michael flanigan
 
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Post » Mon Nov 19, 2012 4:35 am

You dont have to baby sit a town to keep it safe, just keep your eyes open.
and I dont want to be babysitted by the game either.


I dont want ghost town, so i will keep my eyes open while in a city to avoid casualties.

by leaving danger only in dungeons you kill the sense of danger and the world becomes static, at least with the atacks we really feel that the vampires are a threat to the non-vampires.

The fact that npc dont respawn and that now they actually have a chance to die its something that really improves the game experience (in my case, but i can undestand why others dont like it)

This.

Since Dawnguard went public for the 360 I've had 45 Vampire attacks on towns.

I've lost 2 NPC's. Both were beggars.

I avoided undue casualties by following advice similar to the post I quoted. It really isn't as difficult or as bad as several people are making it out to be.
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SamanthaLove
 
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Post » Mon Nov 19, 2012 8:55 am

it just kills the game, the towns are not meant to be war zones and yes you do have to baby sit npc's, if you didnt you wouldnt be keeping your eyes open...

They are war zones in an invasion. That's kind of the point to an invasion.

Be the Dovahkiin. Handle your business and people won't die nearly as often.
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Rachie Stout
 
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Post » Mon Nov 19, 2012 12:58 am

This.

Since Dawnguard went public for the 360 I've had 45 Vampire attacks on towns.

I've lost 2 NPC's. Both were beggars.

I avoided undue casualties by following advice similar to the post I quoted. It really isn't as difficult or as bad as several people are making it out to be.

It's ruining people's games, and you cannot argue that it is not. Because ruined is a subjective argument. You cant say that it's not a big deal to you, therefore it's not ruining other people's games.

You're trying to have it both ways with your argument. First of you say the attacks are important, then you contradict yourself by saying only two beggars have been killed. So which is it? Do the attacks lend urgency and importance to cities, or are they so insignificant that they've only resulted in two beggar's death? In which case it would not be a huge deal to have city attacks removed.
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Amy Smith
 
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Post » Mon Nov 19, 2012 12:39 pm

They are war zones in an invasion. That's kind of the point to an invasion.

Be the Dovahkiin. Handle your business and people won't die nearly as often.

please tell me. where in the dawnguard advertising was this dlc called an invasion? it was about a battle between two factions. not mindless slaughtering. just because you dont have problems with the attacks doesnt mean that other people dont. removing the attacks from towns would fix our game experience and wouldnt really affect yours...
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SHAWNNA-KAY
 
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Post » Mon Nov 19, 2012 2:25 am


Since Dawnguard went public for the 360 I've had 45 Vampire attacks on towns.


My God that sounds tedious.
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Leah
 
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Post » Mon Nov 19, 2012 2:04 pm

Realistically, do I expect them to change the random attack engine or tweak it a bit for the frequency of Vampire attack? Yes.

Will I be happy about it? No.
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Miss K
 
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Post » Mon Nov 19, 2012 9:42 am

They are war zones in an invasion. That's kind of the point to an invasion.

Be the Dovahkiin. Handle your business and people won't die nearly as often.

Where does it say in the marketing that this is an 'invasion'? When does it stop? People won't die as often but they will still die and there is nothing you can do to stop it in the end.
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Raymond J. Ramirez
 
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Post » Sun Nov 18, 2012 10:02 pm

........I have been playing for probably 20 hours now. Fast traveled/walked/waited in cities. Had plenty of dragons show up. Never had one of these mythical vampire attacks. And I just finished receiving all elder scrolls for dawnguard.

Probably cause my Orc is so BA, I don't blame them.
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Maeva
 
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