please tell me. where in the dawnguard advertising was this dlc called an invasion? it was about a battle between two factions. not mindless slaughtering. just because you dont have problems with the attacks doesnt mean that other people dont. removing the attacks from towns would fix our game experience and wouldnt really affect yours...
And later people complain about the lack of ''impact'' that some events have in the game ._. (civil war, DB, etc...)
Bethesda gave the world some ''life'' (in the no-static sense) and then everyone wants the world to be static.
Its a battle between two factions, and the dawnguard fights because the vampires are a threat.
and they would not be much of a threat if they only stayed in caves, right?
I really undestand why some ppl complain, but removing this feature its not the right decision, and i dont say this because i like the atacks (i love them, but thats beside the point), its because thats one of the features that a world that is supposed to be
alive must have, it must be able to change without you doing everything.
Keeping alive npcs that cant respawn its more satisfying than going to retrieve a random iron sword for one of them in a near cave that i already cleared a few times..... And if they dont die from vampire atacks you can go and retrieve the iron sword anyway if you want.
I like the game, but sometimes it babysitts
me, an event like this that needs you to act its a step in the right direction.
Is the implementation perfect?? of course not, but saying that this is stupid or an error is just wrong, the game needs this, probably with a few changes.
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(Maybe they should end after finishing the Dawnguard/vamp quest for those who really hate it(?))