Vampires In Skyrim and The Bethesda Crew.

Post » Tue Nov 20, 2012 7:51 am

This. With the DG release, I was toying with the idea of going WW again, hoping the DLC would revise them into a fun option with wild encounters, forced transformations and improved strength through serious upgrades in their perk system... Now I see it's all still FUBAR.
Not to mention stage 4 vampirism attack, the option to change appeaance for vampiric characters and to marry Serana.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Mon Nov 19, 2012 10:43 pm

I just need to say... legends are often magnified, exaggerated or just wrong. It's why they're called legends instead of history....
The author of the book "Immortal Blood" was correct about the Vampires of Cyrodiil as well as Morvarth. We know that the only Vampires that can pass for human are the Vampires of Cyrodiil thanks to a pack with Clavicus Vile. The Vampires in Skyrim, the Volkihar, are wrong on several levels.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Tue Nov 20, 2012 7:17 am

Somethings like removing being attacked at stage four made feeding entirely useless, I haven't fed since the DLC has downloaded. Also if the company that produced underworld had a lot of money which they never will they could stick so many lawsuits up bethesda [censor] Zenimax would probably have to settle for them.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Tue Nov 20, 2012 2:11 am

I was kind of surprised they took out the stage four attacks and kind of disappointed. I kind of had a bittersweet experience with it; creeping into towns praying to the nine divines that nobody notices me, but I never wished it would go away. I figured the vampire Lord would give me a little edge (not to mention epic roleplaying) so should I get caught in a town and my back's to the wall, I just reveal my dastardly, winged form, and feast on the blood of my aggressors >:). If they're not going to let me have my vampiric bride, end the tyranny of the sun, trick out my castle, or alter my undead mug; at least give me back my vampire-hating townsfolk so then if I absolutely have to I can actually put those blood potions to use. Perhaps there is some way we can get Bethesda to put that back in at least?
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Mon Nov 19, 2012 10:39 pm

The author of the book "Immortal Blood" was correct about the Vampires of Cyrodiil as well as Morvarth. We know that the only Vampires that can pass for human are the Vampires of Cyrodiil thanks to a pack with Clavicus Vile. The Vampires in Skyrim, the Volkihar, are wrong on several levels.

Yeah. The sad thing is they had the chance to fix it with this DLC and have their voodoo Vampire Lords. They just needed to update some of the vampires of the vanilla variant to be Volkihar, and keep the ones like Morvarth, Alva, and Sybill the Cyrodiilic strain. We'd then have three vampire strains, all having their own uses in terms of builds and RP. Instead they decided to just make their Vampire Lords Volkihar, and have the old vampires Volkihar too, just without any incentive to become them.

I don't get the logic behind that decision.
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Mon Nov 19, 2012 8:14 pm

As a DG member you can give Harkon the Bow...i havnt done it yet though...so idk what happens

I did...the exact same thing happens. He calls you pathetic and then tries to kill you and Serana gives you the evil eye lol
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Mon Nov 19, 2012 8:42 pm

If bethesda adds werebears, spears, lunar transformations and alternate ways to contract lycanthropy Skyrim will be complete for me.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Tue Nov 20, 2012 6:08 am

What surprises me is that there is not even a Mod for the PC that makes the Volkihar "Lore Correct". If i made mods that would be the 1st thing on my list. Frost Immunity, Mist Form, Frost Breath/Ice Form (Non-Shout), Bonuses to Stealth and Destruction Magic, perhaps summonable Ice Wraiths
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Tue Nov 20, 2012 3:56 am

What surprises me is that there is not even a Mod for the PC that makes the Volkihar "Lore Correct". If i made mods that would be the 1st thing on my list. Frost Immunity, Mist Form, Frost Breath/Ice Form (Non-Shout), Bonuses to Stealth and Destruction Magic, perhaps summonable Ice Wraiths
that sounds awesome.
and more lore like.
when i read mist form i actually thought it would be icy,but no,you look invisible not "mist like"
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Tue Nov 20, 2012 8:39 am

What surprises me is that there is not even a Mod for the PC that makes the Volkihar "Lore Correct". If i made mods that would be the 1st thing on my list. Frost Immunity, Mist Form, Frost Breath/Ice Form (Non-Shout), Bonuses to Stealth and Destruction Magic, perhaps summonable Ice Wraiths

Mist Form is for one of the strains in Valenwood.

I think two things inhibit lore correct Volkihar: No underwater combat (so you can't fight them if/when they pull you under water) and I don't think you can create new animations, meaning you can't program them to jump out of the ice or anything like that.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue Nov 20, 2012 12:06 am

Mist Form is for one of the strains in Valenwood.

