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All jokes and teasing aside, I would like to say that I do enjoy some of what Dawnguard has showed. I have almost no problems with vampire lords and some of the gameplay elements. But what do you, as fans, felt could of been handled differently? It appears many fans enjoy easier gameplay while others like the drawbacks in the gameplay of afflicted characters, whether they are werewolves or vampires.
Though I personally feel(not everyone will share my sentiment in this regard) that some of the things did not make sense. Expecially the wild werewolves, blood potions and feeding animations and zero stage 4 attacks. I think some of the complaints could of been avoided with seperate strains of both diseases and a vampiric face sculptor.
But what does everyone feel? Did you guys expect more out of Dawnguard and did the new changes meet your expectations? No flaming, please. Just constructive criticism.
First of all the drain attack is not over-powered, do I really need to remind people of how weak the vampiric drain spell was before? and kinda still is in human form.
Vampire lords do not contradict lore and they fit in perfectly because nothing says they could not exist. They are the progenitors of the volkihar bloodline and thus should have more powers, first gen and second gen vampires can transform, the less purer vampires cannot, simple.
The vampire lord is not truly copying markus as Bram stoker's Dracula, House of frankenstein (tv mini series), Van-helsing etc all had vampires that had a demonic bat-like form. Markus is not unique at all and the face of the vampire lord resembles Dracula more just with a pale skin colour instead of green though I don't deny there are similarities between Markus and VL. The progenitors of other bloodlines could easily have their own demonic form, who knows? But nothing is against it.
Vampires still lack physical bonuses such as extra unarmed damage and bonuses to one/two-handed weapons but dawnguard has made a step in the right direction, now they need to change the feeding system so you need to feed regularly to get more power and maintain it. This adds to the curse side of vamprism because you need to feed to keep strong, the whole backwards feeding thing is very lazy in more ways than one, first it is recycled from oblivion and now players can just be lazy to be strong. Bethesda really needs to change the feeding system. Secondly, they should add some physical bonuses and sprinting should be a tad faster.
So what I think they should have done and could still do if they felt like it, is this.
Vampires.
Advantages:
Added physical bonuses.
Correct the feeding system to "real vampire" feeding.
Increased sprint speed and jump height and length.
More vampire factions or at least missions from the court.
Vampiric frost breath and a mist form lesser power while in human form.
Sort out the race bug that prevents some races from having the updated eyes and face.
Extra dialogue with some vampires like sybille stentor. (how the newborn alva can sense me and the decade age long sybille can't is a mystery...actually it is probably an over-sight by the devs)
Disadvantages:
In addition to the current weaknesses the vampire should have these.
Only able to get the well rested bonus from sleeping in a coffin.
Weakness while in divine temples (same stat effect as in the sun)
People knowing what you are and they will still speak to you but are wary of you and you will get get higher fines than usual if you break law and even if is paid off, you will encounter vampire hunters the next time you are in that city.
Unable to wield blessed and/or silver weapons.
Random vampire hunter attack.
Unable to get blessings from shrines.
In addition to the above, there should be a lesser power version of Vampire Lord that just gives the player the bat-like face and pointed nails, maybe in this form does the player get greater physical and speed benefits, or it can be given anyway and the bat-face put as a stage four vampire thing (especially if the feeding system does not get changed) or just as a vamp face for ALL stages, it will make a good consequence.
Werewolves.
Able to still change at will but the forced monthly transformation gives out a stronger and tougher beast form due to the "natural " timing of the change.
Wild werewolves can infect you and joining the companions as a werewolf already will yield unique dialogue.
Werebears and perhaps even wereboars.
Hircine's hunt missions but instead of mortals fighting his lycanthropes, it will be were-beast against another.
Silver does extra damage (if it does not already) and cannot be wielded by a lycanthrope.
Random attacks by werewolf hunters and rival werewolf/bear packs.
Factions/packs that you can join.
A first person view for werewolf/bear and even vampire lord.
Wolfsbane poison.
Humans:
get powerful weapons and armor that vampires and werewolves cannot have.
Divine powers that only humans can have and use
Divine spells that only humans can have and use.
Light and dark magic.
Necromancy and able to join necromancy faction (available to all maybe)
Able to become a lich. (vampires and werewolves cannot have this)
More college missions.
New spells and able to upgrade spells at the cost of of higher mana consumption.
More imperial and stormcloak missions.
Add more cruelty and evil to the imperials as so far the imperials are painted in a more positive light than the stormcloaks. So maybe some members of the imperials should be very sadistic and cruel (like the romans that they based on)