I think two things inhibit lore correct Volkihar: No underwater combat (so you can't fight them if/when they pull you under water) and I don't think you can create new animations, meaning you can't program them to jump out of the ice or anything like that.
Volkihar turn to mist as well, they move through ice and snow via mist
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Tue Nov 20, 2012 12:17 pm

Volkihar turn to mist as well, they move through ice and snow via mist

Where did you read that?
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Tue Nov 20, 2012 1:12 am

Where did you read that?
Immortal Blood
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Tue Nov 20, 2012 1:25 am

Where did you read that?
If it is not in Immortal Blood then i will need to check...maybe try the Wiki for Volkihar
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Mon Nov 19, 2012 8:38 pm

Now that i check i cant seem to find the direct wordage....something comes to mind picturing a mist forming in water to drag some poor sod in...not sure
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Tue Nov 20, 2012 5:37 am

Immortal Blood
If it is not in Immortal Blood then i will need to check...maybe try the Wiki for Volkihar

Pretty sure it's not in Immortal Blood. At least not talking about the Volkihar.

From http://elderscrolls.wikia.com/wiki/Immortal_Blood:

Spoiler
The next day, he did return with more questions, these ones very specific. He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar Clan, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed.

Movarth Piquine listened carefully, and asked more questions into the night, until at last he was ready to leave.


"I will not see you for a few days," he said. "But I will return, and tell you how helpful your information has been."

True to his word, the man returned to my chapel shortly after midnight four days later. There was a fresh scar on his cheek, but he was smiling that grim but satisfied smile of his.


"Your advice helped me very much," he said. "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."
On the subject of the vampires of Valenwood:
Spoiler
"That is why I came to you," said Movarth. "You know more than anyone alive about these monsters, in all their cursed varieties across the land. Now you must tell me about the vampires of northern Valenwood."

I did as he asked, and once again, his questions taxed my knowledge. There were many tribes to cover. The Bonsamu who were indistinguishable from Bosmer except when seen by candlelight. The Keerilth who could disintegrate into mist. The Yekef who swallowed men whole. The dread Telboth who preyed on children, eventually taking their place in the family, waiting patiently for years before murdering them all in their unnatural hunger.

Once again, he bade me farewell, promising to return in a few weeks, and once again, he returned as he said, just after midnight. This time, Movarth had no fresh scars, but he again had new information.

"You were wrong about the Keerilth being unable to vaporize when pushed underwater," he said, patting my shoulder fondly. "Fortunately, they cannot travel far in their mist form, and I was able to track it down."

Edit: Oh, you already looked it up.
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Tue Nov 20, 2012 5:23 am

Pretty sure it's not in Immortal Blood. At least not talking about the Volkihar.

From http://elderscrolls.wikia.com/wiki/Immortal_Blood:

Spoiler
The next day, he did return with more questions, these ones very specific. He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar Clan, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed.

Movarth Piquine listened carefully, and asked more questions into the night, until at last he was ready to leave.


"I will not see you for a few days," he said. "But I will return, and tell you how helpful your information has been."

True to his word, the man returned to my chapel shortly after midnight four days later. There was a fresh scar on his cheek, but he was smiling that grim but satisfied smile of his.


"Your advice helped me very much," he said. "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."
On the subject of the vampires of Valenwood:
Spoiler
"That is why I came to you," said Movarth. "You know more than anyone alive about these monsters, in all their cursed varieties across the land. Now you must tell me about the vampires of northern Valenwood."

I did as he asked, and once again, his questions taxed my knowledge. There were many tribes to cover. The Bonsamu who were indistinguishable from Bosmer except when seen by candlelight. The Keerilth who could disintegrate into mist. The Yekef who swallowed men whole. The dread Telboth who preyed on children, eventually taking their place in the family, waiting patiently for years before murdering them all in their unnatural hunger.

Once again, he bade me farewell, promising to return in a few weeks, and once again, he returned as he said, just after midnight. This time, Movarth had no fresh scars, but he again had new information.

"You were wrong about the Keerilth being unable to vaporize when pushed underwater," he said, patting my shoulder fondly. "Fortunately, they cannot travel far in their mist form, and I was able to track it down."

Edit: Oh, you already looked it up.
Guess I just sped through the book to fast and mixed them up.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Mon Nov 19, 2012 9:17 pm

Well i feel that Mist Form fits the Volkihar very well, if only because in a snowy environment that is the absolute most effective thing to travel and enter combat as
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Mon Nov 19, 2012 9:32 pm

I don't think the Volkihar (at least before Dawnguard) really seemed concerned about entering combat. They were opportunistic feeders and used cheap tactics (like ambushing someone and pulling them through the ice, leaving it intact so they couldn't escape) to subdue their prey. If they did venture outside, I'd doubt they'd engaged well rested warriors. If they were going to prey on anyone, it'd likely be those who are already suffering from frostbite and so they'd be easy game.

One other thing that should be added to them is they do Frost damage when they fight hand to hand (considering they'd freeze the blood in their prey's veins).

Then again, all this is moot unless it's established that these vampires have just adopted the name Volkihar.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Mon Nov 19, 2012 9:52 pm

I don't think the Volkihar (at least before Dawnguard) really seemed concerned about entering combat. They were opportunistic feeders and used cheap tactics (like ambushing someone and pulling them through the ice, leaving it intact so they couldn't escape) to subdue their prey. If they did venture outside, I'd doubt they'd engaged well rested warriors. If they were going to prey on anyone, it'd likely be those who are already suffering from frostbite and so they'd be easy game.

One other thing that should be added to them is they do Frost damage when they fight hand to hand (considering they'd freeze the blood in their prey's veins).

Then again, all this is moot unless it's established that these vampires have just adopted the name Volkihar.
I think everyone realized Beth dropped the lore for this one. Harkon is ancient and the leader of Clan Volkihar so...lore tossed
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Tue Nov 20, 2012 4:02 am

I think everyone realized Beth dropped the lore for this one. Harkon is ancient and the leader of Clan Volkihar so...lore tossed

I know. I just wish they realized that their old mythology was pretty interesting in and of itself, and could have easily kept us entertained and drawn into their world.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Tue Nov 20, 2012 10:38 am

I know. I just wish they realized that their old mythology was pretty interesting in and of itself, and could have easily kept us entertained and drawn into their world.
I would have LOVED to have both Cyrodiilic Vamps and TRUE Volkihar Vamps both be in Skyrim instead of the 1 "mixed" version.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Mon Nov 19, 2012 8:35 pm

Mist Form is for one of the strains in Valenwood.

I think two things inhibit lore correct Volkihar: No underwater combat (so you can't fight them if/when they pull you under water) and I don't think you can create new animations, meaning you can't program them to jump out of the ice or anything like that.

A couple things:

1) Spriggans spawn from trees. You may hear buzzing if you approach a tree but you don't see anything. Sure enough if you get close enough to it, the spriggan walks DIRECTLY out of the tree.
2) Tunnelers from Lonesome Road come up from out of the ground. If New Vegas could do it, so can Skyrim, as they basically run on the same engine (yeah yeah they renamed Gamebyro. You can call poop a diamond but that doesn't actually make it one)
3) Correct me if I'm wrong, but I think I recall seeing skeletons rise from the ground in Dawnguard. So they LITERALLY took the time to create this mechanic, then gave it to skeletons instead of the Volkihar.

All it needed was a very simple spawn-from-ground mechanic that makes them pop out of frozen lakes and perhaps from the walls of the frozen tundra to the northeast, aswell. That they can't pull you down under the lake? I'm pretty sure we're all logical enough to know that that'd make for an instant death, would be a complicated game mechanic aswell as a very boring one ("you walked over ice and are therefore dead!" Gee thanks game), thus we can settle for them popping out of the ice to ambush us.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Tue Nov 20, 2012 2:55 am

A couple things:

1) Spriggans spawn from trees. You may hear buzzing if you approach a tree but you don't see anything. Sure enough if you get close enough to it, the spriggan walks DIRECTLY out of the tree.
2) Tunnelers from Lonesome Road come up from out of the ground. If New Vegas could do it, so can Skyrim, as they basically run on the same engine (yeah yeah they renamed Gamebyro. You can call poop a diamond but that doesn't actually make it one)
3) Correct me if I'm wrong, but I think I recall seeing skeletons rise from the ground in Dawnguard. So they LITERALLY took the time to create this mechanic, then gave it to skeletons instead of the Volkihar.

All it needed was a very simple spawn-from-ground mechanic that makes them pop out of frozen lakes and perhaps from the walls of the frozen tundra to the northeast, aswell. That they can't pull you down under the lake? I'm pretty sure we're all logical enough to know that that'd make for an instant death, would be a complicated game mechanic and not a very fun one to play through, thus we can settle for them popping out of the ice to ambush us.

I meant I don't think you can create new animations using the Creation Kit. I thought I remembered hearing that be a thing. I was talking about why mods couldn't be used to make lore correct Volkihar. Sorry, I should have been clearer. Bethesda could have done it. Why they chose not to? No idea.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Tue Nov 20, 2012 2:12 am

I meant I don't think you can create new animations using the Creation Kit. I thought I remembered hearing that be a thing. I was talking about why mods couldn't be used to make lore correct Volkihar. Sorry, I should have been clearer. Bethesda could have done it. Why they chose not to? No idea.

Because most of the mods want the non-lore type Vampires...I even have friends that go on and on about the modded vampires, that are never like the lore. :sadvaultboy:

As for the spiggans, you can kill them while they're still in their tree if you use stealth. The body bugs out though if I remember correctly.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

PreviousNext

Return to V - Skyrim